game-assets
Import, inspect, integrate, or troubleshoot Age of Empires II sprite and terrain art in AoeWorld, including atlas masks, cavalry animation, and local visual…
Skill by Anko59
Chalk Labs
Need help deploying game-assets?
Chalk Labs sets up agents like this inside real teams: connected to your tools, tested on your data, with a human in the loop where it matters.
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/anko59-game-assets-df038a
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/game-assets
What's inside
- Skill name
game-assets- Description
- Import, inspect, integrate, or troubleshoot Age of Empires II sprite and terrain art in AoeWorld, including atlas masks, cavalry animation, and local visual verification. Use for game-art work; use the rendering guide for unrelated WebGPU work.
- License
- MIT
- Instructions
- 48 lines in SKILL.md · view on GitHub
Files (3)
- SKILL.md
- pack-pipeline.md · references/
- rider-rendering.md · references/
SKILL.md (first lines)
# AoeWorld game assets Use the repository's Rust importer and local atlas pack. The downloaded trial, extracted files, imported PNGs, and screenshots containing original game art belong in ignored `local-assets/` or another private local directory, never in Git, Docker images, or public artifacts. Source licensing is separate from the MIT-licensed code. Synthetic fixtures are the portable CI evidence; say separately when actual trial data was tested. Read [docs/assets.md](../../docs/assets.md), [docs/agent-engineering.md](../../docs/agent-engineering.md), and the scoped `AGENTS.md` for every crate you edit. For archive decoding, pack creation, manifest fields, commands, and private-data boundaries, read [the pack pipeline](references/pack-pipeline.md). For adding an animated unit or debugging its appearance, read [the rider rendering example](references/rider-rendering.md). ## Choose the path - **Discover/import:** Run `make assets-inspect`, then `make assets-import` if the trial is present. The content-addressed result lives under `local-assets/packs/<input-hash>/`. Run `make assets-verify` before loading it. - **Inspect visually:** Start `AOE_ASSET_PACK=local-assets/packs/<input-hash> make dev`. Use `/asset-viewer.html` to filter resource IDs, step frames, change player color, and inspect dimensions and anchors. Use `/` to check the actual game animation, ground alignment, facings, and both rendering backends. Stop the server with `make down` before selecting a different pack. - **Integrate:** Select frames by archive/resource ID and ordered frame number, keep each frame's atlas rectangle and hotspot, and apply player/shadow masks deliberately. Reuse atlas textures across units and frames; move entities through world coordinates rather than expanding the atlas or world-sized sprite arrays. Never assume a resource's frame count or direction order from its numeric ID. Inspect the pack and verify contiguous frames before indexing. The 3008/3004 layout in the worked example is observed in the tested trial pack; it is not a general promise for all AoE editions or resources. Reject unsupported formats and malformed input explicitly instead of guessing or silently skipping it. For importer changes, exercise parser fixtures and `make assets-verify` on a local pack when available. For client or renderer changes, run `make build-wasm` and `make test-e2e` to check visible pixels, movement, and WebGPU/Canvas 2D startup; follow the scoped rendering checks. Before committing, run `make hooks-install`, `make hooks-check`, a focused gate, and `make preflight`. Report the exact revision and what was validated with fixtures versus private trial data. Do not use a synthetic workload as proof of finished large-scale RTS performance.
From Anko59/AoeWorld, MIT.
More from Anko59/AoeWorld
- 0.556score
game-assets
Anko59
Import, inspect, integrate or troubleshoot Age of Empires II sprite and terrain art in AoeWorld, including atlas masks, cavalry animation and local visual…
SkillAFreshness: AClaude Code +9 - 0.556score
protocol
Anko59
Change the versioned wire protocol, bounded decoding or the golden fixtures that pin the current wire in crates/protocol.
SkillAFreshness: AClaude Code +9 - 0.556score
performance
Anko59
Change hot paths, workloads, benchmarks or performance baselines (make perf-smoke, make perf-ci, make perf-baseline-propose).
SkillAFreshness: AClaude Code +9 - 0.556score
asset-import
Anko59
Import or verify the local Age of Empires II trial asset pack (make assets-import, make assets-verify) and keep original files out of Git and images.
SkillAFreshness: AClaude Code +9 - 0.553score
wasm-rendering
Anko59
Change the Rust/WASM client or WebGPU/Canvas rendering (crates/client, crates/rendering, web/).
SkillAFreshness: AClaude Code +9 - 0.553score
harness-ci
Anko59
Change the aoe-harness policy, gates registry, Make dispatch, Git hooks, the Claude Code adapter or CI workflows.
SkillAFreshness: AClaude Code +9 - 0.553score
release
Anko59
Prepare, verify or rehearse an AoeWorld release from a clean dev revision.
SkillAFreshness: AClaude Code +9 - 0.553score
shipping
Anko59
Ship an AoeWorld change with make ship, handle failed reviews and the closing review.
SkillAFreshness: AClaude Code +9 - 0.304score
shipping
Anko59
No description from the publisher yet.
SkillAFreshness: AClaude Code +9 - 0.301score
simulation-server
Anko59
No description from the publisher yet.
SkillAFreshness: AClaude Code +9 - 0.301score
asset-import
Anko59
No description from the publisher yet.
SkillAFreshness: AClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 24
- Last commit (this folder)
- Oct 20, 2026 (9 days ago)
- Last release
- Sep 17, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Anko59/AoeWorld
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from Anko59
- 0.556score
asset-import
Anko59
Import or verify the local Age of Empires II trial asset pack (make assets-import, make assets-verify) and keep original files out of Git and images.
SkillAFreshness: AClaude Code +9 - 0.556score
game-assets
Anko59
Import, inspect, integrate or troubleshoot Age of Empires II sprite and terrain art in AoeWorld, including atlas masks, cavalry animation and local visual…
SkillAFreshness: AClaude Code +9 - 0.556score
performance
Anko59
Change hot paths, workloads, benchmarks or performance baselines (make perf-smoke, make perf-ci, make perf-baseline-propose).
SkillAFreshness: AClaude Code +9 - 0.556score
protocol
Anko59
Change the versioned wire protocol, bounded decoding or the golden fixtures that pin the current wire in crates/protocol.
SkillAFreshness: AClaude Code +9 - 0.553score
wasm-rendering
Anko59
Change the Rust/WASM client or WebGPU/Canvas rendering (crates/client, crates/rendering, web/).
SkillAFreshness: AClaude Code +9 - 0.553score
release
Anko59
Prepare, verify or rehearse an AoeWorld release from a clean dev revision.
SkillAFreshness: AClaude Code +9
Done for you
Rather not set it up yourself?
Chalk Labs scopes, builds and runs agents for your team: the task audit, the eval harness, the integrations and the weekly ops report. Fixed scope, priced before we start.
See how we build AI agents →Read the case studies
Chalk Labs is a two-founder AI and growth studio. We build AI agents, CRMs and MVPs for Web3 and AI companies, and have shipped 50+ product and token launches.
- launches shipped
- 50+
- launches shipped
- media placements
- 500+
- media placements
- founders on every account
- 2
- founders on every account
Press we've placed: Forbes · CoinDesk · Decrypt · Cointelegraph · The Block
Rahil Jain, Co-founder, Chalk Labs. Ex-Goldman Sachs engineer. You talk to the person who builds it.
Get game-assets running in your business
Tell us what you want to automate. A founder replies within one working day with a plan, not a pitch deck.
Cite this page
game-assets skill. Agent Mart. https://agentmart.dev/skills/anko59-game-assets-df038a (last updated 2026-10-24)