figure-it-out
Design an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away.
Skill by 3metaJun
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About
Use cases: design, productivity
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What's inside
- Skill name
figure-it-out- Description
- Design an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away. Scales rigor to the task, runs a hypothesis loop, and logs decisions via show-me-your-work. Use for /figure-it-out, 'figure it out', a large migration, or when no narrower playbook applies.
- License
- MIT
- Instructions
- 49 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Figure it out When the task matches no playbook, design one. The deliverable before any code is the workflow itself: a sequence of phases that scales rigor to the task, runs the scientific method, and leaves a decision trail a human can audit after stepping away. ## Start Open a todolist whose first item is to read the Principles section of the **meta-mode** skill. Then add the phases below as todos. ## Phase A: Frame Ground first, then commit. Don't start the run until you can state: - The definition of done as a falsifiable predicate (the **prove-it-works** principle skill). - Scope, quantified: rough units and effort, plus the blockers grounding surfaced. - The rigor level, biased high. One-way doors and high blast radius get more. Reversible low-stakes steps get less. Rigor is gates and artifacts, not "try harder". Present the framing and tradeoffs before committing to a long run. Reversible work proceeds (the **never-block-on-the-human** principle skill), but a multi-hour run earns one checkpoint. ## Phase B: Design the workflow Decompose into atomic, independently-landable units. Sequence riskiest-unknown-first. Scaffold and verification come before features (the **foundational-thinking** principle skill). - Build the verification harness before the work, with the baseline captured from the pre-change state, so the check reads as "old value vs new value". - For one-way-door design decisions, run the **architect** skill (it runs **arena**). Skip it for mechanical work whose shape is already concrete. A second arena over a settled design is over-engineering (the **laziness-protocol** principle skill). - Decide what fans out. Parallelize only across seams, and give each worker its own worktree or branch (the **separate-before-serializing-shared-state** principle skill). Don't over-fan. - Write the designed phase list down. That list is what the human reviews. Then execute the design. Add its steps to the todolist as concrete items, after the Phase C entry and before Phase D. Run each under the Phase C loop discipline, and weave the Phase D log through them, a row as each step lands, rather than saving the whole trail for the end. ## Phase C: Run the loop Each unit is an experiment. State the hypothesis, make the smallest change, measure against the predicate on the real artifact, keep it if it advanced, revert it if it didn't. Apply the **sequence-verifiable-units** principle skill, verifying each unit before starting the next instead of batching checks at the end. - Verify by inspecting the artifact, never a self-report. When something passes too easily, suspect the observation method before the system. - Pair delegated work with a judge. If a worker games the gate, reset and harden the contract. If the gate itself is wrong, fix the gate in its own change rather than routing around it. - A verdict is VERIFIED, NOT VERIFIED, or INCONCLUSIVE. Inconclusive is not a pass. Don't hide a negative. ## Phase D: Keep the audit trail Log the run via the **show-me-your-work** skill. figure-it-out's work is usually ambitious enough to commit the trail so the reviewer can read it in the PR. The trail plus the diff is what lets the human come back and trust the work. ## Phase E: Verify and hand back Check the whole against the Phase A predicate on the real product, not just the harness. Encode any recurring correction as a gate, a lint rule, a check, or a script (the **encode-lessons-in-structure** principle skill). **Reply:** the playbook you designed, the rigor level and why, the decision-trail path, what's verified against the predicate, and what's still open.
From 3metaJun/mstack, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 1
- Last commit (this folder)
- Oct 3, 2026 (27 days ago)
- Last release
- Oct 23, 2026 (7 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/3metaJun/mstack
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from 3metaJun
- 0.567score
create-verification-skill
3metaJun
Create or migrate a shared project verification contract and discoverable skill wrappers, prove one real app path, and retain evidence.
SkillAFreshness: AClaude Code +9 - 0.567score
codebase-design
3metaJun
Design or review a module's public interface, seam placement, depth, and testability.
SkillAFreshness: AClaude Code +9 - 0.567score
diagnosing-bugs
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Diagnose hard, flaky, intermittent, environment-specific, or performance regressions, especially when a prior fix failed.
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architect
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Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in.
SkillAFreshness: AClaude Code +9 - 0.541score
interrogate
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Use for "interrogate", "adversarial review", "multi-model review", "challenge this", "stress test this code", "find blind spots", or "tear this apart".
SkillAFreshness: AClaude Code +9 - 0.541score
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3metaJun
Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which…
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Cite this page
figure-it-out skill. Agent Mart. https://agentmart.dev/skills/3metajun-figure-it-out (last updated 2026-10-24)