codebase-design
Design or review a module's public interface, seam placement, depth, and testability.
Skill by 3metaJun
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/3metajun-codebase-design
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/codebase-design
What's inside
- Skill name
codebase-design- Description
- Design or review a module's public interface, seam placement, depth, and testability. Use for module boundaries, pass-through abstractions, dependency injection, or alternative interface designs, not routine implementation inside an established design.
- License
- MIT
- Instructions
- 111 lines in SKILL.md · view on GitHub
Files (3)
- SKILL.md
- deepening.md · references/
- design-alternatives.md · references/
SKILL.md (first lines)
# Codebase design
Design **deep modules**: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.
## Glossary
Use these terms exactly: don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
**Module**: anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. _Avoid_: unit, component, service.
**Interface**: everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. _Avoid_: API, signature (too narrow, they refer only to the type-level surface).
**Implementation**: what's inside a module, its body of code. Distinct from **Adapter**: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
**Depth**: leverage at the interface. The amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is **deep** when a large amount of behaviour sits behind a small interface, **shallow** when the interface is nearly as complex as the implementation.
**Seam** _(Michael Feathers)_: a place where you can alter behaviour without editing in that place; the *location* at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. _Avoid_: boundary (overloaded with DDD's bounded context).
**Adapter**: a concrete thing that satisfies an interface at a seam. Describes *role* (what slot it fills), not substance (what's inside).
**Leverage**: what callers get from depth. More capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
**Locality**: what maintainers get from depth. Change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.
## Deep vs shallow
**Deep module** = small interface + lots of implementation:
```
┌─────────────────────┐
│ Small Interface │ ← Few methods, simple params
├─────────────────────┤
│ │
│ Deep Implementation│ ← Complex logic hidden
│ │
└─────────────────────┘
```
**Shallow module** = large interface + little implementation (avoid):
```
┌─────────────────────────────────┐
│ Large Interface │ ← Many methods, complex params
├─────────────────────────────────┤
│ Thin Implementation │ ← Just passes through
└─────────────────────────────────┘
```
When designing an interface, ask:
- Can I reduce the number of methods?
- Can I simplify the parameters?
- Can I hide more complexity inside?
## Principles
- **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts; they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
- **The deletion test.** Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
- **The interface is the test surface.** Callers and tests cross the same seam. If you want to test *past* the interface, the module is probably the wrong shape.
- **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a seam unless something actually varies across it.
## Designing for testability
Good interfaces make testing natural:
1. **Accept dependencies, don't create them.**
```typescript
// Testable
function processOrder(order, paymentGateway) {}
// Hard to test
function processOrder(order) {
const gateway = new StripeGateway();
}
```
2. **Return results, don't produce side effects.**
```typescript
// Testable
function calculateDiscount(cart): Discount {}
// Hard to test
function applyDiscount(cart): void {
cart.total -= discount;
}
```
3. **Small surface area.** Fewer methods = fewer tests needed. Fewer params = simpler test setup.
## Relationships
- A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
- **Depth** is a property of a **Module**, measured against its **Interface**.
- A **Seam** is where a **Module**'s **Interface** lives.
- An **Adapter** sits at a **Seam** and satisfies the **Interface**.
- **Depth** produces **Leverage** for callers and **Locality** for maintainers.
## Rejected framings
- **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
- **"Interface" as the TypeScript `interface` keyword or a class's public methods**: too narrow: interface here includes every fact a caller must know.
- **"Boundary"**: overloaded with DDD's bounded context. Say **seam** or **interface**.
## Going deeper
- **Deepening a cluster given its dependencies**, see [Deepening](references/deepening.md): dependency categories, seam discipline, and replace-don't-layer testing.
- **Exploring alternative interfaces**, see [Design alternatives](references/design-alternatives.md): spin up parallel sub-agents to design the interface several radically different ways, then compare on depth, locality, and seam placement.From 3metaJun/mstack, MIT.
More from 3metaJun/mstack
- 0.567score
diagnosing-bugs
3metaJun
Diagnose hard, flaky, intermittent, environment-specific, or performance regressions, especially when a prior fix failed.
SkillAFreshness: AClaude Code +9 - 0.567score
create-verification-skill
3metaJun
Create or migrate a shared project verification contract and discoverable skill wrappers, prove one real app path, and retain evidence.
SkillAFreshness: AClaude Code +9 - 0.541score
architect
3metaJun
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in.
SkillAFreshness: AClaude Code +9 - 0.541score
interrogate
3metaJun
Use for "interrogate", "adversarial review", "multi-model review", "challenge this", "stress test this code", "find blind spots", or "tear this apart".
SkillAFreshness: AClaude Code +9 - 0.541score
how
3metaJun
Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which…
SkillAFreshness: AClaude Code +9 - 0.539score
benchmark-checklist
3metaJun
Vet a perf measurement (limiter, tuning, limits, errors, repeatability, relevance, and whether the work happened) before you report or act on it.
SkillAFreshness: AClaude Code +9 - 0.539score
correct
3metaJun
Find the mistakes agents keep repeating in this repo and make each one impossible.
SkillAFreshness: AClaude Code +9 - 0.539score
figure-it-out
3metaJun
Design an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away.
SkillAFreshness: AClaude Code +9 - 0.539score
automate-me
3metaJun
Use for "automate me", "create/update/refresh my -mode skill", "turn/capture my preferences or working style into a skill", or wanting agents to follow how…
SkillAFreshness: AClaude Code +9 - 0.536score
blast-radius
3metaJun
Find what a change could break beyond its diff, then prove the one or two safety-critical facts by running real code.
SkillAFreshness: AClaude Code +9 - 0.536score
arena
3metaJun
Spawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it.
SkillAFreshness: AClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 1
- Last commit (this folder)
- Sep 11, 2026 (1 month ago)
- Last release
- Oct 23, 2026 (7 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/3metaJun/mstack
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from 3metaJun
- 0.567score
diagnosing-bugs
3metaJun
Diagnose hard, flaky, intermittent, environment-specific, or performance regressions, especially when a prior fix failed.
SkillAFreshness: AClaude Code +9 - 0.567score
create-verification-skill
3metaJun
Create or migrate a shared project verification contract and discoverable skill wrappers, prove one real app path, and retain evidence.
SkillAFreshness: AClaude Code +9 - 0.541score
architect
3metaJun
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in.
SkillAFreshness: AClaude Code +9 - 0.541score
interrogate
3metaJun
Use for "interrogate", "adversarial review", "multi-model review", "challenge this", "stress test this code", "find blind spots", or "tear this apart".
SkillAFreshness: AClaude Code +9 - 0.541score
how
3metaJun
Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which…
SkillAFreshness: AClaude Code +9 - 0.539score
benchmark-checklist
3metaJun
Vet a perf measurement (limiter, tuning, limits, errors, repeatability, relevance, and whether the work happened) before you report or act on it.
SkillAFreshness: AClaude Code +9
Cite this page
codebase-design skill. Agent Mart. https://agentmart.dev/skills/3metajun-codebase-design (last updated 2026-10-24)