CLAUDE.md · pixel-agents-hq/pixel-agents
CLAUDE.md from pixel-agents-hq/pixel-agents: 690 lines covering Architecture, Distribution, Communication Flow, AsyncAPI Protocol Contract and more.
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What's in it
A CLAUDE.md file: project memory Claude Code loads at the start of every session.
- For
- Claude Code
- Length
- 690 lines
- File
CLAUDE.md
Sections
- Architecture
- Distribution
- Communication Flow
- AsyncAPI Protocol Contract
- Transport Abstraction
- Provider Abstraction
- Server Runtime
- Persistence
- Agent Status Tracking
- Office UI
- Layout Editor
- Asset System
- Testing
- Build & Dev
- TypeScript Constraints
- Constants Policy
- Error Handling
- Logging
- Condensed Lessons
- Manual Hook Testing
First lines (shown under the repo's MIT license)
# Pixel Agents — Compressed Reference
Pixel art office where AI agents (Claude Code terminals today, any tool tomorrow) become animated characters. Ships as a **VS Code extension** and an **`npx pixel-agents` standalone CLI** from the same source tree.
`CONTEXT.md` is the canonical glossary — read it for what terms like Agent, Sub-agent, Teammate, Lead, Adopt, or Headless agent mean here, and use its vocabulary in code, comments, and docs.
## Architecture
Strict layering: `core/` depends on nothing; `server/` depends only on `core/`; `webview-ui/` depends only on `core/`; `adapters/vscode/` depends on `core/` and `server/`. The standalone CLI never imports `adapters/vscode/` and vice versa.
```
core/ Protocol + interface definitions (zero runtime side effects)
asyncapi.yaml AsyncAPI 3.0 contract — single source of truth
src/
messages.ts AUTO-GENERATED discriminated unions (do not edit)
schemas.ts AgentMeta, SpriteData, FurnitureCatalogEntry
provider.ts HookProvider, AgentEvent (the integration boundary)
teamProvider.ts Optional TeamProvider (semantic queries for Lead + Teammates)
transport.ts MessageTransport interface, TransportState
adapter.ts StateAdapter, AssetCache, PersistedAgent, AgentSeat
terminalAdapter.ts TerminalAdapter (editor-driven terminal management)
normalizeProjectPath.ts
constants.ts
server/ Lifecycle runtime + Fastify HTTP/WS server
src/
providers/hook/claude/ Reference HookProvider — only place that knows Claude specifics
claude.ts normalizeHookEvent for 11 Claude events, formatToolStatus, file fallback
claudeTeamProvider.ts TeamProvider: reads ~/.claude/teams/<name>/config.json
claudeHookInstaller.ts Consent-gated install/uninstall in ~/.claude/settings.json (abort on unparseable file or non-array hooks.<Event>; one-time .pixel-agents.backup, exclusive-create, no backup ⇒ no write — but skipped when the replaced content is entirely our own install's output, since backing up our own file masquerades as the user's original (`settingsHoldOnlyOurHooks`, compared against makeHookEntry — the WRITER — so a field added to what we write can't silently revive the bug; only `command`/`timeout` may differ, they vary across installs); every write failure THROWS; mode preserved, 0600 on create; re-read verify immediately before rename + retry; hook identity = `/.pixel-agents/hooks/claude-hook.js` suffix anchored at both ends of the command's first token, case-insensitive; `areHooksInstalled` = ANY of our commands on ANY event)
consentCopy.ts Claude's first-run consent disclosure text (scope/data/undo), served through consentDisclosure()
constants.ts Claude hook event names, script path
hooks/claude-hook.ts Hook script (CJS+shebang, bundled to dist/hooks/claude-hook.js)
providers/hook/consentGate.ts Provider-agnostic consent POLICY: when to ask (hooksConsentRequest per provider) and what an answer means (consentActionFor(choice, {installed, consent}) — see docs/adr/0001)
providers/hook/consentExecutor.ts Provider-agnostic consent EXECUTION: applyConsentChoice(providerId, choice, ConsentEffects) runs the six actions in one order for both surfaces, and SERIALIZES answers per process across ALL providers
providers/index.ts Provider registry (claudeProvider + the hookProviders list the consent gate loops over)
agentRuntime.ts Lifecycle core: timers, scanners, HookEventHandler, SessionRouter, DismissalTracker
agentStateStore.ts EventEmitter-backed single source of truth (typed mutations + events)
sessionRouter.ts session_id → agent_id mapping, event buffering, pending external sessions
dismissalTracker.ts Unified dismissal state (replaces four legacy globals)
hookEventHandler.ts Dispatches normalized AgentEvent into runtime
httpServer.ts Fastify: POST /api/hooks/:providerId, GET /api/health, GET /ws, SPA (standalone)
clientMessageHandler.ts Single dispatch point for ClientMessage from webview
server.ts Top-level composition
cli.ts npx pixel-agents entry (npm bin)
fileStateAdapter.ts Namespaced ~/.pixel-agents/ persistence
configPersistence.ts { vscode, standalone, externalAssetDirectories, hooksConsent: {providerId: granted|declined}, hooksEnabled: {providerId: boolean} }
layoutPersistence.ts ~/.pixel-agents/layout.json with atomic tmp+rename
fileWatcher.ts Hybrid fs.watch + 500ms polling, JSONL line buffering, /clear detection
transcriptParser.ts JSONL parsing for heuristic / file-fallback mode
timerManager.ts Waiting / permission timers
assetLoader.ts PNG → SpriteData via pngjs
teamUtils.ts isInlineTeammateOf, getInlineTeammates, hasInlineTeammates
types.ts ServerAgentState
constants.ts All timing/scanning constants
__tests__/ 28 Vitest files
manual-hook-events.http Manual hook testing helper (REST-Client format)
adapters/vscode/ VS Code surface — composes core + server
extension.ts activate() / deactivate()
PixelAgentsViewProvider.ts WebviewViewProvider, thin bridge to AgentRuntime
agentManager.ts Terminal lifecycle (claude --session-id <uuid>), restore, persist
vscodeTerminalAdapter.ts TerminalAdapter implementation
uninstall.ts vscode:uninstall hook — removes hook entries + factory-resets hooks config after extension removal
migrateVsCodeState.ts One-time legacy state migration (verify-before-clear)
constants.ts VS Code IDs, command names, key names
webview-ui/ React 19 + Canvas UI (depends only on core/)
src/
transport/
index.ts createTransport() — single runtime branching point
postMessageTransport.ts VS Code mode (acquireVsCodeApi)
webSocketTransport.ts Standalone mode (exponential backoff, send queue)
types.ts Re-exports MessageTransport from core
runtime.ts isBrowserRuntime detection
browserMock.ts Standalone-browser asset fetch + message injection
testHooks.ts window globals exposed for e2e (officeState, helpers)
main.tsx React entry (StrictMode + createRoot)
App.tsx Composition root (hooks + components + EditActionBar)
constants.ts Webview magic numbers/strings
notificationSound.ts Web Audio API chime
changelogData.ts Changelog modal content
components/ React UI (toolbars, modals, settings)
BottomToolbar.tsx, ZoomControls.tsx, SettingsModal.tsx, InfoModal.tsx,
Tooltip.tsx, DebugView.tsx, ui/Button.tsx, ...
AgentCard.tsx, AgentCardBar.tsx Agent cards (mug shot + status dot); the right-edge bar on desktop/VS Code
cardBar.ts Pure card-bar rules: cardVariant, mergeOrder, reorderByPointer (Node-tested)
TerminalDrawer.tsx Desktop standalone: right-docked panel, cards as tabs
TerminalPaneStack.tsx Every agent's TerminalPane mounted, the shown one visible (both shells)
TerminalPane.tsx One xterm bound to one agent's PTY
MobileAgentBar.tsx Mobile bottom card scroller (+ launch card, long-press reorder)
MobileTerminalPage.tsx Mobile terminal page (a TerminalPaneStack)
MobileKeyBar.tsx Accessory keys above the software keyboard (esc, shift+tab, trackpad, paste)
mobile/ The phone shell (standalone only, see "Mobile shell")
MobileShell.tsx Sliding office/terminal track + card bar + key bar
useMobileShell.ts Page state and navigation rules (toggle, card tap, launch-then-slide)
edgeSwipe.ts Edge-swipe state machine (pure reducer, Node-runner tested)
keyboardViewport.ts Software-keyboard decision: open vs per-width baseline, clamp only when the visual viewport is shorter (pure)
useEdgeSwipe.ts DOM adapter for the reducer (capture listeners, detached-target rescue)
touch/
touchPrimitives.ts findTouch (track one finger by id) + withinTapSlop (the one tap metric)
terminal/ Standalone terminal (xterm) support
terminalClient.ts /terminal/:agentId socket (reconnect, replay)
terminalLinks.ts Safe link opener + urlAtCell (one URL pattern for clicks and taps)
touchGesture.ts Terminal touch state machine: scroll, flick, tap, long-press select, handles (pure reducer)
touchInput.ts DOM adapter: listeners, flick rAF, long-press timer, detached-target rescue
selectionMath.ts Word expansion, range ordering, handle clamping (pure)
selectionOverlay.ts Copy pill (Copy | Copy as text) + selection handles (DOM; styled in index.css)
clipboard.ts The one clipboard write/read: Clipboard API on secure origins; plain http falls back to a copy event (write) / a native prompt (paste)
flowCopy.ts terminalCopyText: verbatim by default; opt-in re-flow of Claude Code's soft wraps (pure)
clipboardKeys.ts Clipboard chords (Ctrl+C/Ctrl+Shift+C copy, Alt+C copy as text, Ctrl+V paste) + OSC 52 decode (pure)
terminalDom.ts xterm screen geometry + isTypingInTerminal
hooks/
useExtensionMessages.ts Message handler — translates ServerMessage into OfficeState mutations
useEditorActions.ts Editor state + callbacks
useFurnitureColorActions.ts Furniture colour sliders + colour-only eyedropper
useEditorKeyboard.ts Keyboard shortcuts (R, T, Esc, Ctrl+Z/Y)
introTourState.ts Intro tour wire-state machine (pure reducer, Node-runner tested)
useIntroTour.ts Wires the reducer to React + transport (snapshot, verdict, choices)
useTerminalDrawer.ts Terminal-pane model for both shells: active/shown pane, socket status, card lookups
useIsMobile.ts Mobile breakpoint — always false in the VS Code webview
useKeyboardViewport.ts Samples the viewport: keyboard open (key bar) + iOS shell clamp height
office/
types.ts OfficeLayout, Character, etc. + re-exports constants
toolUtils.ts STATUS_TO_TOOL mapping, extractToolName (DOM-free; defaultZoom lives in useEditorActions)
projection.ts World→screen math shared by renderer + DOM overlays (mapOffset, overlayProjection)
colorize.ts Colorize (grayscale→HSL) + Adjust (HSL shift)
floorTiles.ts Floor sprite storage + colorized cache
wallTiles.ts Wall auto-tile: 16 bitmask sprites
sprites/
spriteData.ts Pixel data (characters, furniture, tiles, bubbles)
spriteCache.ts SpriteData → offscreen canvas, per-zoom WeakMap
editor/
editorActions.ts Pure layout ops
editorState.ts Imperative state (tools, ghost, selection, undo/redo + undo session, drag, placing)
editorRenderState.ts buildEditorRenderState: ghosts + selection for the renderer (pure)
EditorToolbar.tsx
layout/
furnitureCatalog.ts Dynamic catalog from loaded assets
layoutSerializer.ts OfficeLayout ↔ runtime (tileMap, furniture, seats)
tileMap.ts Walkability, BFS pathfinding
engine/
characters.ts Character FSM (idle/walk/type) + wander AI
officeState.ts Game world (layout, characters, seats, selection, subagents, consent greeter)
gameLoop.ts rAF loop with delta-time cap (0.1 s)
renderer.ts Canvas: tiles, z-sorted entities, overlays, edit UI
matrixEffect.ts Spawn/despawn digital rain (drawing only)
matrixEffectState.ts Effect state: startMatrixEffect/advanceMatrixEffect (DOM-free)
components/
OfficeCanvas.tsx Canvas, resize, DPR, mouse hit-testing, drag-to-move
useCanvasTouchGestures.ts Touch pan / pinch zoom / tap on the canvas
ToolOverlay.tsx Activity label + speech bubbles (DOM, above the labels) per character
e2e/ Playwright suite (real VS Code + mock-claude scenarios)
playwright.config.ts
global-setup.ts
fixtures/
pixel-agents.ts VS Code fixture: launch Electron, wait for panel
standalone.ts Standalone CLI fixture: spawn server + browser page
mock-claude, mock-claude.cmd Bash + cmd wrapper invoked instead of real claudeSignals
- Stars
- 9,874
- Forks
- 1,663
- Open issues
- 37
- Last commit (this folder)
- Oct 16, 2026 (12 days ago)
- Last release
- Oct 17, 2026 (12 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/pixel-agents-hq/pixel-agents
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Cite this page
CLAUDE.md · pixel-agents-hq/pixel-agents. Agent Mart. https://agentmart.dev/templates/pixel-agents-hq-pixel-agents-claude-md (last updated 2026-10-24)