modify_subagent
Edit an existing subagent file by replacing specific code snippets.
Skill by zzatpku
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/zzatpku-modify-subagent
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: writing, agent-building
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
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- Secrets
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- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/modify-subagent
What's inside
- Skill name
modify_subagent- Description
- Edit an existing subagent file by replacing specific code snippets. Supports both workspace files and saved skills.
- License
- MIT
- Instructions
- 91 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- name: only lowercase letters, digits and single hyphens allowed
Files (1)
- SKILL.md
SKILL.md (first lines)
# Modify Subagent
Edit an existing subagent file by replacing specific code snippets. Supports two modes:
1. **Workspace file** (default): Modify a file in the current workspace.
2. **Saved skill**: Provide `skill_name` to modify a previously saved skill. The skill's code is copied to workspace and modified there.
After modifying, use `run_subagent` to test — it will automatically run the modified version.
## Usage
### Modify a workspace file
```xml
<action>modify_subagent</action>
<params>
{
"filename": "subagent.py",
"old_content": "exact code to replace",
"new_content": "new code"
}
</params>
```
### Modify a saved skill
```xml
<action>modify_subagent</action>
<params>
{
"skill_name": "web_searcher",
"old_content": "exact code to replace",
"new_content": "new code"
}
</params>
```
You can also specify `filename` to target a specific file within the saved skill (defaults to the skill's entry_file):
```xml
<action>modify_subagent</action>
<params>
{
"skill_name": "web_searcher",
"filename": "helper.py",
"old_content": "exact code to replace",
"new_content": "new code"
}
</params>
```
## Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| filename | str | entry_file or "subagent.py" | Name of the file to modify. When used with `skill_name`, defaults to the skill's entry_file. |
| skill_name | str | "" | (Optional) Name of a saved skill to modify. |
| old_content | str | required | Exact code snippet to find and replace |
| new_content | str | required | New code to replace with |
## Returns
On success:
```python
{
"success": True,
"path": "/path/to/file.py",
"message": "Subagent code modified."
}
```
On failure:
```python
{
"success": False,
"error": "old_content not found in file..."
}
```
## Important Notes
- The `old_content` must be an **exact match** of text in the source file
- This modifies your SOURCE CODE, not the subagent's output
- After modifying, use `run_subagent` to test the changes — it will run the modified version
- When modifying a saved skill, use `run_subagent` with the same `skill_name` to test
- **When to modify vs. create new**: Only use `modify_subagent` on a saved skill when the skill itself has problems — e.g. it contains hardcoded values, lacks generality, has bugs, or otherwise cannot be reused as-is. If the saved skill is fine but you simply want to borrow ideas or patterns from it for a similar but different task, you should `view_subagent_code` to study its code, then use `create_subagent` to build a new one. Do NOT modify a working, general-purpose skill just to adapt it to a different task.
- **`modify_subagent` vs. `supersedes` in `finish`**: These serve different purposes:
- **`modify_subagent` with `skill_name`**: For small, surgical fixes (bug fixes, selector updates, minor logic changes). The skill name and file name stay the same. Changes are saved back to the original skill directory at `finish` time.
- **`create_subagent` (new file) + `supersedes` in `finish`**: For major rewrites where the architecture, approach, or file name changes significantly. This creates a new skill and removes the old one. Use this when `modify_subagent` would require replacing most of the code.From zzatpku/AgentFactory, MIT.
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Signals
- Stars
- 66
- Forks
- 8
- Open issues
- 0
- Last commit (this folder)
- Feb 28, 2026 (8 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/zzatpku/AgentFactory
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
modify_subagent skill. Agent Mart. https://agentmart.dev/skills/zzatpku-modify-subagent (last updated 2026-10-24)