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mobile-game-patterns

Use any time you are designing new features, brainstorming solutions, or modifying the UI of a mobile or desktop video game

Skill by yokuze

IndexedMIT★ 1
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/yokuze-mobile-game-patterns

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Use any time you are designing new features, brainstorming solutions, or modifying the UI of a mobile or desktop video game

Use cases: design

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/mobile-game-patterns

What's inside

Skill name
mobile-game-patterns
Description
Use any time you are designing new features, brainstorming solutions, or modifying the UI of a mobile or desktop video game
License
MIT
Instructions
7 lines in SKILL.md · view on GitHub

Files (43)

  • README.md
  • SKILL.md
  • achievements.md · mechanics/
  • appointment-dynamic.md · mechanics/
  • appropriate-challenge.md · mechanics/
  • delighters.md · mechanics/
  • fixed-rewards.md · mechanics/
  • goal-gradient-effect.md · mechanics/
  • hedonic-adaptation.md · mechanics/
  • intentional-gaps.md · mechanics/
  • investment-loops.md · mechanics/
  • levels.md · mechanics/
  • periodic-events.md · mechanics/
  • praise.md · mechanics/
  • privileges.md · mechanics/
  • prolonged-play.md · mechanics/
  • self-monitoring.md · mechanics/
  • shaping.md · mechanics/
  • storytelling.md · mechanics/
  • unlock-features.md · mechanics/
  • variable-rewards.md · mechanics/
  • accessibility-by-design.md · principles/
  • ethical-monetization.md · principles/
  • performance-is-ux.md · principles/
  • readable-gameplay.md · principles/
  • reduced-motion.md · principles/
  • candy-crush-core-board.webp · references/screenshots/
  • candy-crush-objective-board.webp · references/screenshots/
  • candy-crush-progression.webp · references/screenshots/
  • clash-royale-battle-hud.webp · references/screenshots/
  • clash-royale-season-event.webp · references/screenshots/
  • monument-valley-minimal-scene.webp · references/screenshots/
  • royal-match-level-intro.webp · references/screenshots/
  • royal-match-map-tasks.webp · references/screenshots/
  • visual-reference-index.md · references/
  • live-ops-event-hub.md · trends/
  • short-session-design.md · trends/
  • adaptive-hud.md · ui/
  • contextual-onboarding.md · ui/
  • interruption-recovery.md · ui/
  • multimodal-feedback.md · ui/
  • safe-area-layout.md · ui/
  • thumb-reachable-controls.md · ui/

SKILL.md (first lines)

Refer to the docs in this folder any time you are designing new features, brainstorming solutions, etc.

Each pattern is a standalone document with searchable YAML front matter.

Every pattern has `title`, `slug`, `category`, `platforms`, `tags`, `updated`, `sources`, and `related_patterns`. Some also have `source_type`, `maturity`, and `ethical_risk`.

From yokuze/aix-config, MIT.

Signals

Stars
1
Forks
1
Open issues
0
Last commit (this folder)
Oct 1, 2026 (28 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from yokuze

Cite this page

mobile-game-patterns skill. Agent Mart. https://agentmart.dev/skills/yokuze-mobile-game-patterns (last updated 2026-10-24)