Skip to content
Agentmart
Submit a tool

influence-psychology

Apply the seven principles of ethical persuasion (reciprocity, commitment, social proof, authority, liking, scarcity, unity) to product design, copy, and sales.

Skill by wondelai

IndexedMIT★ 2,503
Write a review

Chalk Labs

Need help deploying influence-psychology?

Chalk Labs sets up agents like this inside real teams: connected to your tools, tested on your data, with a human in the loop where it matters.

Book a call

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/wondelai-influence-psychology

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Apply the seven principles of ethical persuasion (reciprocity, commitment, social proof, authority, liking, scarcity, unity) to product design, copy, and sales. Use when the user mentions "social proof", "persuasive copy", "why users dont convert", "ethical persuasion", "reciprocity", "scarcity tactics", "commitment and consistency", "shared identity", "in-group", "make my copy more persuasive", "increase trust", or "get more people to say yes". Also trigger when designing testimonial sections, crafting urgency messaging, or improving trust signals on landing pages. Covers the principles, when each applies, and ethical limits. For deal negotiation tactics, see negotiation. For viral word-of-mouth, see contagious.

Use cases: documents, design, writing, sales

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/influence-psychology

What's inside

Skill name
influence-psychology
Description
Apply the seven principles of ethical persuasion (reciprocity, commitment, social proof, authority, liking, scarcity, unity) to product design, copy, and sales. Use when the user mentions "social proof", "persuasive copy", "why users dont convert", "ethical persuasion", "reciprocity", "scarcity tactics", "commitment and consistency", "shared identity", "in-group", "make my copy more persuasive", "increase trust", or "get more people to say yes". Also trigger when designing testimonial sections, crafting urgency messaging, or improving trust signals on landing pages. Covers the principles, when each applies, and ethical limits. For deal negotiation tactics, see negotiation. For viral word-of-mouth, see contagious.
License
MIT
Metadata
author: wondelai · version: 1.4.1
Instructions
305 lines in SKILL.md · view on GitHub

Files (11)

  • SKILL.md
  • authority.md · references/
  • case-studies.md · references/
  • commitment-consistency.md · references/
  • copywriting.md · references/
  • ethics.md · references/
  • liking.md · references/
  • reciprocity.md · references/
  • scarcity.md · references/
  • social-proof.md · references/
  • unity.md · references/

SKILL.md (first lines)

# Influence Psychology Framework

Apply six decades of persuasion science — Cialdini's research into why people say "yes" — to product, copy, and sales, ethically.

## Core Principle

**People don't make decisions rationally — they use mental shortcuts (heuristics) that can be triggered to influence behavior.** These shortcuts evolved because they're usually reliable, but they can also be exploited. Understanding them lets you design products, messaging, and experiences that align with how people actually decide.

## Scoring

**Goal: 10/10.** When reviewing or creating persuasive elements (features, copy, flows, campaigns), run the Quick Diagnostic, then score against the bands below and apply the ethics gate. Always report the current score and the specific change needed to reach 10/10.

- **9-10** — Multiple principles deliberately layered; every claim truthful; users can reverse the decision; passes the transparency test (still works if the user knows the strategy); safe for vulnerable users.
- **7-8** — Principles deliberately layered and honest, but one gap (e.g. weak reversibility, or a single principle where layering was possible).
- **5-6** — One principle present but generic, or leverage left on the table.
- **<=3** — No principle deliberately designed (relying on luck), OR any tactic is deceptive/coercive. Any fabricated proof, fake scarcity, or hidden-cost dark pattern caps the score at 3 regardless of other strengths.

## The Seven Principles of Influence

### 1. Reciprocity

**Core concept:** People feel obligated to give back to those who have given to them first.

**Why it works:** Humans are wired to avoid being indebted — the obligation to repay can overpower personal preference, and the return favor often exceeds the original gift.

**Key insights:**
- The gift must come first (before the request)
- Unexpected, personalized gifts beat expected, generic ones
- Even small gifts create obligation

**Product applications:**

| Context | Reciprocity Trigger | Example |
|---------|---------------------|---------|
| **Free trials** | Full access first, then ask to pay | Spotify Premium trial → subscription |
| **Content marketing** | Value upfront (guides, tools) | HubSpot free CRM → paid tools |
| **Referral programs** | Reward both referrer and referee | Dropbox: both get extra storage |

**Copy patterns:**
- "Here's a gift for you..." (before asking)
- "As a thank you for signing up..."
- "We noticed you needed help with X, so we..."

See [references/reciprocity.md](references/reciprocity.md) when building free trials, lead magnets, or referral rewards — gift tiers, email templates, day-by-day reciprocity-stacking, and A/B variables.

### 2. Commitment & Consistency

**Core concept:** People want to be consistent with their past statements, beliefs, and actions.

**Why it works:** Inconsistency is psychologically uncomfortable; once we take a stand, personal and interpersonal pressure pushes us to behave consistently with it.

**Key insights:**
- Small initial commitments lead to larger ones (foot-in-the-door)
- Public > private; written > verbal; active (user-generated) > passive
- Self-perception: we infer our attitudes from our behavior

**Product applications:**

| Context | Commitment Trigger | Example |
|---------|-------------------|---------|
| **Onboarding** | Easy yes, then larger asks | Duolingo: "Can you commit to 5 min/day?" |
| **Goal setting** | User publicly states a goal | Strava: "I want to run 50km this month" |
| **Habit formation** | Track streaks publicly | Snapchat streaks, GitHub contributions |

**Copy patterns:**
- "What's your biggest challenge with X?" (commitment to a problem)
- "How much would you like to save per month?" (numerical commitment)
- "You said you wanted to achieve X. Let's start with..."

**Onboarding sequence:** micro-commitment ("What brings you here?") → small action (click, choice) → public/written commitment (goal) → reinforce ("Based on what you told us...").

**Ethical boundary:** Make every commitment freely chosen and easily reversible — no trick opt-ins or locked-in defaults the user can't undo.

See [references/commitment-consistency.md](references/commitment-consistency.md) when designing onboarding or goal-setting flows — foot-in-the-door sequences and public-commitment tactics.

### 3. Social Proof

**Core concept:** People determine what's correct by finding out what others think is correct.

**Why it works:** When uncertain, we use others' behavior as a guide — "if everyone's doing it, it must be right."

**Key insights:**
- Most powerful when observers are uncertain; similar others = stronger proof
- Negative social proof backfires ("9 out of 10 don't...")
- Specific numbers beat vague claims ("2,347 users" > "thousands")

**Types of social proof:**

| Type | Definition | Example |
|------|------------|---------|
| **Wisdom of crowds** | Many people use/buy | "Join 50,000+ marketers" |
| **Wisdom of friends** | People you know use it | "3 of your friends use Notion" |
| **Expert** | Authorities endorse | "Recommended by Y Combinator" |
| **Celebrity** | Famous people use it | "Used by Elon Musk" |
| **Certification** | Third-party validation | "SOC 2 compliant", "App of the Year" |
| **User** | Similar people succeeded | "Startups like yours grew 10x" |

**Product applications:**

| Context | Social Proof Implementation | Example |
|---------|----------------------------|---------|
| **Landing pages** | User count, reviews, logos | "Trusted by 10,000+ companies" |
| **Signup flow** | Live signups, popular plans | "23 people signed up in the last hour" |
| **Feature adoption** | Show usage by others | "85% of teams use this feature" |

**Copy patterns:**
- "[X number] of [similar people] are already..."
- "[Name/Company] increased [metric] by [%]"
- "Don't take our word for it. Here's what [users] say..."

**Ethical boundary:** Disclose when proof is curated or cherry-picked (e.g. "selected reviews") rather than presenting it as representative.

See [references/social-proof.md](references/social-proof.md) when building testimonial sections or trust bars — proof types and implementation patterns.

### 4. Authority

**Core concept:** People follow the lead of credible, knowledgeable experts.

**Why it works:** Obedience to authority is deeply ingrained — following experts is an efficient shortcut when we lack expertise ourselves.

From wondelai/skills, MIT.

More from wondelai/skills

Signals

Stars
2,503
Forks
250
Open issues
6
Last commit (this folder)
Jun 30, 2026 (4 months ago)
Last release
Aug 29, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

Version
1.4.1
License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

Same skill elsewhere

Copies of this SKILL.md published by others; search shows only one of them.

More from wondelai

Done for you

Rather not set it up yourself?

Chalk Labs scopes, builds and runs agents for your team: the task audit, the eval harness, the integrations and the weekly ops report. Fixed scope, priced before we start.

See how we build AI agents →Read the case studies

Chalk Labs is a two-founder AI and growth studio. We build AI agents, CRMs and MVPs for Web3 and AI companies, and have shipped 50+ product and token launches.

launches shipped
50+
launches shipped
media placements
500+
media placements
founders on every account
2
founders on every account

Press we've placed: Forbes · CoinDesk · Decrypt · Cointelegraph · The Block

Rahil Jain, Co-founder, Chalk Labs. Ex-Goldman Sachs engineer. You talk to the person who builds it.

Get influence-psychology running in your business

Tell us what you want to automate. A founder replies within one working day with a plan, not a pitch deck.

Goes to the Chalk Labs founders, not the newsletter. Privacy

Need help deploying influence-psychology?

CallGet help
Cite this page

influence-psychology skill. Agent Mart. https://agentmart.dev/skills/wondelai-influence-psychology (last updated 2026-10-24)