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pixel-art

Generate pixel art SVG illustrations for READMEs, docs, or slides.

Skill by wanshuiyin

IndexedMIT★ 18,007
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/wanshuiyin-pixel-art

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Generate pixel art SVG illustrations for READMEs, docs, or slides. Use when user says "画像素图", "pixel art", "make an SVG illustration", "README hero image", or wants a cute visual.

Use cases: presentations, design

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/pixel-art

Tools it pre-approves 5

From allowed-tools in SKILL.md: the agent may use these without asking you each time.

  • Write,
  • Edit,
  • Read,
  • Bash(open
  • *)

What's inside

Skill name
pixel-art
Description
Generate pixel art SVG illustrations for READMEs, docs, or slides. Use when user says "画像素图", "pixel art", "make an SVG illustration", "README hero image", or wants a cute visual.
License
MIT
Allowed tools
Write,, Edit,, Read,, Bash(open, *)
Instructions
132 lines in SKILL.md · view on GitHub

Before installing

  • Pre-approves some shell commands

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Pixel Art SVG Generator

Create a pixel art SVG illustration: $ARGUMENTS

## Design Principles

### Pixel Grid
- Each "pixel" is a `<rect>` with width/height of 7px
- Grid spacing: 7px (no gaps between pixels)
- Characters are typically 8-10 pixels wide, 8-12 pixels tall
- Use `<g transform="translate(x,y)">` to position and reuse character groups

### Color Palette
Keep it simple — 3-5 colors per character:
- **Skin**: `#FFDAB9` (light), `#E8967A` / `#D4956A` (blush/shadow)
- **Eyes**: `#333`
- **Hair**: `#8B5E3C` (brown), `#2C2C2C` (black), `#FFD700` (blonde), `#C0392B` (red)
- **Clothes**: use project's brand color (e.g. `#4A9EDA` for blue, `#74AA63` for green)
- **Shoes/pants**: `#444`
- **Accessories**: `#555` (glasses frames), `#FFD700` (crown)

### Character Template (7px grid)
```
Row 0 (hair top):     4 pixels centered
Row 1 (hair):         6 pixels wide
Row 2 (face top):     6 pixels — all skin
Row 3 (eyes):         6 pixels — skin, eye, skin, skin, eye, skin
Row 4 (mouth):        6 pixels — skin, skin, mouth, mouth, skin, skin
Row 5 (body top):     8 pixels — hand, 6 shirt, hand
Row 6 (body):         6 pixels — all shirt
Row 7 (legs):         2+2 pixels — with gap in middle
```

### Scene Composition

#### Chat Dialogue Layout (like our hero image)
- Two characters on left/right sides, vertically centered
- Chat bubbles between them, alternating left/right
- Bubble tails point toward the speaking character
- Arrows between bubbles show direction of communication
- Use `orient="auto"` markers for arrow heads
- Bottom: tagline or decoration

#### Single Character with Label
- Character centered
- Label text below
- Optional: speech bubble above

#### Group Scene
- Characters spaced evenly
- Optional: ground line, background elements
- Keep viewBox tight — no wasted space

### SVG Structure
```xml
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 W H" font-family="monospace">
  <defs>
    <!-- Arrow markers if needed -->
  </defs>

  <rect width="W" height="H" fill="#fafbfc" rx="12"/>  <!-- Background -->

  <!-- Characters via <g transform="translate(...)"> -->
  <!-- Dialogue bubbles: <rect> + <polygon> tail + <text> -->
  <!-- Arrows: <line> with marker-end -->
  <!-- Labels: <text> with text-anchor="middle" -->
</svg>
```

### Chat Bubble Recipe
```xml
<!-- Blue bubble (left character speaks) -->
<rect x="110" y="29" width="280" height="26" fill="#e8f4fd" stroke="#4a9eda" stroke-width="1.5" rx="8"/>
<!-- Tail pointing left toward character -->
<polygon points="108,41 99,47 108,46" fill="#e8f4fd" stroke="#4a9eda" stroke-width="1.5"/>
<rect x="107" y="40" width="3" height="7" fill="#e8f4fd"/>  <!-- covers stroke at junction -->
<text x="123" y="46" font-size="13px">📄 Message here</text>

<!-- Orange bubble (right character responds) -->
<rect x="490" y="71" width="280" height="26" fill="#fdf2e8" stroke="#da8a4a" stroke-width="1.5" rx="8"/>
<!-- Tail pointing right toward character -->
<polygon points="772,83 781,89 772,88" fill="#fdf2e8" stroke="#da8a4a" stroke-width="1.5"/>
<rect x="770" y="82" width="3" height="7" fill="#fdf2e8"/>
<text x="503" y="88" font-size="13px">🤔 Response here</text>
```

### Arrow Recipe
```xml
<defs>
  <marker id="ar" markerWidth="8" markerHeight="6" refX="8" refY="3" orient="auto">
    <polygon points="0 0, 8 3, 0 6" fill="#4a9eda"/>
  </marker>
</defs>
<!-- Right arrow (→): x1 < x2 -->
<line x1="392" y1="42" x2="465" y2="42" stroke="#4a9eda" stroke-width="2" marker-end="url(#ar)"/>
<!-- Left arrow (←): x1 > x2 -->
<line x1="488" y1="84" x2="420" y2="84" stroke="#da8a4a" stroke-width="2" marker-end="url(#ar-o)"/>
```

## Workflow

### Step 1: Understand the Request
- What characters/objects to draw?
- What's the scene? (dialogue, portrait, group, diagram)
- What colors/brand to match?
- What size? (compact for badge, wide for README hero)

### Step 2: Generate SVG
- Write to a temp file or project directory
- Open with `open <file.svg>` for preview
- Keep viewBox tight — measure actual content bounds

### Step 3: Iterate with User
- User provides feedback on screenshot
- Common fixes: overlap, arrow direction, spacing, sizing
- Use `Edit` for small tweaks, `Write` for major redesigns
- Typical: 2-4 iterations to get it right

### Step 4: Finalize

From wanshuiyin/Auto-claude-code-research-in-sleep, MIT.

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Signals

Stars
18,007
Forks
1,488
Open issues
58
Last commit (this folder)
Jul 13, 2026 (3 months ago)
Last release
Sep 28, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

pixel-art skill. Agent Mart. https://agentmart.dev/skills/wanshuiyin-pixel-art (last updated 2026-10-24)