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golang-patterns

Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.

Skill by vibeeval

IndexedMIT★ 540
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/golang-patterns

What's inside

Skill name
golang-patterns
Description
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.
License
MIT
Instructions
670 lines in SKILL.md · view on GitHub

Before installing

  • Instructions call the network

Agent Skills spec issues

  • body: 670 lines (spec recommends under 500)

Files (1)

  • SKILL.md

SKILL.md (first lines)

---
name: golang-patterns
description: Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.
---

# Go Development Patterns

Idiomatic Go patterns and best practices for building robust, efficient, and maintainable applications.

## When to Activate

- Writing new Go code
- Reviewing Go code
- Refactoring existing Go code
- Designing Go packages/modules

## Core Principles

### 1. Simplicity and Clarity

Go favors simplicity over cleverness. Code should be obvious and easy to read.

```go
// Good: Clear and direct
func GetUser(id string) (*User, error) {
    user, err := db.FindUser(id)
    if err != nil {
        return nil, fmt.Errorf("get user %s: %w", id, err)
    }
    return user, nil
}

// Bad: Overly clever
func GetUser(id string) (*User, error) {
    return func() (*User, error) {
        if u, e := db.FindUser(id); e == nil {
            return u, nil
        } else {
            return nil, e
        }
    }()
}
```

### 2. Make the Zero Value Useful

Design types so their zero value is immediately usable without initialization.

```go
// Good: Zero value is useful
type Counter struct {
    mu    sync.Mutex
    count int // zero value is 0, ready to use
}

func (c *Counter) Inc() {
    c.mu.Lock()
    c.count++
    c.mu.Unlock()
}

// Good: bytes.Buffer works with zero value
var buf bytes.Buffer
buf.WriteString("hello")

// Bad: Requires initialization
type BadCounter struct {
    counts map[string]int // nil map will panic
}
```

### 3. Accept Interfaces, Return Structs

Functions should accept interface parameters and return concrete types.

```go
// Good: Accepts interface, returns concrete type
func ProcessData(r io.Reader) (*Result, error) {
    data, err := io.ReadAll(r)
    if err != nil {
        return nil, err
    }
    return &Result{Data: data}, nil
}

// Bad: Returns interface (hides implementation details unnecessarily)
func ProcessData(r io.Reader) (io.Reader, error) {
    // ...
}
```

## Error Handling Patterns

### Error Wrapping with Context

```go
// Good: Wrap errors with context
func LoadConfig(path string) (*Config, error) {
    data, err := os.ReadFile(path)
    if err != nil {
        return nil, fmt.Errorf("load config %s: %w", path, err)
    }

    var cfg Config
    if err := json.Unmarshal(data, &cfg); err != nil {
        return nil, fmt.Errorf("parse config %s: %w", path, err)
    }

    return &cfg, nil
}
```

### Custom Error Types

```go
// Define domain-specific errors
type ValidationError struct {
    Field   string
    Message string
}

From vibeeval/vibecosystem, MIT.

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Stars
540
Forks
44
Open issues
5
Last commit (this folder)
Mar 14, 2026 (7 months ago)
Last release
Apr 12, 2026 (6 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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golang-patterns skill. Agent Mart. https://agentmart.dev/skills/vibeeval-golang-patterns (last updated 2026-10-24)