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deep-motion-editing

Guides DeepMotionEditing BVH animation, skeleton-aware motion retargeting, motion style transfer, and Blender visualization workflows for research use.

Skill by VectorSpaceLab

IndexedApache-2.0★ 341
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/vectorspacelab-deep-motion-editing

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Guides DeepMotionEditing BVH animation, skeleton-aware motion retargeting, motion style transfer, and Blender visualization workflows for research use.

Use cases: data, writing, research

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found
Runs as
Python package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/deep-motion-editing

What's inside

Skill name
deep-motion-editing
Description
Guides DeepMotionEditing BVH animation, skeleton-aware motion retargeting, motion style transfer, and Blender visualization workflows for research use.
License
Apache-2.0
Metadata
disco-role: operating
Instructions
57 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Files (34)

  • SKILL.md
  • architecture-overview.md · references/
  • repo-provenance.md · references/
  • repo-routing-metadata.json · references/
  • troubleshooting.md · references/
  • check_environment.py · scripts/
  • SKILL.md · sub-skills/animation-data/
  • api-reference.md · sub-skills/animation-data/references/
  • data-formats.md · sub-skills/animation-data/references/
  • troubleshooting.md · sub-skills/animation-data/references/
  • inspect_bvh.py · sub-skills/animation-data/scripts/
  • validate_openpose_json.py · sub-skills/animation-data/scripts/
  • SKILL.md · sub-skills/blender-visualization/
  • conversion-and-skinning.md · sub-skills/blender-visualization/references/
  • loading-and-rendering.md · sub-skills/blender-visualization/references/
  • troubleshooting.md · sub-skills/blender-visualization/references/
  • build_blender_command.py · sub-skills/blender-visualization/scripts/
  • fbx_to_bvh.py · sub-skills/blender-visualization/scripts/
  • SKILL.md · sub-skills/motion-retargeting/
  • api-reference.md · sub-skills/motion-retargeting/references/
  • data-preparation.md · sub-skills/motion-retargeting/references/
  • troubleshooting.md · sub-skills/motion-retargeting/references/
  • workflows.md · sub-skills/motion-retargeting/references/
  • run_retargeting.py · sub-skills/motion-retargeting/scripts/
  • run_training.py · sub-skills/motion-retargeting/scripts/
  • validate_retargeting_data.py · sub-skills/motion-retargeting/scripts/
  • SKILL.md · sub-skills/motion-style-transfer/
  • configuration.md · sub-skills/motion-style-transfer/references/
  • data-formats.md · sub-skills/motion-style-transfer/references/
  • troubleshooting.md · sub-skills/motion-style-transfer/references/
  • workflows.md · sub-skills/motion-style-transfer/references/
  • prepare_style_dataset.py · sub-skills/motion-style-transfer/scripts/
  • run_style_transfer.py · sub-skills/motion-style-transfer/scripts/
  • run_training.py · sub-skills/motion-style-transfer/scripts/

SKILL.md (first lines)

# Deep Motion Editing

Use this repo skill when a task names Deep Motion Editing, BVH motion editing,
skeleton-aware retargeting, unpaired motion style transfer, OpenPose motion
style, Mixamo BVHs, or Blender rendering/skinning. It is a script-oriented
research checkout, not a conventional installable Python package. Read
[`references/repo-provenance.md`](references/repo-provenance.md) before
assuming the skill matches a new checkout.

## Start safely

This source snapshot has no `setup.py`, `pyproject.toml`, requirements file, or
console entry point; do not invent `pip install deep-motion-editing`. For the
selected Python workflows, install only the route dependencies in a disposable
environment, for example:

```bash
python -m pip install "numpy<2" scipy pyyaml tqdm torch
# Add these only for training/logging/probe work:
python -m pip install tensorboardX tensorboard matplotlib scikit-learn
```

Use Python 3.7+ as documented by the project. CUDA is recommended for model
inference/training; CPU is useful for format checks but is only a partial
neural substitute. Use Blender 2.80-era or a tested newer Blender for `bpy`
workflows; ordinary Python cannot import `bpy`. Keep datasets, checkpoints,
OpenPose outputs, FBX assets, and generated results outside the skill tree. Do
not download or overwrite them implicitly. Run the read-only environment probe
  [`scripts/check_environment.py`](scripts/check_environment.py) before a new
  task. Read [`references/troubleshooting.md`](references/troubleshooting.md)
  for legacy imports, paths, optional dependencies, and backend failures.

## Route to the focused workflow

| User intent | Read next |
|---|---|
| BVH parsing/writing, topology, JSON validation, kinematics, cleanup | [`sub-skills/animation-data/SKILL.md`](sub-skills/animation-data/SKILL.md) |
| Mixamo/custom data, intra/cross retargeting, evaluation, training | [`sub-skills/motion-retargeting/SKILL.md`](sub-skills/motion-retargeting/SKILL.md) |
| 3D/2D style transfer, normalization, Xia/BFA preparation, training | [`sub-skills/motion-style-transfer/SKILL.md`](sub-skills/motion-style-transfer/SKILL.md) |
| Blender BVH load/render, FBX skinning or conversion | [`sub-skills/blender-visualization/SKILL.md`](sub-skills/blender-visualization/SKILL.md) |

The central cross-workflow contract is: validate BVH hierarchy and frame data
first, preserve source inputs, write new outputs, then validate the result
before neural comparison or rendering. Sibling routes link to each other when
a task crosses that boundary.

## Verification boundary

A parser/help check does not reproduce a paper result. Meaningful neural runs
need the correct pretrained checkpoints, normalization files, dataset layout,
model configuration, and a suitable backend. Blender routes additionally need
a Blender executable and compatible FBX assets. This generated skill was built
from a 2021 source snapshot and intentionally omits large binaries and
external data; those limitations are recorded in the references and external
verification artifacts, not hidden.

From VectorSpaceLab/AREX-Skill, Apache-2.0.

More from VectorSpaceLab/AREX-Skill

Signals

Stars
341
Forks
26
Open issues
0
Last commit (this folder)
Aug 26, 2026 (2 months ago)
Last release
Sep 2, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
Apache-2.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from VectorSpaceLab

Cite this page

deep-motion-editing skill. Agent Mart. https://agentmart.dev/skills/vectorspacelab-deep-motion-editing (last updated 2026-10-24)