deep-motion-editing
Guides DeepMotionEditing BVH animation, skeleton-aware motion retargeting, motion style transfer, and Blender visualization workflows for research use.
Skill by VectorSpaceLab
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/vectorspacelab-deep-motion-editing
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: data, writing, research
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Python package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/deep-motion-editing
What's inside
- Skill name
deep-motion-editing- Description
- Guides DeepMotionEditing BVH animation, skeleton-aware motion retargeting, motion style transfer, and Blender visualization workflows for research use.
- License
- Apache-2.0
- Metadata
- disco-role: operating
- Instructions
- 57 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (34)
- SKILL.md
- architecture-overview.md · references/
- repo-provenance.md · references/
- repo-routing-metadata.json · references/
- troubleshooting.md · references/
- check_environment.py · scripts/
- SKILL.md · sub-skills/animation-data/
- api-reference.md · sub-skills/animation-data/references/
- data-formats.md · sub-skills/animation-data/references/
- troubleshooting.md · sub-skills/animation-data/references/
- inspect_bvh.py · sub-skills/animation-data/scripts/
- validate_openpose_json.py · sub-skills/animation-data/scripts/
- SKILL.md · sub-skills/blender-visualization/
- conversion-and-skinning.md · sub-skills/blender-visualization/references/
- loading-and-rendering.md · sub-skills/blender-visualization/references/
- troubleshooting.md · sub-skills/blender-visualization/references/
- build_blender_command.py · sub-skills/blender-visualization/scripts/
- fbx_to_bvh.py · sub-skills/blender-visualization/scripts/
- SKILL.md · sub-skills/motion-retargeting/
- api-reference.md · sub-skills/motion-retargeting/references/
- data-preparation.md · sub-skills/motion-retargeting/references/
- troubleshooting.md · sub-skills/motion-retargeting/references/
- workflows.md · sub-skills/motion-retargeting/references/
- run_retargeting.py · sub-skills/motion-retargeting/scripts/
- run_training.py · sub-skills/motion-retargeting/scripts/
- validate_retargeting_data.py · sub-skills/motion-retargeting/scripts/
- SKILL.md · sub-skills/motion-style-transfer/
- configuration.md · sub-skills/motion-style-transfer/references/
- data-formats.md · sub-skills/motion-style-transfer/references/
- troubleshooting.md · sub-skills/motion-style-transfer/references/
- workflows.md · sub-skills/motion-style-transfer/references/
- prepare_style_dataset.py · sub-skills/motion-style-transfer/scripts/
- run_style_transfer.py · sub-skills/motion-style-transfer/scripts/
- run_training.py · sub-skills/motion-style-transfer/scripts/
SKILL.md (first lines)
# Deep Motion Editing Use this repo skill when a task names Deep Motion Editing, BVH motion editing, skeleton-aware retargeting, unpaired motion style transfer, OpenPose motion style, Mixamo BVHs, or Blender rendering/skinning. It is a script-oriented research checkout, not a conventional installable Python package. Read [`references/repo-provenance.md`](references/repo-provenance.md) before assuming the skill matches a new checkout. ## Start safely This source snapshot has no `setup.py`, `pyproject.toml`, requirements file, or console entry point; do not invent `pip install deep-motion-editing`. For the selected Python workflows, install only the route dependencies in a disposable environment, for example: ```bash python -m pip install "numpy<2" scipy pyyaml tqdm torch # Add these only for training/logging/probe work: python -m pip install tensorboardX tensorboard matplotlib scikit-learn ``` Use Python 3.7+ as documented by the project. CUDA is recommended for model inference/training; CPU is useful for format checks but is only a partial neural substitute. Use Blender 2.80-era or a tested newer Blender for `bpy` workflows; ordinary Python cannot import `bpy`. Keep datasets, checkpoints, OpenPose outputs, FBX assets, and generated results outside the skill tree. Do not download or overwrite them implicitly. Run the read-only environment probe [`scripts/check_environment.py`](scripts/check_environment.py) before a new task. Read [`references/troubleshooting.md`](references/troubleshooting.md) for legacy imports, paths, optional dependencies, and backend failures. ## Route to the focused workflow | User intent | Read next | |---|---| | BVH parsing/writing, topology, JSON validation, kinematics, cleanup | [`sub-skills/animation-data/SKILL.md`](sub-skills/animation-data/SKILL.md) | | Mixamo/custom data, intra/cross retargeting, evaluation, training | [`sub-skills/motion-retargeting/SKILL.md`](sub-skills/motion-retargeting/SKILL.md) | | 3D/2D style transfer, normalization, Xia/BFA preparation, training | [`sub-skills/motion-style-transfer/SKILL.md`](sub-skills/motion-style-transfer/SKILL.md) | | Blender BVH load/render, FBX skinning or conversion | [`sub-skills/blender-visualization/SKILL.md`](sub-skills/blender-visualization/SKILL.md) | The central cross-workflow contract is: validate BVH hierarchy and frame data first, preserve source inputs, write new outputs, then validate the result before neural comparison or rendering. Sibling routes link to each other when a task crosses that boundary. ## Verification boundary A parser/help check does not reproduce a paper result. Meaningful neural runs need the correct pretrained checkpoints, normalization files, dataset layout, model configuration, and a suitable backend. Blender routes additionally need a Blender executable and compatible FBX assets. This generated skill was built from a 2021 source snapshot and intentionally omits large binaries and external data; those limitations are recorded in the references and external verification artifacts, not hidden.
From VectorSpaceLab/AREX-Skill, Apache-2.0.
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Signals
- Stars
- 341
- Forks
- 26
- Open issues
- 0
- Last commit (this folder)
- Aug 26, 2026 (2 months ago)
- Last release
- Sep 2, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Apache-2.0
- Repository
- github.com/VectorSpaceLab/AREX-Skill
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
deep-motion-editing skill. Agent Mart. https://agentmart.dev/skills/vectorspacelab-deep-motion-editing (last updated 2026-10-24)