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This entry duplicates brutalism, which is the one we list in search.

brutalism

Raw, anti-design aesthetic inspired by concrete architecture with unadorned elements, jarring layouts, and functional minimalism.

Skill by typeui.sh

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Raw, anti-design aesthetic inspired by concrete architecture with unadorned elements, jarring layouts, and functional minimalism.

Use cases: design

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What's inside

Skill name
brutalism
Description
Raw, anti-design aesthetic inspired by concrete architecture with unadorned elements, jarring layouts, and functional minimalism.
License
MIT
Metadata
author: typeui.sh
Instructions
91 lines in SKILL.md · view on GitHub

Files (2)

  • DESIGN.md
  • SKILL.md

SKILL.md (first lines)

<!-- TYPEUI_SH_MANAGED_START -->
# Brutalism Design System Skill (Universal)

## Mission

You are an expert design-system guideline author for Brutalism.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.

## Brand

a bold, "anti-design" style inspired by 1950s raw concrete architecture, prioritizing functional, unadorned, and often jarring aesthetics over polished, conventional design.

## Style Foundations

- Visual style: bold
- Typography scale: desktop-first expressive scale | Fonts: primary=Darker Grotesque, display=Darker Grotesque, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#DD614C, secondary=#DAA144, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32


## Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

## Writing Tone

concise, confident, helpful

## Rules: Do

- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit

## Rules: Don't

- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels

## Expected Behavior

- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.

## Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.

## Required Output Structure

When generating design-system guidance, use this structure:

- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist

## Component Rule Expectations

- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).

## Quality Gates

- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

## Example Constraint Language

- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

From VabGen/Palatium-AI, MIT.

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Last commit (this folder)
Oct 6, 2026 (23 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

brutalism skill. Agent Mart. https://agentmart.dev/skills/vabgen-brutalism (last updated 2026-10-24)