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click-path-audit

Trace every user-facing button/touchpoint through its full state change sequence to find bugs where functions individually work but cancel each other out…

Skill by unrealandychan

IndexedMIT★ 12
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About

Trace every user-facing button/touchpoint through its full state change sequence to find bugs where functions individually work but cancel each other out, produce wrong final state, or leave the UI in an inconsistent state. Use when: systematic debugging found no bugs but users report broken buttons, or after any major refactor touching shared state stores.

Use cases: documents, design, security

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What's inside

Skill name
click-path-audit
Description
Trace every user-facing button/touchpoint through its full state change sequence to find bugs where functions individually work but cancel each other out, produce wrong final state, or leave the UI in an inconsistent state. Use when: systematic debugging found no bugs but users report broken buttons, or after any major refactor touching shared state stores.
License
MIT
Metadata
origin: community
Instructions
240 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# /click-path-audit — Behavioural Flow Audit

Find bugs that static code reading misses: state interaction side effects, race conditions between sequential calls, and handlers that silently undo each other.

## The Problem This Solves

Traditional debugging checks:
- Does the function exist? (missing wiring)
- Does it crash? (runtime errors)
- Does it return the right type? (data flow)

But it does NOT check:
- **Does the final UI state match what the button label promises?**
- **Does function B silently undo what function A just did?**
- **Does shared state (Zustand/Redux/context) have side effects that cancel the intended action?**

Real example: A "New Email" button called `setComposeMode(true)` then `selectThread(null)`. Both worked individually. But `selectThread` had a side effect resetting `composeMode: false`. The button did nothing. 54 bugs were found by systematic debugging — this one was missed.

---

## How It Works

For EVERY interactive touchpoint in the target area:

```
1. IDENTIFY the handler (onClick, onSubmit, onChange, etc.)
2. TRACE every function call in the handler, IN ORDER
3. For EACH function call:
   a. What state does it READ?
   b. What state does it WRITE?
   c. Does it have SIDE EFFECTS on shared state?
   d. Does it reset/clear any state as a side effect?
4. CHECK: Does any later call UNDO a state change from an earlier call?
5. CHECK: Is the FINAL state what the user expects from the button label?
6. CHECK: Are there race conditions (async calls that resolve in wrong order)?
```

---

## Execution Steps

### Step 1: Map State Stores

Before auditing any touchpoint, build a side-effect map of every state store action:

```
For each Zustand store / React context in scope:
  For each action/setter:
    - What fields does it set?
    - Does it RESET other fields as a side effect?
    - Document: actionName → {sets: [...], resets: [...]}
```

This is the critical reference. The "New Email" bug was invisible without knowing that `selectThread` resets `composeMode`.

**Output format:**
```
STORE: emailStore
  setComposeMode(bool) → sets: {composeMode}
  selectThread(thread|null) → sets: {selectedThread, selectedThreadId, messages, drafts, selectedDraft, summary} RESETS: {composeMode: false, composeData: null, redraftOpen: false}
  setDraftGenerating(bool) → sets: {draftGenerating}
  ...

DANGEROUS RESETS (actions that clear state they don't own):
  selectThread → resets composeMode (owned by setComposeMode)
  reset → resets everything
```

### Step 2: Audit Each Touchpoint

For each button/toggle/form submit in the target area:

```
TOUCHPOINT: [Button label] in [Component:line]
  HANDLER: onClick → {
    call 1: functionA() → sets {X: true}
    call 2: functionB() → sets {Y: null} RESETS {X: false}  ← CONFLICT
  }
  EXPECTED: User sees [description of what button label promises]
  ACTUAL: X is false because functionB reset it
  VERDICT: BUG — [description]
```

**Check each of these bug patterns:**

#### Pattern 1: Sequential Undo
```
handler() {
  setState_A(true)     // sets X = true
  setState_B(null)     // side effect: resets X = false
}
// Result: X is false. First call was pointless.
```

#### Pattern 2: Async Race
```
handler() {
  fetchA().then(() => setState({ loading: false }))
  fetchB().then(() => setState({ loading: true }))
}
// Result: final loading state depends on which resolves first
```

#### Pattern 3: Stale Closure
```
const [count, setCount] = useState(0)
const handler = useCallback(() => {
  setCount(count + 1)  // captures stale count
  setCount(count + 1)  // same stale count — increments by 1, not 2
}, [count])
```

#### Pattern 4: Missing State Transition
```
// Button says "Save" but handler only validates, never actually saves
// Button says "Delete" but handler sets a flag without calling the API
// Button says "Send" but the API endpoint is removed/broken
```

From unrealandychan/clean-code-skill, MIT.

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Forks
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Last commit (this folder)
Sep 8, 2026 (1 month ago)
Last release
Apr 17, 2026 (6 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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click-path-audit skill. Agent Mart. https://agentmart.dev/skills/unrealandychan-click-path-audit (last updated 2026-10-24)