game-development
Game development with Unity, Unreal Engine, and Godot.
Skill by travisjneuman
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/travisjneuman-game-development
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/game-development
What's inside
- Skill name
game-development- Description
- Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.
- License
- MIT
- Instructions
- 681 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- body: 681 lines (spec recommends under 500)
Files (1)
- SKILL.md
SKILL.md (first lines)
# Game Development
Comprehensive guide for building games across major engines and platforms.
## Engine Comparison
| Engine | Language | Best For | Platforms |
| ---------- | --------------- | ----------------------- | --------- |
| **Unity** | C# | Mobile, indie, VR/AR | All |
| **Unreal** | C++, Blueprints | AAA, realistic graphics | All |
| **Godot** | GDScript, C# | 2D, indie, open source | All |
---
## Unity (C#)
### Project Structure
```
Assets/
├── Scripts/
│ ├── Player/
│ │ ├── PlayerController.cs
│ │ └── PlayerInput.cs
│ ├── Enemies/
│ ├── Systems/
│ └── Utils/
├── Prefabs/
├── Scenes/
├── Materials/
├── Animations/
└── Resources/
```
### Player Controller
```csharp
using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(CharacterController))]
public class PlayerController : MonoBehaviour
{
[Header("Movement")]
[SerializeField] private float moveSpeed = 5f;
[SerializeField] private float sprintMultiplier = 1.5f;
[SerializeField] private float jumpHeight = 2f;
[SerializeField] private float gravity = -9.81f;
[Header("Look")]
[SerializeField] private float lookSensitivity = 2f;
[SerializeField] private float maxLookAngle = 80f;
private CharacterController _controller;
private Vector2 _moveInput;
private Vector2 _lookInput;
private Vector3 _velocity;
private float _xRotation;
private bool _isSprinting;
private void Awake()
{
_controller = GetComponent<CharacterController>();
Cursor.lockState = CursorLockMode.Locked;
}
private void Update()
{
HandleMovement();
HandleLook();
ApplyGravity();
}
private void HandleMovement()
{
float speed = _isSprinting ? moveSpeed * sprintMultiplier : moveSpeed;
Vector3 move = transform.right * _moveInput.x + transform.forward * _moveInput.y;
_controller.Move(move * speed * Time.deltaTime);
}
private void HandleLook()
{
float mouseX = _lookInput.x * lookSensitivity * Time.deltaTime;
float mouseY = _lookInput.y * lookSensitivity * Time.deltaTime;
_xRotation -= mouseY;
_xRotation = Mathf.Clamp(_xRotation, -maxLookAngle, maxLookAngle);
Camera.main.transform.localRotation = Quaternion.Euler(_xRotation, 0f, 0f);
transform.Rotate(Vector3.up * mouseX);
}
private void ApplyGravity()
{
if (_controller.isGrounded && _velocity.y < 0)
{
_velocity.y = -2f;
}
_velocity.y += gravity * Time.deltaTime;
_controller.Move(_velocity * Time.deltaTime);
}
// Input System callbacks
public void OnMove(InputAction.CallbackContext context) =>
_moveInput = context.ReadValue<Vector2>();
public void OnLook(InputAction.CallbackContext context) =>
_lookInput = context.ReadValue<Vector2>();
public void OnJump(InputAction.CallbackContext context)
{
if (context.performed && _controller.isGrounded)
{
_velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
}
public void OnSprint(InputAction.CallbackContext context) =>From travisjneuman/.claude, MIT.
More from travisjneuman/.claude
- 0.638score
risk-management
travisjneuman
Enterprise risk management expertise for ERM frameworks, risk assessment, business continuity, insurance strategy, third-party risk, and reputational risk.
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
operations
travisjneuman
Operations excellence expertise for supply chain optimization, process improvement (Lean, Six Sigma), capacity planning, vendor management, quality assurance…
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
codebase-documenter
travisjneuman
Write codebase documentation: READMEs, architecture docs, getting-started guides, API docs, and code comments.
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
health-wellness
travisjneuman
Workplace health and wellness expertise for employee wellness programs, mental health initiatives, ergonomics and safety, healthcare benefits strategy, and…
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
leadership
travisjneuman
Executive leadership expertise for decision-making, change management, crisis management, stakeholder management, team building, and organizational leadership.
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
legal-compliance
travisjneuman
Legal and compliance expertise for corporate governance, contract analysis, regulatory compliance (SOX, GDPR, HIPAA), risk assessment, intellectual property…
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
rd-management
travisjneuman
R&D management expertise for R&D portfolio management, technology roadmapping, research methodology, patent strategy, lab management, academic partnerships…
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
business-strategy
travisjneuman
Business strategy expertise for strategic planning, competitive analysis, market entry, M&A strategy, portfolio management, and strategic decision-making.
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
finance
travisjneuman
Financial analysis expertise for financial modeling (DCF, LBO, M&A), valuation, financial statement analysis, capital allocation, treasury management, and…
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
data-science
travisjneuman
Data science and analytics expertise for statistical analysis, machine learning pipelines, data governance, business intelligence, predictive modeling, and…
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
hr-talent
travisjneuman
HR and talent management expertise for talent acquisition, performance management, compensation strategy, organizational design, culture building, succession…
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
sales
travisjneuman
Sales strategy expertise for sales methodologies (MEDDIC, SPIN, Challenger), sales forecasting, account management, pipeline management, sales enablement, and…
SkillAFreshness: A★ 106Claude Code +9
Signals
- Stars
- 106
- Forks
- 26
- Open issues
- 2
- Last commit (this folder)
- Jan 13, 2026 (9 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/travisjneuman/.claude
- Website
- claude.travisjneuman.com
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from travisjneuman
- 0.638score
business-strategy
travisjneuman
Business strategy expertise for strategic planning, competitive analysis, market entry, M&A strategy, portfolio management, and strategic decision-making.
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
finance
travisjneuman
Financial analysis expertise for financial modeling (DCF, LBO, M&A), valuation, financial statement analysis, capital allocation, treasury management, and…
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
data-science
travisjneuman
Data science and analytics expertise for statistical analysis, machine learning pipelines, data governance, business intelligence, predictive modeling, and…
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
rd-management
travisjneuman
R&D management expertise for R&D portfolio management, technology roadmapping, research methodology, patent strategy, lab management, academic partnerships…
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
codebase-documenter
travisjneuman
Write codebase documentation: READMEs, architecture docs, getting-started guides, API docs, and code comments.
SkillAFreshness: A★ 106Claude Code +9 - 0.638score
health-wellness
travisjneuman
Workplace health and wellness expertise for employee wellness programs, mental health initiatives, ergonomics and safety, healthcare benefits strategy, and…
SkillAFreshness: A★ 106Claude Code +9
Cite this page
game-development skill. Agent Mart. https://agentmart.dev/skills/travisjneuman-game-development (last updated 2026-10-24)