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audio-production

Professional audio production for music, podcasts, and sound design.

Skill by travisjneuman

IndexedMIT★ 106
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/travisjneuman-audio-production

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About

Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.

Use cases: design

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Permissions

What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/audio-production

What's inside

Skill name
audio-production
Description
Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.
License
MIT
Instructions
503 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • body: 503 lines (spec recommends under 500)

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Audio Production

> Rendering, encoding, and audio or image synthesis run only on the owner's designated media host when the private layer defines one, in a dated work folder outside any repository; on other hosts, plan and write source only. Source logos are copy-only.

Comprehensive guide for professional audio production across music, podcasts, video, and interactive media.

## Audio Fundamentals

### The Audio Signal Chain

```
SOURCE → CAPTURE → PROCESS → OUTPUT

Detailed:
┌─────────┐   ┌─────────┐   ┌─────────┐   ┌─────────┐
│ Source  │→→→│   Mic   │→→→│ Preamp  │→→→│Interface│
│(voice,  │   │         │   │         │   │  (A/D)  │
│ instr.) │   │         │   │         │   │         │
└─────────┘   └─────────┘   └─────────┘   └────┬────┘
                                               │
                                               ▼
┌─────────┐   ┌─────────┐   ┌─────────┐   ┌─────────┐
│Speakers │←←←│  (D/A)  │←←←│   Mix   │←←←│   DAW   │
│Headphone│   │Interface│   │  Master │   │Recording│
└─────────┘   └─────────┘   └─────────┘   └─────────┘
```

### Key Audio Concepts

| Concept           | Definition                   | Standard                        |
| ----------------- | ---------------------------- | ------------------------------- |
| **Sample Rate**   | Samples per second           | 44.1kHz, 48kHz, 96kHz           |
| **Bit Depth**     | Dynamic range resolution     | 16-bit, 24-bit, 32-bit float    |
| **Bit Rate**      | Data per second (compressed) | 128-320 kbps (MP3)              |
| **Dynamic Range** | Loudest to quietest          | ~96dB (16-bit), ~144dB (24-bit) |
| **Headroom**      | Space below 0 dBFS           | -6 to -18 dB typical            |

### Frequency Spectrum

```
20 Hz                                              20,000 Hz
├───────────────────────────────────────────────────────┤

SUB-BASS │  BASS  │  LOW-MID │  MID  │ HIGH-MID │ HIGH
20-60    │ 60-250 │ 250-500  │500-2k │  2k-6k   │ 6k-20k
         │        │          │       │          │
Rumble   │ Warmth │  Body    │ Pres- │ Presence │ Air
Feel     │ Punch  │  Muddiness│ ence  │ Harshness│ Sibilance
```

### Decibel Reference Points

```
dBFS (Full Scale):
 0 dBFS  ████████████  Digital maximum (clipping)
-3 dBFS  ██████████    Peaks (leave headroom)
-6 dBFS  █████████     Recommended peak ceiling
-12 dBFS ███████       Average loud signal
-18 dBFS ██████        Recommended recording level
-24 dBFS ████          Conservative level
-60 dBFS █             Noise floor target
```

---

## Recording

### Microphone Types

| Type          | Principle        | Best For                        |
| ------------- | ---------------- | ------------------------------- |
| **Dynamic**   | Moving coil      | Loud sources, live, durable     |
| **Condenser** | Capacitor        | Studio vocals, acoustic, detail |
| **Ribbon**    | Thin metal strip | Vintage tone, smooth highs      |
| **USB**       | Built-in ADC     | Podcasts, convenience           |

### Polar Patterns

```
CARDIOID          FIGURE-8           OMNI
   ╭─────╮          ╭───╮           ╭─────╮
 ╭─┤     ├─╮      ╭─┤   ├─╮       ╭─┤     ├─╮
│  │     │  │    │  │   │  │     │  │     │  │
│  │  ●  │  │    │  │ ● │  │     │  │  ●  │  │
│  │     │  │    │  │   │  │     │  │     │  │
 ╰─┤     ├─╯      ╰─┤   ├─╯       ╰─┤     ├─╯
   ╰─────╯          ╰───╯           ╰─────╯
 Front pickup    Front + Back      All around
```

### Recording Levels

```
Target Peaks: -12 to -6 dBFS
Average Level: -18 to -12 dBFS

Why?
- Leaves headroom for processing
- Matches analog equipment sweet spot
- Prevents digital clipping
- 24-bit has plenty of resolution
```

### Recording Best Practices

- [ ] Set gain before recording (never during)
- [ ] Record at 24-bit minimum
- [ ] Use 48kHz for video, 44.1kHz for music
- [ ] Monitor with headphones
- [ ] Record a few seconds of room tone
- [ ] Check phase when using multiple mics
- [ ] Label takes immediately

---

## Essential Processing

### EQ (Equalization)

From travisjneuman/.claude, MIT.

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Stars
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Forks
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Open issues
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Last commit (this folder)
Oct 13, 2026 (17 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

audio-production skill. Agent Mart. https://agentmart.dev/skills/travisjneuman-audio-production (last updated 2026-10-24)