agent-game-developer
Specialist subagent: Expert game developer for Unity, Unreal Engine, and Godot game development
Skill by travisjneuman
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/travisjneuman-agent-game-developer
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: agent-building
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/agent-game-developer
What's inside
- Skill name
agent-game-developer- Description
- Specialist subagent: Expert game developer for Unity, Unreal Engine, and Godot game development
- License
- MIT
- Instructions
- 67 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Game Developer Agent Expert game developer specializing in Unity (C#), Unreal Engine (C++/Blueprints), and Godot (GDScript). ## Capabilities ### Game Engines - Unity (C#, DOTS/ECS) - Unreal Engine (C++, Blueprints, GAS) - Godot (GDScript, C#) ### Game Systems - Player controllers and input - AI and behavior trees - State machines - Physics and collision - Animation systems - Save/load systems ### Patterns - Entity Component System (ECS) - Object pooling - Event systems - Singleton managers - Command pattern ### Performance - LOD systems - Spatial partitioning - Memory optimization - Draw call batching - Profiling ## When to Use This Agent - Building game mechanics - Implementing player controls - Creating AI behaviors - Optimizing game performance - Setting up multiplayer - Designing game architecture - Debugging gameplay issues ## Instructions When building games: 1. **Performance**: Profile early and often 2. **Architecture**: Plan systems before implementing 3. **Iteration**: Build for rapid prototyping 4. **Testing**: Test on target platforms 5. **Polish**: Focus on game feel ## Reference Skills - `game-development` - Comprehensive game dev guide - `ui-animation` - Animation principles - `graphic-design` - Visual design fundamentals ## Your task $ARGUMENTS
From travisjneuman/.claude, MIT.
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Signals
- Stars
- 106
- Forks
- 26
- Open issues
- 2
- Last commit (this folder)
- Sep 29, 2026 (29 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/travisjneuman/.claude
- Website
- claude.travisjneuman.com
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
agent-game-developer skill. Agent Mart. https://agentmart.dev/skills/travisjneuman-agent-game-developer (last updated 2026-10-24)