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prototype

Build a throwaway prototype to answer a design question.

Skill by toverux

IndexedMIT★ 3
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/toverux-prototype

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.

Use cases: design

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/prototype

What's inside

Skill name
prototype
Description
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
License
MIT
Instructions
30 lines in SKILL.md · view on GitHub

Files (4)

  • LOGIC.md
  • SKILL.md
  • UI.md
  • openai.yaml · agents/

SKILL.md (first lines)

# Prototype

A prototype is **throwaway code that answers a question**. The question decides the shape.

## Pick a branch

Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:

- **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a single shareable HTML file — free-play buttons plus tabbed guided walkthroughs — that pushes the state machine through cases that are hard to reason about on paper, and that a non-developer can drive.
- **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.

The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.

## Rules that apply to both

1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
2. **Trivial to run.** A UI prototype starts from one command in the project's task runner — `pnpm <name>`, `python <path>`, `bun <path>`, etc. A logic demo is a single HTML file the user double-clicks. Either way, no thinking required to start it.
3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast.
5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
6. **Capture it when done.**
   Fold any validated decision into the real code, then capture the prototype itself as a **primary source**: commit it to a throwaway branch, out of main, and annotate the feature's spec — the annotate-spec verb, a dated annotation carrying the branch pointer, the verdict, and the question it settled.
   The loop config translates the storage verbs: it is `docs/agents/cantrips-loop.md`, and when that doc is absent the plugin defaults ([defaults.md](../setup-cantrips-loop/defaults.md)) govern.
   When the feature has no spec, leave the pointer in the commit that folds the decision in.
   The main branch keeps only the validated decision.

Question answered → close with a flow pointer (the message's final paragraph, a blockquote in full italics opening `Next:` — or `Next steps:` over one bullet per pointer — each pointer naming its skill the way this skill was itself invoked, same prefix and namespace, and ending in a one-clause rationale after an em dash): feed the verdict back into the decision that spawned the prototype — the `/grilling` interview or the spec being written.
Where this session engaged a deputy through `/deputy` and has not dismissed it, a choice is put to the deputy as [ROUNDS.md](../deputy/ROUNDS.md) says and rendered as the one step it chose, any other closing is rendered as written, and each rendered step that names a skill is then taken: one marked `(user-invoked)` by notifying the user where the harness has a tool for it and waiting for them to type it, any other by invoking it, notifying nobody.

From toverux/cantrips, MIT.

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Last commit (this folder)
Oct 14, 2026 (15 days ago)
Last release
Oct 18, 2026 (11 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

prototype skill. Agent Mart. https://agentmart.dev/skills/toverux-prototype (last updated 2026-10-24)