minecraft-modpack-server
Set up a modded Minecraft server from a CurseForge/Modrinth server pack zip.
Skill by Tommy-yw
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/tommy-yw-minecraft-modpack-server
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About
Use cases: backend
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 26, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/minecraft-modpack-server
What's inside
- Skill name
minecraft-modpack-server- Description
- Set up a modded Minecraft server from a CurseForge/Modrinth server pack zip. Covers NeoForge/Forge install, Java version, JVM tuning, firewall, LAN config, backups, and launch scripts.
- License
- MIT
- Instructions
- 182 lines in SKILL.md · view on GitHub
Before installing
- Instructions call the network
Files (1)
- SKILL.md
SKILL.md (first lines)
# Minecraft Modpack Server Setup ## When to use - User wants to set up a modded Minecraft server from a server pack zip - User needs help with NeoForge/Forge server configuration - User asks about Minecraft server performance tuning or backups ## Gather User Preferences First Before starting setup, ask the user for: - **Server name / MOTD** — what should it say in the server list? - **Seed** — specific seed or random? - **Difficulty** — peaceful / easy / normal / hard? - **Gamemode** — survival / creative / adventure? - **Online mode** — true (Mojang auth, legit accounts) or false (LAN/cracked friendly)? - **Player count** — how many players expected? (affects RAM & view distance tuning) - **RAM allocation** — or let agent decide based on mod count & available RAM? - **View distance / simulation distance** — or let agent pick based on player count & hardware? - **PvP** — on or off? - **Whitelist** — open server or whitelist only? - **Backups** — want automated backups? How often? Use sensible defaults if the user doesn't care, but always ask before generating the config. ## Steps ### 1. Download & Inspect the Pack ```bash mkdir -p ~/minecraft-server cd ~/minecraft-server wget -O serverpack.zip "<URL>" unzip -o serverpack.zip -d server ls server/ ``` Look for: `startserver.sh`, installer jar (neoforge/forge), `user_jvm_args.txt`, `mods/` folder. Check the script to determine: mod loader type, version, and required Java version. ### 2. Install Java - Minecraft 1.21+ → Java 21: `sudo apt install openjdk-21-jre-headless` - Minecraft 1.18-1.20 → Java 17: `sudo apt install openjdk-17-jre-headless` - Minecraft 1.16 and below → Java 8: `sudo apt install openjdk-8-jre-headless` - Verify: `java -version` ### 3. Install the Mod Loader Most server packs include an install script. Use the INSTALL_ONLY env var to install without launching: ```bash cd ~/minecraft-server/server ATM10_INSTALL_ONLY=true bash startserver.sh # Or for generic Forge packs: # java -jar forge-*-installer.jar --installServer ``` This downloads libraries, patches the server jar, etc. ### 4. Accept EULA ```bash echo "eula=true" > ~/minecraft-server/server/eula.txt ``` ### 5. Configure server.properties Key settings for modded/LAN: ```properties motd=\u00a7b\u00a7lServer Name \u00a7r\u00a78| \u00a7aModpack Name server-port=25565 online-mode=true # false for LAN without Mojang auth enforce-secure-profile=true # match online-mode difficulty=hard # most modpacks balance around hard allow-flight=true # REQUIRED for modded (flying mounts/items) spawn-protection=0 # let everyone build at spawn max-tick-time=180000 # modded needs longer tick timeout enable-command-block=true ``` Performance settings (scale to hardware): ```properties # 2 players, beefy machine: view-distance=16 simulation-distance=10 # 4-6 players, moderate machine: view-distance=10 simulation-distance=6 # 8+ players or weaker hardware: view-distance=8 simulation-distance=4 ``` ### 6. Tune JVM Args (user_jvm_args.txt) Scale RAM to player count and mod count. Rule of thumb for modded: - 100-200 mods: 6-12GB - 200-350+ mods: 12-24GB - Leave at least 8GB free for the OS/other tasks ``` -Xms12G -Xmx24G -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 ``` ### 7. Open Firewall ```bash sudo ufw allow 25565/tcp comment "Minecraft Server" ```
From Tommy-yw/RunbookHermes, MIT.
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Signals
- Stars
- 510
- Forks
- 36
- Open issues
- 2
- Last commit (this folder)
- May 1, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Tommy-yw/RunbookHermes
- Website
- kheish.ai
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
minecraft-modpack-server skill. Agent Mart. https://agentmart.dev/skills/tommy-yw-minecraft-modpack-server (last updated 2026-10-24)