animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight.
Skill by thevibethinker
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/thevibethinker-animate
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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What's inside
- Skill name
animate- Description
- Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight.
- License
- MIT
- Instructions
- 168 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight. ## MANDATORY PREPARATION Use the frontend-design skill — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run teach-impeccable first. Additionally gather: performance constraints. --- ## Assess Animation Opportunities Analyze where motion would improve the experience: 1. **Identify static areas**: - **Missing feedback**: Actions without visual acknowledgment (button clicks, form submission, etc.) - **Jarring transitions**: Instant state changes that feel abrupt (show/hide, page loads, route changes) - **Unclear relationships**: Spatial or hierarchical relationships that aren't obvious - **Lack of delight**: Functional but joyless interactions - **Missed guidance**: Opportunities to direct attention or explain behavior 2. **Understand the context**: - What's the personality? (Playful vs serious, energetic vs calm) - What's the performance budget? (Mobile-first? Complex page?) - Who's the audience? (Motion-sensitive users? Power users who want speed?) - What matters most? (One hero animation vs many micro-interactions?) If any of these are unclear from the codebase, STOP and call the AskUserQuestion tool to clarify. **CRITICAL**: Respect `prefers-reduced-motion`. Always provide non-animated alternatives for users who need them. ## Plan Animation Strategy Create a purposeful animation plan: - **Hero moment**: What's the ONE signature animation? (Page load? Hero section? Key interaction?) - **Feedback layer**: Which interactions need acknowledgment? - **Transition layer**: Which state changes need smoothing? - **Delight layer**: Where can we surprise and delight? **IMPORTANT**: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments. ## Implement Animations Add motion systematically across these categories: ### Entrance Animations - **Page load choreography**: Stagger element reveals (100-150ms delays), fade + slide combinations - **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects) - **Content reveals**: Scroll-triggered animations using intersection observer - **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management ### Micro-interactions - **Button feedback**: - Hover: Subtle scale (1.02-1.05), color shift, shadow increase - Click: Quick scale down then up (0.95 → 1), ripple effect - Loading: Spinner or pulse state - **Form interactions**: - Input focus: Border color transition, slight scale or glow - Validation: Shake on error, check mark on success, smooth color transitions - **Toggle switches**: Smooth slide + color transition (200-300ms) - **Checkboxes/radio**: Check mark animation, ripple effect - **Like/favorite**: Scale + rotation, particle effects, color transition ### State Transitions - **Show/hide**: Fade + slide (not instant), appropriate timing (200-300ms) - **Expand/collapse**: Height transition with overflow handling, icon rotation - **Loading states**: Skeleton screen fades, spinner animations, progress bars - **Success/error**: Color transitions, icon animations, gentle scale pulse - **Enable/disable**: Opacity transitions, cursor changes ### Navigation & Flow - **Page transitions**: Crossfade between routes, shared element transitions - **Tab switching**: Slide indicator, content fade/slide - **Carousel/slider**: Smooth transforms, snap points, momentum - **Scroll effects**: Parallax layers, sticky headers with state changes, scroll progress indicators ### Feedback & Guidance - **Hover hints**: Tooltip fade-ins, cursor changes, element highlights - **Drag & drop**: Lift effect (shadow + scale), drop zone highlights, smooth repositioning - **Copy/paste**: Brief highlight flash on paste, "copied" confirmation - **Focus flow**: Highlight path through form or workflow ### Delight Moments - **Empty states**: Subtle floating animations on illustrations - **Completed actions**: Confetti, check mark flourish, success celebrations - **Easter eggs**: Hidden interactions for discovery - **Contextual animation**: Weather effects, time-of-day themes, seasonal touches ## Technical Implementation Use appropriate techniques for each animation: ### Timing & Easing **Durations by purpose:** - **100-150ms**: Instant feedback (button press, toggle) - **200-300ms**: State changes (hover, menu open) - **300-500ms**: Layout changes (accordion, modal) - **500-800ms**: Entrance animations (page load) **Easing curves (use these, not CSS defaults):** ```css /* Recommended - natural deceleration */ --ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth, refined */ --ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */ --ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */ /* AVOID - feel dated and tacky */ /* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */ /* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */ ``` **Exit animations are faster than entrances.** Use ~75% of enter duration. ### CSS Animations ```css /* Prefer for simple, declarative animations */ - transitions for state changes - @keyframes for complex sequences - transform + opacity only (GPU-accelerated)
From thevibethinker/n5os-ode, MIT.
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Signals
- Stars
- 6
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jun 10, 2026 (4 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/thevibethinker/n5os-ode
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
animate skill. Agent Mart. https://agentmart.dev/skills/thevibethinker-animate (last updated 2026-10-24)