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extract-design-system

Reverse-engineer a project's real, shipped design language into a reusable design skill, so any agent can build or restyle pages that match it.

Skill by therapys

IndexedMIT★ 8
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/therapys-extract-design-system

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Reverse-engineer a project's real, shipped design language into a reusable design skill, so any agent can build or restyle pages that match it. Use when the user says 'create a design skill from this project', 'make a design skill from the current project', 'extract the design system', 'capture this app's design as a skill', 'codify our design language', or 'reverse-engineer the design system into a SKILL.md'.

Use cases: design, agent-building

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/extract-design-system

What's inside

Skill name
extract-design-system
Description
Reverse-engineer a project's real, shipped design language into a reusable design skill, so any agent can build or restyle pages that match it. Use when the user says 'create a design skill from this project', 'make a design skill from the current project', 'extract the design system', 'capture this app's design as a skill', 'codify our design language', or 'reverse-engineer the design system into a SKILL.md'.
License
MIT
Instructions
87 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Extract Design System

Turn a codebase's **actual, shipped** design language into a reusable skill. The output is a
new `SKILL.md` — a tight rules + workflow + pitfalls guide — that lets any agent restyle or
build pages that look like they belong in this app. Ground **everything** in the real code
and the rendered UI. Never invent tokens; a design system you can't point to in the tree is
a guess.

This is the generator that produces a design skill. It is not `frontend` (which invents a
new aesthetic) — here the aesthetic already exists and your job is to codify it faithfully.

## Steps

1. **Read the tokens — don't guess.** Find where design decisions actually live:
   - *Config tokens:* Tailwind config (`theme.extend` — colors, `fontFamily`, `borderRadius`,
     `boxShadow`, spacing), CSS custom properties (`:root`, `@theme`, `data-theme`), SCSS/LESS
     variables, or a `tokens.*` / `theme.*` file.
   - *Typography:* font loading (`next/font`, `@font-face`, `<link>`), families, weights, the
     type scale, and any display/accent face used differently from body.
   - *Color & theming:* the palette and the **semantic** names layered on it (`background`,
     `surface`, `muted`, `accent`, `border`), plus the dark-mode strategy (class vs
     `prefers-color-scheme`) and how token pairs flip.
   - *Scales:* the real radius, spacing, shadow, and border values in use — and which size
     maps to which kind of element (control vs card vs sheet).
   - *Components:* open the base primitives (`Button`, `Card`, `Input`, layout shell). Note
     default radii, whether surfaces use borders / shadows / tone, and the variant set.
   - *Motion & atmosphere:* transition durations/easings, hover/active patterns,
     `prefers-reduced-motion` handling, and any grain, gradient, glow, or background wash.
2. **See it, don't just read it.** Run the app (or open Storybook / existing screenshots) and
   look at 2–3 real screens in **both themes**. Code lies — dead tokens, inline overrides,
   one-off styles. Trust what renders; reconcile it with the tokens.
3. **Derive the rules, not the inventory.** A design system is the handful of non-obvious
   constraints that make pages look right — what defines a surface, what never gets a border,
   the radius scale, how sections are separated, the one signature move. Aim for **6–9
   load-bearing rules**, each citing real class/token names. A dump of every variable is not
   a design system.
4. **Write the skill.** Create `skills/<name>-design/SKILL.md` following the skeleton below,
   named after the product or aesthetic. Put copy-paste token values and 2–4 **real** code
   snippets from the app in a sibling `REFERENCE.md` if they run long; keep `SKILL.md` dense.
5. **Validate and dogfood.** Run `npm run check`, then apply the new skill to restyle one
   small component and screenshot it in both themes — it should be indistinguishable from the
   source app. If it isn't, a rule is wrong or missing.

## Output skeleton (the design skill you generate)

```markdown
---
name: <product>-design
description: Apply the <product> "<aesthetic name>" design system — <3-5 word essence>. Use
  when building or restyling pages/components in <product>, or when the user mentions
  "<signature terms>" or asks to make a page match <product>.
---

# <Product> Design System

<one-paragraph thesis: the single mental model that explains the whole design>

## The N rules
1. **<Grammar rule>.** <real token values and the class names that carry them>
   … (6–9 rules)

## Workflow for a new page
1. … the order you actually build a screen in this system

## Pitfalls (each shipped as a bug once)
- <concrete failure mode observed in the code/UI> → <the fix>

## Tokens / reference
<the token table, or a link to REFERENCE.md>
```

Model the density and voice on the project's own well-written docs — every line should save
the next agent a lookup.

## Guardrails

- **Grounded only.** Never document a token, class, or component you haven't found in the
  tree and confirmed on screen.
- **Rules over inventory.** 6–9 constraints that carry the look beat a wall of variables.
- **Portability.** An extracted design skill is usually product-specific (brand colors,
  product name, private aesthetic). Keep it **local** unless it's genuinely generic and meant
  to be shared — add `skills/<name>-design/` to `.gitignore` so brand-specific design skills
  never publish by accident. Strip any secret, internal URL, or machine-specific path from
  the output.
- Leave committing to the `commit` / `ship` skills.

From therapys/dotagents, MIT.

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Last commit (this folder)
Aug 31, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

extract-design-system skill. Agent Mart. https://agentmart.dev/skills/therapys-extract-design-system (last updated 2026-10-24)