Skip to content
Agentmart
Submit a tool

architect

Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in.

Skill by tanabe1478

IndexedMIT
Write a review

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/tanabe1478-architect

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.

Use cases: design

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/architect

What's inside

Skill name
architect
Description
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.
License
MIT
Instructions
98 lines in SKILL.md · view on GitHub

Files (4)

  • SKILL.md
  • design-red-flags.md · references/
  • rationale-template.md · references/
  • runner-prompt.md · references/

SKILL.md (first lines)

# Architect

On OpenCode, read [the OpenCode mapping](../poteto-mode/references/opencode-tools.md) before dispatching a subagent or choosing a model. `subagent` takes an agent, not a model, and the role agents carry the configured models.


On Codex, read the [platform mapping](../poteto-mode/references/codex-tools.md), including its per-skill notes, before following this skill.

On GitHub Copilot, read the [platform mapping](../poteto-mode/references/copilot-tools.md), including its per-skill notes, before following this skill.

On Muse, read the [platform mapping](../poteto-mode/references/muse-tools.md), including its per-skill notes, before following this skill.

Sketch types, function signatures, class shapes, and module boundaries with `not implemented` bodies and pseudocode. Synthesize across multiple model perspectives, then fill in code against the chosen sketch.

## Start

Open a todolist with one entry per phase before starting.

1. Ground
2. Sketch
3. Agree
4. Implement
5. Scrap

## Phase A: Ground the problem

Build a real mental model of every system the new code touches. Run the **how** skill over the relevant subsystems. Naming a file isn't grounding. Produce the architectural explanation `how` prescribes. If the design redefines ownership or layering, also run the **why** skill on the existing shape so the rationale becomes a constraint, not a guess.

Skip Phase A only when the work is genuinely greenfield with no surrounding system to integrate.

## Phase B: Sketch

Run the **arena** skill with the design-sketch task and the Phase A grounding artifacts. Pass `references/runner-prompt.md` as each runner's prompt.

Take the runners from the `architect runners` line in `pstack-models.md`, in place of the `arena runners` line. If the sheet or that line is missing, use the defaults in [Models](#models). Alias and rejected entries follow the runner rules in the **arena** skill's Phase A.

Design it twice. Require at least two structurally distinct candidates before synthesis, even when the first looks sufficient. This is the **exhaust-the-design-space** principle skill made concrete. Whole-shape alternatives, not point fixes inside one shape.

Screen every candidate against [`references/design-red-flags.md`](references/design-red-flags.md) before synthesis. Assume the next contributor is an agent that sees only the files it opened, copies the nearest example, and takes the shortest path that compiles. Prefer the design where a change that looks right from one file is right for the whole repo.

Compare viable candidates on interface depth. Prefer the design that hides more complexity behind a smaller, simpler public surface. A rich interface can keep call chains short by concentrating capability instead of scattering it across layers.

Arena returns one synthesized design package. Its synthesis decision fills the rationale's "Synthesis decision" section.

## Phase C: Agree (opt-in)

Default: proceed directly to implementation with the synthesized design. No human checkpoint.

Opt in to a checkpoint when the invoker explicitly asks: "/architect with checkpoint," "stop and show me before implementing," or similar. Then surface the synthesized design and pause for sign-off.

The synthesis can ship as its own commit either way, as the "scaffold first" mode of the **foundational-thinking** principle skill. Planned and scoped breakage during fill-in is fine, per the **outcome-oriented-execution** principle skill. For adversarial pressure on the design before implementing, run the **interrogate** skill on the synthesized sketch.

If the human pushes back on the shape (in a checkpoint or after the fact), treat that as Phase A evidence. Re-ground and re-run Phase B before writing more code.

## Phase D: Implement against the sketch

Replace `not implemented` bodies with code, pseudocode with logic. The synthesized sketch is the contract. Deviations from it are signal to surface, not friction to absorb silently. If a function needs a parameter the sketch didn't anticipate, ask whether the sketch was wrong, the requirement was missed, or the implementation is overreaching.

Before closing each implementation unit or handing its contract to the next worker, compare accepted deviations with the saved behavior contracts, interfaces, and responsibility assignments. Once the appropriate owner or review process accepts a change, update the affected parts of the existing sketch and rationale. Record the acceptance source there. A change from raising an error to returning a refusal must update the outcome contract before the next unit begins.

For a local deviation that leaves the shared contract intact, record the decision and why the design still holds; a local variable rename need not rewrite the architecture. Keep unaccepted changes and unresolved disagreements visible. Do not call the unit reconciled while the next worker would receive contradictory instructions, or edit the specification merely to justify what was implemented. Use the existing design artifact rather than a parallel record per unit. Repeated structural deviations still trigger Phase E.

## Phase E: Scrap when the architecture is wrong

If implementation keeps producing friction the sketch can't absorb, throw the sketch out. Don't bolt fixes onto a wrong design, per the **redesign-from-first-principles** and **fix-root-causes** principle skills.

The signal is a *pattern*, not single instances. Tells:

- The same shape of workaround appearing repeatedly across unrelated code.
- Multiple unrelated edge cases that all need special-case branches.
- Types that need escape hatches (`any`, casts, optional fields always set in practice) to compile.
- The "we need a lock" reflex when the sketch said the state wasn't shared.
- Callers having to know the abstraction's internal rules to use it.
- Two or more independent Phase D deviations of the same shape across the implementation.

Use judgment. A few edge cases don't condemn an architecture. Some problems are legitimately complex. Complexity in the data is not complexity in the design.

When you scrap:

1. Re-run the **how** skill over what's been built.
2. Redesign as if the new constraints had been day-one assumptions, per redesign-from-first-principles.
3. Subtract before adding, per the **subtract-before-you-add** principle skill. The new sketch should be smaller than the old one before it grows.
4. Return to Phase B and re-run arena.

## Outputs

The caller's usage is written first and the type sketch derived from it. One file with new types and signatures for small changes. Module map plus type definitions for larger work. The rationale ships alongside, shaped per `references/rationale-template.md`, including the usage sketch and the synthesis decision.

## Models

Role defaults, stamped from `plugins/pstack/models.json` (edit there, rerun `tools/generate.mjs`). A matching role line in the `pstack-models.md` override sheet overrides each at runtime; `/setup-pstack` writes it and lists its path per runtime.

- architect runners: `opus`, `fable`, `sonnet`, `haiku`

## Reasoning effort

A role value in the override sheet may name a reasoning effort after its model, as in `opus @xhigh`. Levels on Claude Code: `low`, `medium`, `high`, `xhigh`, `max`. Which ones apply depends on the model. A value without `@` takes the sheet's `default effort` line, a level or `session`, and `session` when the sheet has no such line. `session` sets no effort, so the dispatch is the usual one. Strip the suffix before reading the model: `inherit-parent` or `auto` still omits `model` at every level, and a model name is passed as `model`. Pass the level as the dispatch's effort field and keep the `subagent_type` you would otherwise use. That is `effort` on the Claude Code `Agent` call and `reasoning_effort` on Codex's `spawn_agent`. On Muse it is `effort` on a Workflow child; a `subagent_spawn` dispatch keeps the session's effort.

From tanabe1478/pstack-opencode, MIT.

Signals

Stars
0
Forks
0
Open issues
0
Last commit (this folder)
Oct 23, 2026 (6 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from tanabe1478

Cite this page

architect skill. Agent Mart. https://agentmart.dev/skills/tanabe1478-architect (last updated 2026-10-24)