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typegpu

TypeGPU is type-safe WebGPU in TypeScript.

Skill by software-mansion-labs

IndexedLicense unknown★ 296
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/software-mansion-labs-typegpu

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles, vertex layouts, slots, accessors, @typegpu/react hooks (useRoot, useFrame, useUniform), React Native worklet rendering, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.

Use cases: frontend, backend, writing

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/typegpu

What's inside

Skill name
typegpu
Description
TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles, vertex layouts, slots, accessors, @typegpu/react hooks (useRoot, useFrame, useUniform), React Native worklet rendering, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.
License
unknown
Instructions
454 lines in SKILL.md · view on GitHub

Files (14)

  • SKILL.md
  • advanced.md · references/
  • encoders.md · references/
  • matrices.md · references/
  • noise.md · references/
  • pipelines.md · references/
  • react.md · references/
  • sdf.md · references/
  • setup.md · references/
  • shaders.md · references/
  • std.md · references/
  • textures.md · references/
  • timing.md · references/
  • types.md · references/

The license isn't open source, so the instructions aren't shown here. Read SKILL.md on GitHub

More from software-mansion-labs/skills

Signals

Stars
296
Forks
21
Open issues
3
Last commit (this folder)
Aug 20, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
License unknown
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

typegpu skill. Agent Mart. https://agentmart.dev/skills/software-mansion-labs-typegpu (last updated 2026-10-24)