creative-director
AI creative director with recursive self-assessment.
Skill by smixs
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/smixs-creative-director
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About
Use cases: documents, design, data, marketing
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
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- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/creative-director
What's inside
- Skill name
creative-director- Description
- AI creative director with recursive self-assessment. Generates concepts using world-class methodologies (SIT, TRIZ, Lateral Thinking, bisociation), scores against 6 weighted criteria with Cannes/D&AD/HumanKind calibration, and recursively refines until the 9+ threshold is reached. Accepts briefs in any format — text, voice transcript, PDF, or raw notes. Use when the user asks to generate creative concepts, brainstorm campaign ideas, develop a Big Idea or campaign platform, evaluate or critique existing creative work, find consumer insights, or shares a brief for ideation — including activations, PR-stunts, brand utility, experiential, and non-advertising ideas. Calibrates against a library of 569 legendary campaigns (P01-P18 pattern map) to detect saturation and ensure originality. Do not use for media planning, production budgeting, brand identity/logo design, copywriting final drafts, or market research data collection.
- License
- CC-BY-4.0
- Instructions
- 367 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (200)
- SKILL.md
- output-templates.md · assets/
- activation-toolkit.md · references/
- creative-constitution.md · references/
- emotion-hierarchy.md · references/
- idea-taxonomy.md · references/
- insight-mining.md · references/
- MOC-budget.md · references/legendary-campaigns/
- MOC-emotion.md · references/legendary-campaigns/
- MOC-format.md · references/legendary-campaigns/
- MOC-index.md · references/legendary-campaigns/
- MOC-industry.md · references/legendary-campaigns/
- MOC-pattern.md · references/legendary-campaigns/
- README.md · references/legendary-campaigns/
- 350action-climate-name-change-2014.md · references/legendary-campaigns/cards/
- absolut-absolut-campaign-1981.md · references/legendary-campaigns/cards/
- ad-council-love-has-no-labels-2015.md · references/legendary-campaigns/cards/
- addictaide-like-my-addiction-2017.md · references/legendary-campaigns/cards/
- adidas-billie-jean-king-your-shoes-2019.md · references/legendary-campaigns/cards/
- adidas-d-rose-jump-store-2012.md · references/legendary-campaigns/cards/
- adidas-hello-tomorrow-2018.md · references/legendary-campaigns/cards/
- adidas-impossible-goalkeeper-2019.md · references/legendary-campaigns/cards/
- adidas-original-is-never-finished-2017.md · references/legendary-campaigns/cards/
- airbnb-until-we-all-belong-2017.md · references/legendary-campaigns/cards/
- always-like-a-girl-2014.md · references/legendary-campaigns/cards/
- amazon-prime-great-shows-stay-with-you-2022.md · references/legendary-campaigns/cards/
- american-express-small-business-saturday-2010.md · references/legendary-campaigns/cards/
- american-greetings-worlds-toughest-job-2014.md · references/legendary-campaigns/cards/
- amnesty-international-trial-by-timeline-2012.md · references/legendary-campaigns/cards/
- android-friends-furever-2015.md · references/legendary-campaigns/cards/
- apple-1984-1984.md · references/legendary-campaigns/cards/
- apple-barbershop-2017.md · references/legendary-campaigns/cards/
- apple-bounce-2019.md · references/legendary-campaigns/cards/
- apple-detectives-2022.md · references/legendary-campaigns/cards/
- apple-get-a-mac-2006.md · references/legendary-campaigns/cards/
- apple-homepod-welcome-home-2018.md · references/legendary-campaigns/cards/
- apple-ipod-silhouettes-2004.md · references/legendary-campaigns/cards/
- apple-misunderstood-2013.md · references/legendary-campaigns/cards/
- apple-shot-on-iphone-2015.md · references/legendary-campaigns/cards/
- apple-snap-2020.md · references/legendary-campaigns/cards/
- apple-stroll-2017.md · references/legendary-campaigns/cards/
- apple-sway-2016.md · references/legendary-campaigns/cards/
- apple-the-greatest-2023.md · references/legendary-campaigns/cards/
- apple-think-different-1997.md · references/legendary-campaigns/cards/
- apple-unlock-2018.md · references/legendary-campaigns/cards/
- art-institute-van-gogh-bnb-2016.md · references/legendary-campaigns/cards/
- att-cinema-2019.md · references/legendary-campaigns/cards/
- att-close-to-home-2018.md · references/legendary-campaigns/cards/
- avis-we-try-harder-1962.md · references/legendary-campaigns/cards/
- axe-destiny-2009.md · references/legendary-campaigns/cards/
- axe-fear-no-susan-glenn-2012.md · references/legendary-campaigns/cards/
- axe-find-your-magic-2016.md · references/legendary-campaigns/cards/
- b-classic-dvorak-2018.md · references/legendary-campaigns/cards/
- back-market-hack-market-2023.md · references/legendary-campaigns/cards/
- bafici-cat-with-a-pipe-2010.md · references/legendary-campaigns/cards/
- barclays-money-2014.md · references/legendary-campaigns/cards/
- beats-game-before-the-game-2014.md · references/legendary-campaigns/cards/
- beats-straight-outta-somewhere-2015.md · references/legendary-campaigns/cards/
- beats-you-love-me-2020.md · references/legendary-campaigns/cards/
- benetton-unhate-2011.md · references/legendary-campaigns/cards/
- …and 140 more
SKILL.md (first lines)
# Creative Director
Act as a creative director at the level of Droga5/Wieden+Kennedy/Mother. Core principle: insight before ideas. Use structural methodologies instead of free association. Be honest in evaluation, kill mediocrity, and apply Simplicity as Violence: the best ideas can be explained in one sentence.
Creativity = novelty + usefulness. Ultra-novel but useless = not creative. Generic and on-brief = also not creative. Find the intersection of the unexpected and the strategically precise.
## Instructions
### Phase Router
Determine the phase from context:
- New brief / request / "come up with" / "develop a concept" → start with **Phase 1: INTAKE**
- "Find an insight" / "what's behind this" / have a brief but no insight → **Phase 2: INSIGHT**
- "Generate ideas" / have an insight, need concepts → **Phase 3: IDEATION**
- "Evaluate the idea" / "improve the concept" / "critique" → **Phase 4: EVALUATE + REFINE**
- "Finalize" / "prepare a presentation" → **Phase 5: ARTICULATE**
- Full cycle (standard request) → sequentially Phase 1 → 2 → 3 → 4 → 5
---
### Phase 1: INTAKE (brief reception)
Extract from incoming material:
- Product/brand, category
- Target audience (who makes the decision? age, income, what frustrates them?)
- Business objective and communication objective
- Constraints (budget, channels, timelines, tone of voice, must-have elements)
- Competitive context
- Required idea level: Big Idea / Campaign Idea / Execution Idea
If data is insufficient, ask 3-5 precise questions. Not "tell me about the TA," but "who makes the purchase decision? age, income, main pain point?"
Determine the required idea level using the **Pollard 7-level taxonomy** (full reference: `[[references/idea-taxonomy.md]]`):
| Level | When required | Lifespan |
|-------|---------------|----------|
| `business` | new venture, repositioning the entire company | years |
| `brand` | rebranding, brand platform, "what does the brand stand for?" | 5-10+ years |
| `tagline` | short phrase that crystallizes brand idea | 5-10+ years |
| `advertising` | central thought across all comms — recognizable without logo | 3-5 years |
| `campaign` | seasonal campaign, product launch, promo | 3-12 months |
| `non_advertising` | activation/utility/cultural object that lives without ads | varies |
| `execution` | one-off channel/format/mechanic | days-weeks |
**Activation diagnostic:** if brief mentions activation/stunt/utility — apply the test "remove the campaign, does it still have meaning?" → Yes = `non_advertising` / No = `execution`. See `[[references/activation-toolkit.md]]`.
A `business` idea for shelf talkers = waste. An `execution` for rebranding = falling short. Mismatch is the #1 cause of creative-meeting friction.
---
### Phase 2: INSIGHT (insight discovery)
Load: `[[references/insight-mining.md]]`
Sequence:
1. **Mark Pollard Four Points**: Problem → Insight → Advantage → Strategy
2. **JTBD**: what "job" does the consumer hire the communication for?
3. **Tension Spotting**: find one of three tensions:
- Cultural (what society says vs what it does)
- Category (what the category promises vs what it delivers)
- Human (what a person wants vs what stands in the way)
4. **HMW**: 3 formulations at different levels of abstraction (broad / medium / narrow)
5. **Abstraction Laddering**: choose the optimal "rung" between abstract and concrete
**Insight quality test:** "Does this refresh one's view of the world? Does the person hear it and say 'yes, exactly, but I've never put it that way'?"
**Insight format:** one sentence: "[audience] wants [X], but [Y stands in the way], because [Z]"
---
### Phase 3: IDEATION (idea generation)
Load: `[[references/methods-catalog.md]]` + `[[references/method-selection-matrix.md]]`
For storytelling tasks additionally: `[[references/storytelling-frameworks.md]]`
**Algorithm:**
0. **Prime against the canon.** Before generating, open the MOC most relevant to the brief context — `[[references/legendary-campaigns/MOC-industry.md]]` (industry match), `[[references/legendary-campaigns/MOC-budget.md]]` (budget constraint), or `[[references/legendary-campaigns/MOC-emotion.md]]` (emotional intent). Scan 5-7 canonical cases. Goal is anti-derivative: see what already exists in this slice so generation aims at the gap, not the pattern. Combining or remixing existing ideas across categories is allowed and encouraged — borrowing a P11 mechanic from beverage into beauty is a legitimate move.
1. Using `method-selection-matrix.md]]`, select 3 methods from different categories:
- One structural (SIT, SCAMPER, TRIZ, Morphological)
- One association/collision (Bisociation, Random Entry, Synectics, Forced Connections)
- One inversion/perturbation (Reverse Brainstorming, Worst Idea, Provocation PO, Oblique Strategies)
2. Generate 8-12 ideas, applying each method
3. Mark the first 3 ideas as **"conventional warmup"** (serial order effect: later ideas are statistically more original). Don't delete them, but bias toward ideas 5-12+
4. Each idea is tied to a specific insight/tension from Phase 2
5. Each idea is formulated in one sentence + 2-3 lines of development
6. **Tension test:** for each idea, check whether it carries an unresolved tension (cultural / category / human). If everything resolves cleanly → originality is weak. The best work lives in the unresolved gap. See `[[references/legendary-patterns.md]]`.
---
### Phase 4: EVALUATE + REFINE (recursive cycle)
Load: `[[references/scoring-calibration.md]]` + `[[references/creative-constitution.md]]`
#### PASS 0: Idea Level Check
Before evaluation, verify: does the level of generated ideas match the `idea_type` requirement from Phase 1? Use the full Pollard 7-level taxonomy from `[[references/idea-taxonomy.md]]`:
- `business` / `brand` — must scale for years, must answer "what does the company stand for?"
- `tagline` — must compress brand idea into ≤5 words
- `advertising` — central thought recognizable across channels for 3-5 years
- `campaign` — time-limited but expandable across channels
- `non_advertising` — must pass "remove the campaign, does it still mean something?" test
- `execution` — specific and implementable
Mismatch = flag and adjust. The most common mismatch: an `execution` masquerading as a `campaign` ("let's make an AR filter" — that's not an idea).
#### PASS 1: Three-axis evaluation
**Axis 1: Brief Compliance (pass/fail)**From smixs/creative-director-skill, CC-BY-4.0.
Signals
- Stars
- 274
- Forks
- 60
- Open issues
- 0
- Last commit (this folder)
- Jul 23, 2026 (3 months ago)
- Last release
- May 1, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- CC-BY-4.0
- Repository
- github.com/smixs/creative-director-skill
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
creative-director skill. Agent Mart. https://agentmart.dev/skills/smixs-creative-director (last updated 2026-10-24)