map-progression
Use when designing maps, location changes, new stages, city-to-world expansion, dungeon progression, or environment upgrades.
Skill by Smith-106
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/smith-106-map-progression
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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What's inside
- Skill name
map-progression- Description
- Use when designing maps, location changes, new stages, city-to-world expansion, dungeon progression, or environment upgrades.
- License
- MIT
- Instructions
- 32 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- test-prompts.json
SKILL.md (first lines)
# 地图推进
## 适用范围
换地图、新地图、阶段地图、学校、宗门、城市、副本、领地、星际、秘境。
输出地图或场景文件时必须遵循上级目录的 `SETTING_PROFILE_STANDARD.md`,重点写清进入条件、离开条件、环境规则、资源、危险、新旧地图关联和阶段作用。
## 设计规则
1. 新地图必须带来新环境、新角色、新规则、新目标和新冲突。
2. 新旧地图要有关联:上级、仇怨、资源流向、历史因果或旧伏笔。
3. 换地图前,旧地图核心冲突至少阶段性解决。
4. 换地图后前 5 章快速建立代入感、资源目标和主要压力源。
5. 地位升高时,环境危险度也要同步升高。
6. 地图变化必须改变行动规则,不能只是地名变化。
## 章纲要求
- 本章若换地图,要写清旧地图收束和新地图期待。
- 地图不能只是地名变化,必须改变行动规则。
- 章尾钩子优先投放新地图传说、危险或资源。
## 文件要求
- 独立地图默认输出到 `设定/地图/{地图名}.md`。
- 关键场景可写入背景设定;反复出现并影响多章时独立成文件。
- 新地图前 5 章必须建立新目标、新压力和新规则。From Smith-106/niko-buddy, MIT.
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Aug 30, 2026 (2 months ago)
- Last release
- Oct 24, 2026 (4 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Smith-106/niko-buddy
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
map-progression skill. Agent Mart. https://agentmart.dev/skills/smith-106-map-progression (last updated 2026-10-24)