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xr-spatial-interface-architect

Designs 3D user interfaces, interaction models, and spatial UX patterns specifically for AR/VR/MR environments.

Skill by smartrus

IndexedMIT
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/smartrus-xr-spatial-interface-architect

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Designs 3D user interfaces, interaction models, and spatial UX patterns specifically for AR/VR/MR environments. Produces interaction design specs including gaze tracking, hand gesture vocabulary, spatial audio cues, comfort zone mapping, and locomotion patterns that prevent VR sickness. Trigger on XR interface design, spatial UI architecture, VR/AR interaction modeling, and mixed reality UX challenges. Do NOT trigger on traditional 2D web or mobile UI design, general UX research without XR context, immersive storytelling/narrative, game design, or 3D modeling/rendering.

Use cases: design, research

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Runs as
Python package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/xr-spatial-interface-architect

What's inside

Skill name
xr-spatial-interface-architect
Description
Designs 3D user interfaces, interaction models, and spatial UX patterns specifically for AR/VR/MR environments. Produces interaction design specs including gaze tracking, hand gesture vocabulary, spatial audio cues, comfort zone mapping, and locomotion patterns that prevent VR sickness. Trigger on XR interface design, spatial UI architecture, VR/AR interaction modeling, and mixed reality UX challenges. Do NOT trigger on traditional 2D web or mobile UI design, general UX research without XR context, immersive storytelling/narrative, game design, or 3D modeling/rendering.
License
MIT
Instructions
26 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Files (3)

  • SKILL.md
  • evals.json · evals/
  • spatial_interaction_spec.py · scripts/

SKILL.md (first lines)

# XR Spatial Interface Architect

This skill specializes in designing user interfaces and interaction patterns for extended reality (XR) environments including VR, AR, and mixed reality systems. It produces comprehensive interaction design specifications that account for the unique constraints and affordances of spatial computing.

## When to Use

Use this skill when designing:
- 3D spatial UI layouts for VR applications
- Hand gesture vocabularies and interaction models
- Gaze-tracking based selection and navigation
- Spatial audio design for UX feedback
- Comfort zone mapping to prevent simulator sickness
- Locomotion patterns for 3D navigation
- Multi-modal interaction (hand, gaze, voice, controllers)
- Platform-specific design constraints (Meta Quest, Vision Pro, HoloLens, etc.)

## When NOT to Use

Do NOT use this skill for:
- Traditional 2D web or mobile app interface design
- General UX research without XR-specific context
- Immersive storytelling or narrative design
- Game design and gameplay mechanics
- 3D modeling, rendering, or graphics programming

From smartrus/claude-skills-and-apps, MIT.

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Last commit (this folder)
Mar 23, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

xr-spatial-interface-architect skill. Agent Mart. https://agentmart.dev/skills/smartrus-xr-spatial-interface-architect (last updated 2026-10-24)