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animejs-animation

Advanced JavaScript animation library skill for creating complex, high-performance web animations.

Skill by sickn33

IndexedMIT★ 48,428
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/sickn33-animejs-animation

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About

Advanced JavaScript animation library skill for creating complex, high-performance web animations.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

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  • ~/.claude/skills/animejs-animation

What's inside

Skill name
animejs-animation
Description
Advanced JavaScript animation library skill for creating complex, high-performance web animations.
License
MIT
Instructions
61 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Anime.js Animation Skill

[Anime.js](https://animejs.com/) is a lightweight but extremely powerful JavaScript animation engine. It excels at complex timelines, staggering, and precise control over DOM, CSS, and SVGs.

## Context

This skill is used for creating high-fidelity, jaw-dropping web animations that go far beyond simple CSS transitions. It's the tool of choice for awards-caliber interactive sites.

## When to Use
Trigger this skill when:

- Creating complex, multi-stage landing page orchestrations.
- Implementing staggered animations for revealing grids, text, or data visualizations.
- Animating SVG paths (morphing shapes, drawing dynamic lines).
- Building highly interactive, kinetic UI elements that respond fluidly to user input.

## Execution Workflow

1. **Identify Targets**: Select the DOM elements or SVGs to be animated.
2. **Define Properties & Easing**: Specify values to animate. **Crucially**, utilize advanced easing functions (e.g., custom `cubicBezier`, `spring`, or `elastic`) instead of basic `linear` or `ease-in-out` to make the motion feel expensive and natural.
3. **Orchestrate Timelines**: Inspect the installed major version first. This example targets Anime.js v3; use `anime.timeline()` to sequence complex choreography. Master the use of timeline offsets (relative `'-=200'` vs absolute) to create seamless overlapping motion.
4. **Implement**:
   For a bundler with Anime.js v3 installed, `import anime from "animejs";` supplies the `anime` binding. The selectors must exist in the rendered DOM.

   ```javascript
   const tl = anime.timeline({
     easing: "spring(1, 80, 10, 0)",
     duration: 1000,
   });
   tl.add({
     targets: ".hero-text",
     translateY: [50, 0],
     opacity: [0, 1],
     delay: anime.stagger(100),
   }).add(
     { targets: ".hero-image", scale: [0.9, 1], opacity: [0, 1] },
     "-=800",
   );
   ```

## Motion and Compatibility

- **Scope**: Use motion when it serves the product brief and user task. Respect the existing design system; simple transitions and static states are valid choices.
- **Staggering**: Leverage `anime.stagger()` extensively to add organic rhythm to multiple elements.
- **Performance**: Monitor main thread usage; use `will-change: transform, opacity` where appropriate for GPU acceleration.

## Example

**User request:**

> Create complex, multi-stage landing page orchestrations.

## Limitations
- The code above uses the v3 API. Anime.js v4 uses imported `createTimeline()` and a different target/parameter signature; do not mix major-version examples. Consult [official timeline documentation](https://animejs.com/documentation/timeline/) for the installed version.
- Respect `prefers-reduced-motion`: provide a static final state, avoid scroll hijacking, and keep focus/keyboard interactions immediately usable. Dispose animations when their component unmounts.
- `will-change` is a temporary optimization hint, not a guarantee of GPU acceleration; measure real frames and avoid leaving it on every element.
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

From sickn33/agentic-awesome-skills, MIT.

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Stars
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Forks
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Last commit (this folder)
Oct 14, 2026 (15 days ago)
Last release
Oct 24, 2026 (5 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

animejs-animation skill. Agent Mart. https://agentmart.dev/skills/sickn33-animejs-animation (last updated 2026-10-24)