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upscale-and-interpolate

Post-processing chain — upscale a clip's resolution and/or interpolate frames for smoother motion.

Skill by shotcowboystyle

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/shotcowboystyle-upscale-and-interpolate

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About

Post-processing chain — upscale a clip's resolution and/or interpolate frames for smoother motion. Run after a clip is selected but before final assembly. Use when a selected clip needs higher resolution or smoother motion before assembly.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/upscale-and-interpolate

What's inside

Skill name
upscale-and-interpolate
Description
Post-processing chain — upscale a clip's resolution and/or interpolate frames for smoother motion. Run after a clip is selected but before final assembly. Use when a selected clip needs higher resolution or smoother motion before assembly.
License
MIT
Instructions
36 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Upscale & Interpolate Pipeline

Post-processing for clips that need higher resolution or frame rate than the generation model produced.

## When to use

- Generation model output is 720p/1080p but the brief calls for 4K.
- Clip is 24fps but the brief calls for 60fps slow-mo or smoother motion.
- A specific take is great but visibly soft/low-fps.

## When NOT to use

- Clip is already at target spec — don't upscale unnecessarily, it adds cost and processing time without benefit.
- Source quality is poor — upscaling amplifies artefacts. Regenerate instead.

## Inputs

- A clip in `clips/selected/` (or `clips/raw/` if user wants to upscale before selection).
- Target resolution and fps from `brief/creative-brief.md`.
- Upscale + interpolation models from `brief/tools-and-models.md` (e.g. Topaz, Real-ESRGAN, RIFE, FILM).

## Steps

1. **Confirm target.** Read brief; state current vs target resolution and fps.
2. **Upscale.** Call configured upscaler. Hosted models run through their provider: fal.ai and WaveSpeed models via the `provider-runners` skill (pass `--output` with the target folder); Replicate and MiniMax via their MCP servers. Local tools (Topaz, Real-ESRGAN CLI) run directly. Save to `generation/upscale/NN-shortname-vN-up.mp4`. Log it.
3. **Interpolate** (if fps target > source fps). Call interpolation model on the upscaled output. Save to `generation/upscale/NN-shortname-vN-up-interp.mp4`. Log it.
4. **QC.** Show before/after comparison if possible. Watch for: temporal artefacts, ghosting on fast motion, oversharpening haloes.
5. **Promote.** Copy approved final to `clips/edited/NN-shortname-final.mp4`.

## Common gotchas

- **Order matters.** Upscale first, interpolate second. Interpolating then upscaling wastes compute on synthetic frames.
- **Interpolation breaks on cuts.** If a clip contains an internal cut (rare for AI-gen but possible), interpolation will smear across it.
- **File size explosion.** A 4K/60fps clip is ~4× the size of 1080p/30fps. Plan storage accordingly.

From shotcowboystyle/ag-skills, MIT.

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Oct 18, 2026 (12 days ago)

From GitHub (fetched Oct 24, 2026).

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License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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upscale-and-interpolate skill. Agent Mart. https://agentmart.dev/skills/shotcowboystyle-upscale-and-interpolate (last updated 2026-10-24)