make-interfaces-feel-better
Design engineering principles for making interfaces feel polished.
Skill by seanrand57
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About
Use cases: design, frontend
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What's inside
- Skill name
make-interfaces-feel-better- Description
- Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
- License
- MIT
- Instructions
- 145 lines in SKILL.md · view on GitHub
Files (5)
- SKILL.md
- animations.md
- performance.md
- surfaces.md
- typography.md
SKILL.md (first lines)
# Details that make interfaces feel better
Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.
## Quick Reference
| Category | When to Use |
| --- | --- |
| [Typography](typography.md) | Text wrapping, font smoothing, tabular numbers |
| [Surfaces](surfaces.md) | Border radius, optical alignment, shadows, image outlines, hit areas |
| [Animations](animations.md) | Interruptible animations, enter/exit transitions, icon animations, scale on press |
| [Performance](performance.md) | Transition specificity, `will-change` usage |
## Core Principles
### 1. Concentric Border Radius
Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.
### 2. Optical Over Geometric Alignment
When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.
### 3. Shadows Over Borders
Layer multiple transparent `box-shadow` values for natural depth. Shadows adapt to any background; solid borders don't.
### 4. Interruptible Animations
Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.
### 5. Split and Stagger Enter Animations
Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.
### 6. Subtle Exit Animations
Use a small fixed `translateY` instead of full height. Exits should be softer than enters.
### 7. Contextual Icon Animations
Animate icons with `opacity`, `scale`, and `blur` instead of toggling visibility. Use exactly these values: scale from `0.25` to `1`, opacity from `0` to `1`, blur from `4px` to `0px`. If the project has `motion` or `framer-motion` in `package.json`, use `transition: { type: "spring", duration: 0.3, bounce: 0 }` — bounce must always be `0`. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using `cubic-bezier(0.2, 0, 0, 1)` — this gives both enter and exit animations without any dependency.
### 8. Font Smoothing
Apply `-webkit-font-smoothing: antialiased` to the root layout on macOS for crisper text.
### 9. Tabular Numbers
Use `font-variant-numeric: tabular-nums` for any dynamically updating numbers to prevent layout shift.
### 10. Text Wrapping
Use `text-wrap: balance` on headings. Use `text-wrap: pretty` for body text to avoid orphans.
### 11. Image Outlines
Add a subtle `1px` outline with low opacity to images for consistent depth. The color must be pure black in light mode (`rgba(0, 0, 0, 0.1)`) and pure white in dark mode (`rgba(255, 255, 255, 0.1)`) — never a near-black like slate, zinc, or any tinted neutral. A tinted outline picks up the surface color underneath it and reads as dirt on the image edge.
### 12. Scale on Press
A subtle `scale(0.96)` on click gives buttons tactile feedback. Always use `0.96`. Never use a value smaller than `0.95` — anything below feels exaggerated. Add a `static` prop to disable it when motion would be distracting.
### 13. Skip Animation on Page Load
Use `initial={false}` on `AnimatePresence` to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.
### 14. Never Use `transition: all`
Always specify exact properties: `transition-property: scale, opacity`. Tailwind's `transition-transform` covers `transform, translate, scale, rotate`.
### 15. Use `will-change` Sparingly
Only for `transform`, `opacity`, `filter` — properties the GPU can composite. Never use `will-change: all`. Only add when you notice first-frame stutter.
### 16. Minimum Hit Area
Interactive elements need at least 40×40px hit area. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.
## Common Mistakes
| Mistake | Fix |
| --- | --- |
| Same border radius on parent and child | Calculate `outerRadius = innerRadius + padding` |
| Icons look off-center | Adjust optically with padding or fix SVG directly |
| Hard borders between sections | Use layered `box-shadow` with transparency |
| Jarring enter/exit animations | Split, stagger, and keep exits subtle |
| Numbers cause layout shift | Apply `tabular-nums` |
| Heavy text on macOS | Apply `antialiased` to root |
| Animation plays on page load | Add `initial={false}` to `AnimatePresence` |
| `transition: all` on elements | Specify exact properties |
| First-frame animation stutter | Add `will-change: transform` (sparingly) |
| Tiny hit areas on small controls | Extend with pseudo-element to 40×40px |
## Review Output Format
Always present changes as a markdown table with **Before** and **After** columns. Include every change you made — not just a subset. Never list findings as separate "Before:" / "After:" lines outside of a table. Group changes by principle using a heading above each table, and keep each row focused on a single diff so the reader can scan the whole list quickly.
### Example
#### Concentric border radius
| Before | After |
| --- | --- |
| `rounded-xl` on card + `rounded-xl` on inner button (`p-2`) | `rounded-2xl` on card (`12 + 8`), `rounded-lg` on inner button |
| `border-radius: 16px` on both nested surfaces | Outer `24px`, inner `16px` with `8px` padding |
#### Tabular numbers
| Before | After |
| --- | --- |
| `<span>{count}</span>` on animated counter | `<span className="tabular-nums">{count}</span>` |
| Default numerals on timer | Added `font-variant-numeric: tabular-nums` to root |
#### Scale on press
| Before | After |
| --- | --- |
| `<button className="...">` | Added `active:scale-[0.96] transition-transform` |
| `scale(0.9)` on press | Raised to `scale(0.96)` — anything below `0.95` feels exaggerated |
Rows should cite the specific file and the specific property that changed when it isn't obvious from the snippet. If a principle was reviewed but nothing needed to change, omit that table entirely — empty tables add noise.From seanrand57/Blueprints, MIT.
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Signals
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- Last commit (this folder)
- Jun 7, 2026 (4 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/seanrand57/Blueprints
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
make-interfaces-feel-better skill. Agent Mart. https://agentmart.dev/skills/seanrand57-make-interfaces-feel-better (last updated 2026-10-24)