Install
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About
Use cases: agent-building
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/unity
What's inside
- Skill name
unity- Description
- Unity game development via MCP + skills. Use for AI-driven Unity Editor automation.
- License
- MIT
- Metadata
- trigger: command · category: gamedev
- Instructions
- 209 lines in SKILL.md · view on GitHub
Before installing
- Instructions read files in your home folder (~/.ssh, ~/.aws…)
Files (1)
- SKILL.md
SKILL.md (first lines)
# Unity
AI-driven Unity Editor automation through the Unity MCP server. Enables
script generation, asset management, scene manipulation, and play-mode testing
from any MCP-capable agent (ox, Claude, Kilo).
## Installation
### Prerequisites
- Unity Hub + Unity Editor (2021.3 LTS or newer)
- Node.js >= 18
- ox agent with MCP support
### Step 1 — Install the Unity MCP server
```bash
# Via npm
npm install -g @ox-mcp/unity-mcp
# Or via npx (no global install needed)
# The server will be fetched on first run
```
### Step 2 — Enable Unity Editor integration
1. Open Unity Hub → Installs → select your Unity version
2. In Unity Editor, open the project you want to automate
3. Install the Unity MCP package:
```bash
# From your Unity project root
openupm add com.ox.mcp.unity
```
Or via Unity Package Manager → Add package from git URL:
```
https://github.com/ox-platform/unity-mcp.git
```
### Step 3 — Configure MCP in ox
Add to `~/.config/ox/mcp.json`:
```json
{
"mcpServers": {
"unity": {
"command": "npx",
"args": ["@ox-mcp/unity-mcp"],
"env": {
"UNITY_PROJECT_PATH": "/path/to/your/unity/project",
"UNITY_EDITOR_PATH": "/Applications/Unity/Hub/Editor/2022.3.5f1/Unity.app/Contents/MacOS/Unity",
"UNITY_MCP_PORT": "8090"
}
}
}
}
```
### Step 4 — Connect the Unity Editor
In the Unity Editor, open the **MCP Bridge** window (Window → Analysis → MCP Bridge)
and click **Connect**. Or run from the Unity console:
```csharp
MCPBridge.Connect("localhost", 8090);
```
### Step 5 — Verify
```bash
ox mcp list
# unity — registered, connected to Editor
```
## Available Tools
| Tool | Description |
|---|---|
| `unity_create_script(name, className, template?)` | Create a C# MonoBehaviour script |
| `unity_edit_script(path, changes)` | Edit an existing script |
| `unity_list_scenes()` | List all scenes in the project |
| `unity_load_scene(name)` | Load a scene into the editor |
| `unity_create_object(type, name, parent?)` | Create a GameObject in the scene |
| `unity_find_objects(query)` | Find GameObjects by name, tag, or type |
| `unity_get_component(go, type)` | Read component properties |
| `unity_set_component(go, type, props)` | Modify component properties |
| `unity_build_player(outputPath, platform?)` | Build the project |
| `unity_play()` | Enter Play Mode |
| `unity_stop()` | Exit Play Mode |
| `unity_take_screenshot(path?)` | Screenshot the Game view |
| `unity_console()` | Read console logs |
| `unity_import_asset(path)` | Import an asset into the project |
| `unity_create_prefab(go, name)` | Convert GameObject to a prefab |
## Usage Examples
### Generate a Script
```js
const script = await tools.unity_create_script(
"PlayerController", "PlayerController", "monobehaviour"
);
// Then edit it
await tools.unity_edit_script(script.path, {
methods: [{
name: "Update",
body: `if (Input.GetKeyDown(KeyCode.Space)) {
Jump();
}`
}]
});
```
### Scene Setup
```jsFrom SAI141003/ox, MIT.
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Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 11, 2026 (17 days ago)
- Last release
- Oct 17, 2026 (11 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/SAI141003/ox
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
unity skill. Agent Mart. https://agentmart.dev/skills/sai141003-unity (last updated 2026-10-24)