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About
Use cases: design
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/spike
What's inside
- Skill name
spike- Description
- Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
- License
- MIT
- Instructions
- 23 lines in SKILL.md · view on GitHub
Files (4)
- LOGIC.md
- SKILL.md
- UI.md
- openai.yaml · agents/
SKILL.md (first lines)
# Prototype A prototype is **throwaway code that answers a question**. The question decides the shape. ## Pick a branch Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around: - **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a single shareable HTML file — free-play buttons plus tabbed guided walkthroughs — that pushes the state machine through cases that are hard to reason about on paper, and that a non-developer can drive. - **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar. The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype. ## Rules that apply to both 1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure. 2. **Trivial to run.** A UI prototype starts from one command in the project's task runner — `pnpm <name>`, `python <path>`, `bun <path>`, etc. A logic demo is a single HTML file the user double-clicks. Either way, no thinking required to start it. 3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name. 4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast. 5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed. 6. **Capture it when done.** Fold any validated decision into the real code, then capture the prototype itself as a **primary source**: commit it to a throwaway branch, out of main, and leave a context pointer to that branch on the implementation issue. Capture the answer too — the verdict and the question it settled — in the issue or a commit. The main branch keeps only the validated decision.
From rodolfochicone/skills, MIT.
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Review the changes since a fixed point (commit, branch, tag, or merge-base) along two axes — Standards (does the code follow this repo's documented coding…
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write-spec
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Turn the current conversation into a spec and publish it to the project issue tracker — no interview, just synthesis of what you've already discussed.
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setup-repo
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Configure this repo for the engineering skills — set up its issue tracker, triage label vocabulary, and domain doc layout.
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split-tickets
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Break a plan, spec, or the current conversation into a set of tracer-bullet tickets, each declaring its blocking edges, published to the configured tracker —…
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intake
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Move issues and external PRs through a state machine of triage roles — categorise, verify, grill if needed, and write agent-ready briefs.
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roadmap
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Plan a huge chunk of work — more than one agent session can hold — as a shared map of decision tickets on your issue tracker, and resolve them one at a time…
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Aug 30, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/rodolfochicone/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
Copies of this SKILL.md published by others; search shows only one of them.
More from rodolfochicone
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bug-hunt
rodolfochicone
Diagnosis loop for hard bugs and performance regressions.
SkillBFreshness: BClaude Code +9 - 0.518score
which-skill
rodolfochicone
Ask which skill or flow fits your situation.
SkillBFreshness: BClaude Code +9 - 0.513score
build-it
rodolfochicone
Implement a piece of work based on a spec or set of tickets.
SkillBFreshness: BClaude Code +9 - 0.499score
module-design
rodolfochicone
Shared vocabulary for designing deep modules.
SkillBFreshness: BClaude Code +9 - 0.499score
domain-model
rodolfochicone
Build and sharpen a project's domain model.
SkillBFreshness: BClaude Code +9 - 0.499score
make-wizard
rodolfochicone
Generate an interactive bash wizard that walks a human through steps only they can perform.
SkillBFreshness: BClaude Code +9
Cite this page
spike skill. Agent Mart. https://agentmart.dev/skills/rodolfochicone-spike (last updated 2026-10-24)