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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/riquelmechile-svg-craft
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
Reviews
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What's inside
- Skill name
svg-craft- Description
- None
- License
- MIT
- Instructions
- 109 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- missing YAML frontmatter
- name: missing
- description: missing
Files (2)
- SKILL.md
- skill.json
SKILL.md (first lines)
# XanxitoSpA SVG Craft v3 — Character Systems + Technical Clarity ## Scope This is a **project-local XanxitoSpA skill**. It does not modify Xanxittoo's built-in `svg-craft` skill. SVG is no longer asked to fake painterly character illustration. Use it where vector is strongest: frames, crests, title systems, technical diagrams, geometric effects, masks and responsive documentation art. For premium role cards, use a hybrid pipeline: `Character DNA → original splash/concept raster → SVG frame/crest/title overlay → README composition` If no governed image generator is available, ship an explicit vector **concept silhouette**, not a generic polygon face and never pretend it is final splash art. ## Core laws 1. **Character first, card second.** The figure must be memorable before the frame is added. 2. **Silhouette before detail.** At 160 px tall, each role must still be distinguishable by body shape, pose and prop. 3. **Fantasy must encode function.** Visual storytelling must explain the business function without prose. 4. **One world, eight identities.** Shared material/lighting rules; different anatomy, pose, shape language and environment. 5. **Mobile is a primary delivery surface.** GitHub 360–430 px is a target, not an afterthought. 6. **Technical diagrams optimize comprehension, not spectacle.** Fewer words, larger labels, vertical flow on mobile. 7. **Pure vector frame.** Never embed raster in SVG with `<image>`/base64. Raster and SVG stay separate assets in the source pipeline. 8. **Original IP only.** Never copy Riot/LoL characters, costumes, frames, logos, UI, typography, lore or trade dress. Quality ambition may be high; visual identity must be XanxitoSpA's own. ## Character-card anatomy Premium card target: - 4:5 or 2:3 illustration crop; - character occupies 65–80% of visual area; - eyes/face or signature prop near an upper-third focal point; - one dominant directional light and one colored rim/accent; - environment suggests department function, but stays quieter than the figure; - frame is thin and secondary; - text zone is short: function + archetype only; - no paragraph copy inside card art; - no emoji/glyph dependence for primary crest. ## Character readability checklist Before accepting character art, remove the text and mentally desaturate it. Ask: - Is the pose unique in the roster? - Is the body silhouette unique? - Can the signature prop be recognized? - Does the material language differ (tailoring, armor, toolwear, fabric, glass, etc.)? - Is there one clear face/gesture/story beat? - Is there a hierarchy of detail (focal detail + rest areas)? - Does the environment support the function instead of competing? If two roles become interchangeable silhouettes, redesign one. ## Roster DNA - **Executive — The Sovereign:** tall vertical silhouette; asymmetric command coat; calm open stance; gold/ivory; architectural/boardroom light; authority without monarchy cosplay. - **Commercial — The Hunter:** forward diagonal silhouette; agile tailoring; trajectory/market motifs; crimson; confident pursuit, not literal bow-hunter cliché. - **Finance — The Keeper:** grounded symmetrical silhouette; ledger/vault geometry; emerald; composed expression; protective rather than miserly. - **Operations — The Forge:** broad kinetic silhouette; industrial utility wear/exoskeletal tooling; amber; physical competence; sparks/production depth. - **Customer — The Envoy:** open human silhouette; scarf/signal lines; cyan; visible empathy and attention; human contact as focal gesture. - **Administration & Risk — The Sentinel:** defensive offset silhouette; shield/gate/document-seal language; violet; vigilant, not authoritarian. - **Data — The Oracle:** elongated/light silhouette; crystal/optic/data constellation language; indigo; observation and evidence, not mystical fortune-telling. - **Creative — The Shaper:** dynamic twisting silhouette; ribbons/prism/modeling surfaces; magenta; transformation across 2D/video/3D/CAD. ## SVG technical rules Standalone SVG MUST include: - `viewBox`; - `role="img"`; - `aria-labelledby`; - non-empty `<title>` and `<desc>`; - well-formed XML with escaped entities (`&`, etc.); - unique IDs. Reject: - `<image>`; - base64/data URI image payloads; - external HTTP assets; - scripts; - event handlers; - `javascript:`; - `<foreignObject>`; - bare `&` or malformed XML; - tiny text that only works when zoomed. ## GitHub/mobile delivery README must not place four detailed cards in one HTML table row. Use either: - a 2-column roster; or - `<picture>` with separate desktop and mobile board assets. For complex diagrams, create two assets: - desktop landscape; - mobile portrait. Use `<picture><source media="(max-width: 700px)" ...>` and verify the public GitHub page after push. Text-size floor for technical SVGs: design labels to remain readable when the full asset is shown at ~380 px wide. Prefer 30–44 px source text on a ~900–1000 px-wide mobile viewBox. ## Validation workflow `technical truth → Character DNA → silhouette thumbnails → art/placeholder → SVG frame → desktop/mobile composition → XML validation → URL/path validation → small/normal/large visual review → public GitHub render → delivery` CI/validators prove syntax and references. They do **not** prove taste. Visual review remains mandatory.
From riquelmechile/XanxitoSpA, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Aug 22, 2026 (2 months ago)
- Last release
- Aug 22, 2026 (2 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/riquelmechile/XanxitoSpA
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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svg-craft skill. Agent Mart. https://agentmart.dev/skills/riquelmechile-svg-craft (last updated 2026-10-24)