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remotion-markup

Content, animation and effects best practices

Skill by riaz37

IndexedMIT★ 73
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About

Content, animation and effects best practices

Use cases: writing

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What's inside

Skill name
remotion-markup
Description
Content, animation and effects best practices
License
MIT
Instructions
355 lines in SKILL.md · view on GitHub

Files (32)

  • 3d.md
  • SKILL.md
  • openai.yaml · agents/
  • remotion-icon.png · assets/
  • audio-visualization.md
  • audio.md
  • calculate-metadata.md
  • compositions.md
  • cropping.md
  • effects.md
  • embedding-videos.md
  • ffmpeg.md
  • gifs.md
  • google-fonts.md
  • html-in-canvas.md
  • images.md
  • light-leaks.md
  • local-fonts.md
  • lottie.md
  • measuring-dom-nodes.md
  • measuring-text.md
  • multi-scene-video.md
  • parameters.md
  • remotion-maps
  • sequencing.md
  • sfx.md
  • silence-detection.md
  • text-highlights.md
  • timing.md
  • transitions.md
  • video-editing.md
  • voiceover.md

SKILL.md (first lines)

This is guidance for writing Remotion React Markup.
If this is not relevant, load [Remotion Best Practices](../remotion-best-practices/SKILL.md) instead.

## General rules

Drive animations using `useCurrentFrame()` and `interpolate()`.  
CSS `transition` or `animation` will not render correctly, they need to refactored.  
Tailwind animation class will not render correctly, they need to be refactored.

Use `Easing.bezier()` and `Easing.spring()` to customize timing.

Structure your markup according to [Remotion Interactivity Best Practices](../remotion-interactivity/SKILL.md)

```tsx
import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";

export const FadeIn = () => {
  const frame = useCurrentFrame();

  return (
    <Interactive.Div
      name="Title"
      style={{
        opacity: interpolate(frame, [0, 2 * fps], [0, 1], {
          extrapolateRight: "clamp",
          extrapolateLeft: "clamp",
          easing: Easing.bezier(0.16, 1, 0.3, 1),
        }),
      }}
    >
      Hello World!
    </Interactive.Div>
  );
};
```

Keep the `interpolate()` call inline in the `style` prop.
Use `scale`, `translate`, `rotate` CSS properties over `transform`.

```tsx
// 👍 Inline editable keyframes and transform shorthands
style={{
  scale: interpolate(frame, [0, 100], [0, 1], {
    extrapolateLeft: 'clamp',
    extrapolateRight: 'clamp',
    easing: Easing.spring({damping: 200}),
    output: 'perceptual-scale' // For `scale` animations, use "output: 'perceptual-scale'"
  }),
  translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"], {
    extrapolateLeft: 'clamp',
    extrapolateRight: 'clamp',
    easing: Easing.spring({damping: 200}),
  }),
  rotate: interpolate(frame, [0, 100], ["20deg", "90deg"], {
    extrapolateLeft: 'clamp',
    extrapolateRight: 'clamp',
    easing: Easing.spring({damping: 200}),
  }),
}}

// 👎 Non-inline values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);

style={{
  transform: `scale(${scale})`,
}}
```

## Assets

Place assets in the `public/` folder at your project root.
Use `staticFile()` to reference files from the `public/` folder.

## Media components

Add video and audio using `<Video>` and `<Audio>` from `@remotion/media`.  
Add images using the `<CanvasImage>` component.
Add animated GIFs, APNG, WebP or AVIF images using `<AnimatedImage>`, use `@remotion/gif` if not using Chrome.
Use `staticFile()` for files in `public/` or pass a remote URL directly:

```tsx
import { Audio, Video } from "@remotion/media";
import { staticFile, CanvasImage, AnimatedImage } from "remotion";

export const MyComposition = () => {
  return (
    <>
      <Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
      <Audio src={staticFile("audio.mp3")} />
      <CanvasImage
        src={staticFile("logo.png")}
        style={{ width: 100, height: 100 }}
      />
      <Video src="https://remotion.media/video.mp4" />
      <AnimatedImage src={staticFile('nyancat.gif')} />
    </>
  );
};
```

## Example scene

```tsx
import {
  AbsoluteFill,
  Easing,
  Interactive,
  interpolate,
  useCurrentFrame,
  useVideoConfig
} from "remotion";

export const Empty = () => {
  const {fps} = useVideoConfig();
  const frame = useCurrentFrame();

  return (
    <AbsoluteFill
      name="Scene"

From riaz37/remotion-ui, MIT.

Signals

Stars
73
Forks
3
Open issues
0
Last commit (this folder)
Aug 4, 2026 (2 months ago)
Last release
Aug 16, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

remotion-markup skill. Agent Mart. https://agentmart.dev/skills/riaz37-remotion-markup (last updated 2026-10-24)