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About
Use cases: design
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/codebase-design
What's inside
- Skill name
codebase-design- Description
- Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
- License
- MIT
- Instructions
- 110 lines in SKILL.md · view on GitHub
Files (3)
- DEEPENING.md
- DESIGN-IT-TWICE.md
- SKILL.md
SKILL.md (first lines)
# Codebase Design
Design **deep modules**: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.
## Glossary
Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
**Module** — anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. _Avoid_: unit, component, service.
**Interface** — everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. _Avoid_: API, signature (too narrow — they refer only to the type-level surface).
**Implementation** — what's inside a module, its body of code. Distinct from **Adapter**: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
**Depth** — leverage at the interface: the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is **deep** when a large amount of behaviour sits behind a small interface, **shallow** when the interface is nearly as complex as the implementation.
**Seam** _(Michael Feathers)_ — a place where you can alter behaviour without editing in that place; the *location* at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. _Avoid_: boundary (overloaded with DDD's bounded context).
**Adapter** — a concrete thing that satisfies an interface at a seam. Describes *role* (what slot it fills), not substance (what's inside).
**Leverage** — what callers get from depth: more capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
**Locality** — what maintainers get from depth: change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.
## Deep vs shallow
**Deep module** = small interface + lots of implementation:
```
┌─────────────────────┐
│ Small Interface │ ← Few methods, simple params
├─────────────────────┤
│ │
│ Deep Implementation│ ← Complex logic hidden
│ │
└─────────────────────┘
```
**Shallow module** = large interface + little implementation (avoid):
```
┌─────────────────────────────────┐
│ Large Interface │ ← Many methods, complex params
├─────────────────────────────────┤
│ Thin Implementation │ ← Just passes through
└─────────────────────────────────┘
```
When designing an interface, ask:
- Can I reduce the number of entry points?
- Can I simplify the parameters?
- Can I hide more complexity inside?
## Principles
- **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts — they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
- **The deletion test.** Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
- **The interface is the test surface.** Callers and tests cross the same seam. If you want to test *past* the interface, the module is probably the wrong shape.
- **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a seam unless something actually varies across it.
## Designing for testability
Good interfaces make testing natural (pseudocode — adapt to the project's language):
1. **Accept dependencies, don't create them.**
```
// Testable — the dependency is passed in
process_order(order, payment_gateway)
// Hard to test — the dependency is constructed inside
process_order(order):
gateway = create StripeGateway()
...
```
2. **Return results, don't produce side effects.**
```
// Testable — returns a value
calculate_discount(cart) -> Discount
// Hard to test — mutates in place, returns nothing
apply_discount(cart):
cart.total -= discount
```
3. **Small surface area.** Fewer entry points = fewer tests needed. Fewer params = simpler test setup.
## Relationships
- A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
- **Depth** is a property of a **Module**, measured against its **Interface**.
- A **Seam** is where a **Module**'s **Interface** lives.
- An **Adapter** sits at a **Seam** and satisfies the **Interface**.
- **Depth** produces **Leverage** for callers and **Locality** for maintainers.
## Rejected framings
- **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
- **"Interface" as a language's `interface`/trait/typeclass/protocol construct, or a module's public functions**: too narrow — interface here includes every fact a caller must know.
- **"Boundary"**: overloaded with DDD's bounded context. Say **seam** or **interface**.
## Going deeper
- **Deepening a cluster given its dependencies** — see [DEEPENING.md](DEEPENING.md): dependency categories, seam discipline, and replace-don't-layer testing.
- **Exploring alternative interfaces** — see [DESIGN-IT-TWICE.md](DESIGN-IT-TWICE.md): design the interface several radically different ways (in parallel subagents where the environment supports them), then compare on depth, locality, and seam placement.From rengwu/wayfinder-maps, MIT.
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Signals
- Stars
- 143
- Forks
- 5
- Open issues
- 0
- Last commit (this folder)
- Jul 13, 2026 (3 months ago)
- Last release
- Jul 14, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/rengwu/wayfinder-maps
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from rengwu
- 0.676score
to-spec
rengwu
Turn the current conversation into a spec, saved to `.plan/` — no interview, just synthesis of what you've already discussed.
SkillCFreshness: C★ 143Claude Code +9 - 0.672score
writing-great-skills
rengwu
Reference for writing and editing skills well — the vocabulary and principles that make a skill predictable.
SkillCFreshness: C★ 143Claude Code +9 - 0.672score
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Build, launch and drive wayfinder-maps to verify a change end-to-end (server + headless browser).
SkillCFreshness: C★ 143Claude Code +9 - 0.670score
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A relentless interview to sharpen a plan or design — one question at a time until every branch of the decision tree is resolved.
SkillCFreshness: C★ 143Claude Code +9 - 0.566score
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rengwu
Review the changes since a fixed point (commit, branch, tag, or merge-base) along two axes — Standards (does the code follow this repo's documented coding…
SkillCFreshness: C★ 143Claude Code +9 - 0.566score
prototype
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Build a throwaway prototype to answer a design question.
SkillCFreshness: C★ 143Claude Code +9
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codebase-design skill. Agent Mart. https://agentmart.dev/skills/rengwu-codebase-design (last updated 2026-10-24)