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ideating

Structured requirement discovery before implementation.

Skill by renathoaz

IndexedMIT★ 2
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/renathoaz-ideating

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Structured requirement discovery before implementation.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
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Install scripts
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Runs as
Node.js package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/ideating

What's inside

Skill name
ideating
Description
Structured requirement discovery before implementation.
License
MIT
Instructions
79 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Files (9)

  • SKILL.md
  • playground-guide.md · references/
  • spec-document-reviewer-prompt.md · references/
  • visual-companion.md · references/
  • frame-template.html · scripts/
  • helper.js · scripts/
  • server.cjs · scripts/
  • start-server.sh · scripts/
  • stop-server.sh · scripts/

SKILL.md (first lines)

# Ideating

Investigate context, interview the user, converge on an approved design, then hand off to arsyn:planning.

<HARD-GATE>
Do NOT invoke any implementation skill, write code, or scaffold until a design is presented and the user approves it. No exceptions — even for "trivial" tasks. A short design is fine; no design is not.
</HARD-GATE>

## Phases

### 1. Reconnaissance

- Read project files, docs, recent commits.
- If the request spans multiple independent subsystems, flag it immediately. Decompose into sub-projects before refining details. Each sub-project runs its own ideate-plan-execute cycle.

### 2. Playground Offer (visual work only)

When upcoming questions involve UI, layout, diagrams, or visual comparisons, offer the playground plugin. This is its own message — no other content.

> "Some decisions ahead may be easier to evaluate visually. I can use the playground to show mockups, diagrams, and comparisons in a browser. Want to try it?"

If accepted, read `skills/ideating/references/playground-guide.md` before proceeding. If declined, continue text-only.

Even after acceptance, decide per-question: use playground only when **seeing** something beats **reading** about it.

### 3. Structured Interview

Use `AskUserQuestion` calls to gather requirements — not freeform paragraphs.

- One question per turn. Multiple questions per message overwhelm.
- Prefer multiple-choice when feasible; open-ended when exploring.
- Focus on: purpose, constraints, success criteria, edge cases.
- Tag assumptions you are making so the user can correct them.

### 4. Approach Comparison

Present 2-3 approaches with trade-offs. Lead with your recommendation and why. Never present a single "obvious" option — the user may hold context you lack.

### 5. Sectioned Design Presentation

Present the design in sections scaled to complexity. After each section, confirm before continuing.

Tag each section:
- `[CONFIDENCE: HIGH]` — clear requirement, clear path
- `[CONFIDENCE: MEDIUM]` — reasonable but assumption-laden
- `[CONFIDENCE: LOW]` — best guess, needs validation
- `[CONFIDENCE: NEEDS INPUT]` — blocked without user input

Cover as applicable: architecture, components, data flow, error handling, testing strategy.

### 6. Design Principles

- Units with one clear purpose, well-defined interfaces, independently testable.
- Prefer small files — you reason and edit more reliably within bounded context.
- In existing codebases, follow established patterns. Improve code you touch; do not propose unrelated refactoring.
- YAGNI ruthlessly.

### 7. Document and Review

1. Write the approved design to `docs/arsyn/specs/YYYY-MM-DD-<topic>-design.md` (user preference overrides path). Commit it.
2. Dispatch spec-document-reviewer subagent (see `references/spec-document-reviewer-prompt.md`) with crafted review context — never raw session history. Fix issues and re-dispatch until approved (max 3 iterations, then surface to user).
3. Ask user to review the committed spec. Wait for approval before proceeding.

### 8. Handoff

Invoke arsyn:planning to produce an implementation plan. No other skill.

## Gotchas

- **"Too simple for a design"** — Every task gets a design. Simple tasks get short designs, not no design. This is the single most common skip.
- **Multiple questions per message** — Strict one question per turn. Batching questions wastes turns when answers invalidate each other.
- **Premature implementation** — After a few questions Claude gets eager. The HARD-GATE exists because this happens reliably.
- **Single-option proposals** — Always 2-3 approaches. The "obvious" one is often wrong once the user adds context.
- **Oversized specs** — Match spec length to task complexity. 20-line change does not need 2000-word spec.
- **Forgetting to commit the spec** — Save and `git commit` before moving to planning.
- **Playground for non-visual questions** — "What should this API return?" is not a visual question. Reserve playground for layout, color, diagram, and comparison work.
- **Freeform interview** — Use structured `AskUserQuestion` calls, not walls of text with embedded questions.

From renathoaz/arsyn, MIT.

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Last commit (this folder)
Mar 24, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

ideating skill. Agent Mart. https://agentmart.dev/skills/renathoaz-ideating (last updated 2026-10-24)