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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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What's inside
- Skill name
2d-games- Description
- 2D game development principles. Sprites, tilemaps, physics, camera.
- License
- MIT
- Allowed tools
- Read,, Write,, Edit,, Glob,, Grep
- Instructions
- 118 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# 2D Game Development > Principles for 2D game systems. --- ## 1. Sprite Systems ### Sprite Organization | Component | Purpose | |-----------|---------| | **Atlas** | Combine textures, reduce draw calls | | **Animation** | Frame sequences | | **Pivot** | Rotation/scale origin | | **Layering** | Z-order control | ### Animation Principles - Frame rate: 8-24 FPS typical - Squash and stretch for impact - Anticipation before action - Follow-through after action --- ## 2. Tilemap Design ### Tile Considerations | Factor | Recommendation | |--------|----------------| | **Size** | 16x16, 32x32, 64x64 | | **Auto-tiling** | Use for terrain | | **Collision** | Simplified shapes | ### Layers | Layer | Content | |-------|---------| | Background | Non-interactive scenery | | Terrain | Walkable ground | | Props | Interactive objects | | Foreground | Parallax overlay | --- ## 3. 2D Physics ### Collision Shapes | Shape | Use Case | |-------|----------| | Box | Rectangular objects | | Circle | Balls, rounded | | Capsule | Characters | | Polygon | Complex shapes | ### Physics Considerations - Pixel-perfect vs physics-based - Fixed timestep for consistency - Layers for filtering --- ## 4. Camera Systems ### Camera Types | Type | Use | |------|-----| | **Follow** | Track player | | **Look-ahead** | Anticipate movement | | **Multi-target** | Two-player | | **Room-based** | Metroidvania | ### Screen Shake - Short duration (50-200ms) - Diminishing intensity - Use sparingly --- ## 5. Genre Patterns ### Platformer - Coyote time (leniency after edge) - Jump buffering - Variable jump height ### Top-down - 8-directional or free movement - Aim-based or auto-aim - Consider rotation or not --- ## 6. Anti-Patterns | ❌ Don't | ✅ Do | |----------|-------| | Separate textures | Use atlases | | Complex collision shapes | Simplified collision | | Jittery camera | Smooth following | | Pixel-perfect on physics | Choose one approach | --- > **Remember:** 2D is about clarity. Every pixel should communicate. ## When to Use This skill is applicable to execute the workflow or actions described in the overview.
From reikiplanet/daoskills, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Feb 28, 2026 (8 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/reikiplanet/daoskills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
2d-games skill. Agent Mart. https://agentmart.dev/skills/reikiplanet-2d-games (last updated 2026-10-24)