mockup
Builds one self-contained HTML file that looks like the real product and walks a proposed change through every state, interactively, before the change is built.
Skill by ptrandev
Chalk Labs
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/ptrandev-mockup
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: frontend, backend
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Node.js package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/mockup
What's inside
- Skill name
mockup- Description
- Builds one self-contained HTML file that looks like the real product and walks a proposed change through every state, interactively, before the change is built. Portable: send the file to anyone, no server, no build step. Use for "mock this up", "prototype this", "what will this look like", "show me before and after", or "I want to see it before we build it".
- License
- MIT
- Instructions
- 208 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (8)
- SKILL.md
- atllas-agents-portal.md · references/
- document.md · references/
- grounding.md · references/
- implement.md · references/
- neema-simple-hyzl.md · references/
- shell.html · references/
- sweep.js · references/
SKILL.md (first lines)
# mockup One HTML file. Product-real tokens. Every state reachable by clicking. Opens from `file://`. ## Input | Input | Meaning | |---|---| | `<TICKET-ID>` | Read the ticket. It is the source and the scope. | | `<path.md>` | A plan file. Same. | | free text | The change, described. | | nothing | The change under discussion in this session. | | `--variants=N` | Build N design directions instead of one. | | `--out=<path>` | Where to write. Default: the scratchpad, named `<slug>.html`. | | `--publish` | Also publish as an Artifact and return the URL. | ## Never - **Never invent a colour, font size, weight, radius, spacing or shadow.** Every value traces to a token you read this run. An invented value is what makes a mockup look nearly right, and nearly right is the failure this skill exists to prevent. - **Never rebuild a screen from memory of the product.** Read the components. - **Never approximate the app shell.** The nav, the header, the drawer and the content offset are part of what the reader is judging, and they change at breakpoints the surface itself does not care about. Read the layout component that hosts the page. - **Never disclose your way out of a gap.** "Not modelled" in the report is a defect you chose to ship, not a scope note. If the real behavior is in the codebase, reproduce it. - **Never leave a button dead.** A control that does nothing teaches the wrong thing. - **Never use lorem, `Item 1`, `Foo`, or `test@example.com`.** Seed realistic names, ids, amounts and dates. Wrapping and truncation are half of what the reader is judging. - **Never require a server, a build step, or a network request for layout or content.** - **Never style the walkthrough chrome with product tokens.** The scaffolding must read as scaffolding at a glance. - **Never ship a state the reader cannot reach.** Chip, button, or both. - **Never add a row to the walkthrough bar.** Two rows is the budget. New controls join the existing control row or move inside the frame. ## Design principles These four decide every layout choice in Phase 3 and Phase 4. When two conflict, the earlier one wins. 1. **Minimum surface.** Use the fewest words and the fewest elements that complete the user story. Cut every element that carries no reader decision. A label that repeats its value, a helper line that restates its label, an icon beside an already clear word: delete all three. 2. **One primary action per state.** Give each state exactly one obvious next action, styled the way the product styles a primary button. Demote the rest to secondary, to a link, or to one level down. **Never give two controls in one state the same visual weight.** 3. **Reuse before invention.** Build the change from components the product already has. A new component is a thing somebody must then build, so it needs a reason you state in Phase 6. 4. **Show data, not chrome.** Spend the space on content. Add a border, card, divider, or icon only when it carries a distinction the reader must see. ## Phase 1: scope the change Read the source. Name the one surface the change lands on. Then pick the shape: | The change | Shape | |---|---| | New states on one existing screen | `flow`: one frame, the states as steps | | A journey across screens | `flow`: one step per screen | | A restyle of a screen that exists | `before/after` toggle on the frame | | The direction is not chosen yet | `variants`: N directions, grid then focus | | One small region of a dense screen | `overlay`: real screenshot, HTML over the changed region | | No screen at all (schema, pipeline, prompt) | **Stop.** Say there is nothing to show, offer `/diagram`. | Shapes compose. A `variants` run can hold a `flow` per variant. Decide the shape yourself. Do not ask the user a question the source already answers. **Ask for reference images only when the shape is `variants`, or when the user says the current look is wrong.** Ask them to paste screenshots or Dribbble shots. Read every one before designing. When a reference is named but missing, stop and say which. Otherwise the product IS the reference. ## Phase 2: ground it in the real product A cached product skips this phase's reads. **Read the one file this table names, and nothing else.** Each cache owns its app's tokens, type, component rules, breakpoints and shell facts. | The surface lives in | Read | |---|---| | `codebase/apps/agents-portal` | [references/atllas-agents-portal.md](references/atllas-agents-portal.md) | | `neema-simple-hyzl/web` | [references/neema-simple-hyzl.md](references/neema-simple-hyzl.md) | | anything else | [references/grounding.md](references/grounding.md) | **Read [references/grounding.md](references/grounding.md) before writing any CSS for an uncached product.** It owns token extraction, component geometry, and when to measure a running app instead of reading the theme. ## Phase 3: storyboard the states Write the state list before writing markup. Each state gets an id, a chip label, and one narration line. Cover, at minimum: 1. The entry state, as the screen looks today. 2. Every step of the proposed journey. 3. Every terminal outcome, including the unhappy ones: declined, expired, not enough data, ended early. 4. **The outcome where the change does not work.** The feature loses, the number comes back worse, the answer is no. It is the state most often skipped and the one a stakeholder most needs to see, because it is the honesty the rest of the design is asking them to trust. 5. The empty, loading and error state of every new surface, **including a slot embedded inside an existing component**. A permanent slot needs its own loading state: a slot that reads "none yet" for half a second in front of a user who has one is a lie the surface then has to take back. 6. The path where the user says no. A dismissed thing has to leave a way back. Mark each state `main: true` when Next/Back must walk it in order. Alternate endings stay off the main line and are reached by chip or by clicking through. **The narration line is not a caption.** It says where the reader is, what changed, and what to click next. Second person. It carries the intent the pixels cannot: write "End test early lives one level down, deliberately" when that placement is the decision you want judged. ## Phase 4: build the file **Read [references/document.md](references/document.md) and start from [references/shell.html](references/shell.html).** Together they own the document contract: the file layout, the chrome, the state machine, the click wiring, seed data, and deep links. Copy the shell,
From ptrandev/agent-skills, MIT.
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Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Sep 17, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/ptrandev/agent-skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from ptrandev
- 0.592score
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ptrandev
Triages the PointsGPT #pointsgpt-support Slack alerts.
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
ui-walkthrough
ptrandev
Walks a PR's UI changes and demonstrates its behavior changes in a real browser, judges what it sees, and posts the screenshots and video to GitHub as the…
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
review-pr
ptrandev
Reviews GitHub PRs where you are the requested reviewer, applying Phillip's engineering bar.
SkillAFreshness: A★ 1Claude Code +9 - 0.584score
full-send
ptrandev
End-to-end feature workflow: take a Linear ticket or a raw idea, implement it, self-review, open a PR, address every bot review thread, then capture UI and…
SkillAFreshness: A★ 1Claude Code +9 - 0.584score
babysit-prs
ptrandev
Triages unresolved review threads on open PRs that you authored, fixes the safe ones, replies with the fixing commit, and leaves anything ambiguous open with…
SkillAFreshness: A★ 1Claude Code +9 - 0.583score
launch-summary
ptrandev
Summarizes what shipped across the Atllas repos over a daily or weekly window, written for non-developers.
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mockup skill. Agent Mart. https://agentmart.dev/skills/ptrandev-mockup (last updated 2026-10-24)