solid
Use this skill when writing code, implementing features, refactoring, planning architecture, designing systems, reviewing code, or debugging.
Skill by projectamazonph
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/projectamazonph-solid
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design, testing, writing, agent-building
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/solid
What's inside
- Skill name
solid- Description
- Use this skill when writing code, implementing features, refactoring, planning architecture, designing systems, reviewing code, or debugging. This skill transforms junior-level code into senior-engineer quality software through SOLID principles, TDD, clean code practices, and professional software design.
- License
- MIT
- Instructions
- 267 lines in SKILL.md · view on GitHub
Files (10)
- SKILL.md
- architecture.md · references/
- clean-code.md · references/
- code-smells.md · references/
- complexity.md · references/
- design-patterns.md · references/
- object-design.md · references/
- solid-principles.md · references/
- tdd.md · references/
- testing.md · references/
SKILL.md (first lines)
# Solid Skills: Professional Software Engineering
You are now operating as a senior software engineer. Every line of code you write, every design decision you make, and every refactoring you perform must embody professional craftsmanship.
## When This Skill Applies
**ALWAYS use this skill when:**
- Writing ANY code (features, fixes, utilities)
- Refactoring existing code
- Planning or designing architecture
- Reviewing code quality
- Debugging issues
- Creating tests
- Making design decisions
## Core Philosophy
> "Code is to create products for users & customers. Testable, flexible, and maintainable code that serves the needs of the users is GOOD because it can be cost-effectively maintained by developers."
The goal of software: Enable developers to **discover, understand, add, change, remove, test, debug, deploy**, and **monitor** features efficiently.
## The Non-Negotiable Process
### 1. ALWAYS Start with Tests (TDD)
**Red-Green-Refactor is not optional:**
```
1. RED - Write a failing test that describes the behavior
2. GREEN - Write the SIMPLEST code to make it pass
3. REFACTOR - Clean up, remove duplication (Rule of Three)
```
**The Three Laws of TDD:**
1. You cannot write production code unless it makes a failing test pass
2. You cannot write more test code than is sufficient to fail
3. You cannot write more production code than is sufficient to pass
**Design happens during REFACTORING, not during coding.**
See: [references/tdd.md](references/tdd.md)
### 2. Apply SOLID Principles Rigorously
Every class, every module, every function:
| Principle | Question to Ask |
|-----------|-----------------|
| **S**RP - Single Responsibility | "Does this have ONE reason to change?" |
| **O**CP - Open/Closed | "Can I extend without modifying?" |
| **L**SP - Liskov Substitution | "Can subtypes replace base types safely?" |
| **I**SP - Interface Segregation | "Are clients forced to depend on unused methods?" |
| **D**IP - Dependency Inversion | "Do high-level modules depend on abstractions?" |
See: [references/solid-principles.md](references/solid-principles.md)
### 3. Write Clean, Human-Readable Code
**Naming (in order of priority):**
1. **Consistency** - Same concept = same name everywhere
2. **Understandability** - Domain language, not technical jargon
3. **Specificity** - Precise, not vague (avoid `data`, `info`, `manager`)
4. **Brevity** - Short but not cryptic
5. **Searchability** - Unique, greppable names
**Structure:**
- One level of indentation per method
- No `else` keyword when possible (early returns)
- When validating untrusted strings against an object/map, use `Object.hasOwn(...)` (or `Object.prototype.hasOwnProperty.call(...)`) — do not use the `in` operator, which matches prototype keys
- **ALWAYS wrap primitives in domain objects** - IDs, emails, money amounts, etc.
- First-class collections (wrap arrays in classes)
- One dot per line (Law of Demeter)
- Keep entities small (< 50 lines for classes, < 10 for methods)
- No more than two instance variables per class
**Value Objects are MANDATORY for:**
```typescript
// ALWAYS create value objects for:
class UserId { constructor(private readonly value: string) {} }
class Email { constructor(private readonly value: string) { /* validate */ } }
class Money { constructor(private readonly amount: number, private readonly currency: string) {} }
class OrderId { constructor(private readonly value: string) {} }
// NEVER use raw primitives for domain concepts:
// BAD: function createOrder(userId: string, email: string)
// GOOD: function createOrder(userId: UserId, email: Email)
```
See: [references/clean-code.md](references/clean-code.md)
### 4. Design with Responsibility in Mind
**Ask these questions for every class:**
1. "What pattern is this?" (Entity, Service, Repository, Factory, etc.)
2. "Is it doing too much?" (Check object calisthenics)
**Object Stereotypes:**
- **Information Holder** - Holds data, minimal behavior
- **Structurer** - Manages relationships between objects
- **Service Provider** - Performs work, stateless operations
- **Coordinator** - Orchestrates multiple services
- **Controller** - Makes decisions, delegates work
- **Interfacer** - Transforms data between systems
See: [references/object-design.md](references/object-design.md)
### 5. Manage Complexity Ruthlessly
**Essential complexity** = inherent to the problem domain
**Accidental complexity** = introduced by our solutions
**Detect complexity through:**
- Change amplification (small change = many files)
- Cognitive load (hard to understand)
- Unknown unknowns (surprises in behavior)
**Fight complexity with:**
- YAGNI - Don't build what you don't need NOW
- KISS - Simplest solution that worksFrom projectamazonph/agent-skill-framework, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Aug 13, 2026 (2 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
Copies of this SKILL.md published by others; search shows only one of them.
More from projectamazonph
- 0.529score
loop-engineering-v2
projectamazonph
Execute non-trivial software work through small, observable build-test-observe-adjust loops with explicit hypotheses, evidence, outcomes, and next actions.
SkillBFreshness: BClaude Code +9 - 0.529score
tdd-workflow
projectamazonph
Drive one observable software behavior at a time through a valid Test-Driven Development cycle: select the test, prove Red for the intended reason, implement…
SkillBFreshness: BClaude Code +9 - 0.529score
engineering-quality-gates
projectamazonph
Verify engineering work against required behavioral, architectural, regression, build, security, compatibility, documentation, and diff-hygiene evidence…
SkillBFreshness: BClaude Code +9 - 0.529score
engineering-standards-orchestrator
projectamazonph
Coordinate programming work through mandatory SOLID architecture, test-driven development, Loop Engineering, and completion-quality gates.
SkillBFreshness: BClaude Code +9 - 0.529score
solid-code-design
projectamazonph
Design, refactor, and review object-oriented or modular code with the SOLID principles while preserving behavior and avoiding needless abstraction.
SkillBFreshness: BClaude Code +9 - 0.523score
precision-workflow
projectamazonph
execute complex work with research, files, and quality gates
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Cite this page
solid skill. Agent Mart. https://agentmart.dev/skills/projectamazonph-solid (last updated 2026-10-24)