android-design-system-m3
Use when creating Material 3 design systems, custom themes, or dynamic color implementations in Android apps with Jetpack Compose.
Skill by prasad-vennam
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: design
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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~/.claude/skills/android-design-system-m3
What's inside
- Skill name
android-design-system-m3- Description
- Use when creating Material 3 design systems, custom themes, or dynamic color implementations in Android apps with Jetpack Compose.
- License
- MIT
- Instructions
- 95 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Android Design Systems (Material 3) 🎨🛠️
Advanced strategies for building scalable, cohesive, and professional design systems for modern Android applications using the Material 3 (M3) framework.
## ⚡ When to Use
- **Branding Architecture**: Defining custom color tokens, typography, and shapes.
- **Dark Mode Support**: Implementing unified themes that swap automatically.
- **Dynamic Color**: Using `DynamicColor` for personalized system-wide tinting.
- **Component Libraries**: Building reusable Atom/Molecule components.
- **Multi-Brand Support**: Creating one app code for multiple visual identities.
## 🏗️ The 3 Pillars of M3 Design Systems
1. **Color Scheme**: Light/Dark palettes, surface variations, and semantic tokens (Primary, Error, OnPrimary).
2. **Typography**: Defined scales (HeadlineLarge, BodyMedium, LabelSmall) based on modern fonts.
3. **Shapes**: Corner radii for cards, buttons, and surfaces.
## 🧱 Creating Your Theme
- **Rule**: NEVER use hex codes in your UI code. ALWAYS use semantic tokens from your theme.
- **Bad**: `color = Color(0xFFAA44CC)`
- **Good**: `color = MaterialTheme.colorScheme.primary`
### 1. The Theme Composable
```kotlin
@Composable
fun AppTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
dynamicColor: Boolean = true,
content: @Composable () -> Unit
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
}
darkTheme -> DarkColorScheme
else -> LightColorScheme
}
MaterialTheme(colorScheme = colorScheme, typography = Typography, shapes = Shapes, content = content)
```
### 2. Mandatory Scaffold Files
When a user asks to "create a new project" or "set up a screen", ALWAYS ensure these three files are explicitly created in the `ui/theme` package to prevent `Theme not found` errors:
1. `Theme.kt` (containing the main Theme composable)
2. `Color.kt` (containing hex colors and M3 ColorSchemes)
3. `Type.kt` (containing Compose Typography)
- Provide these files outright if they are missing.
### 2. Custom Color Extensions
Use `CompositionLocal` or `colorScheme` extensions to add extra colors not in M3 (e.g., "SuccessGreen").
### 3. XML Theme Interoperability (Mandatory Bridge)
- **Role**: If using XML themes or resources alongside Compose, you MUST use the **Material Components for Android** XML bridge.
- **Dependency**: Add `com.google.android.material:material` to the project.
- **Standard Parent**: Use `Theme.Material3.DayNight.NoActionBar` (or variations) as the base parent for your XML themes.
- **Attribute Matching**: Ensure your XML `colorPrimary` matches your Compose `theme.colorScheme.primary`.
## 🚀 Premium Implementation Best Practices
- [ ] **Design Tokens**: Match your variable names exactly with Figma tokens (e.g., `md_sys_color_primary`).
- [ ] **Material 3 Shapes**: Use RoundedCornerShape(8dp) for cards but (32dp) for buttons for modern hierarchy.
- [ ] **Elevation**: Use `Surface` or `MaterialTheme.colorScheme.surfaceColorAtElevation()` instead of shadow modifiers for modern translucent effects.
- [ ] **Icons**: Use the Material Symbols official icons with uniform sizes (typically 24dp).
## 📐 Typography Rules
- **Display**: For landing pages or large hero text.
- **Headline**: For navigation or section headers.
- **Title**: For list items or subtitles.
- **Body**: For main readable content.
- **Label**: For metadata or button text.
## 🧪 Testing Your Design System
- **`@PreviewLightDark`**: See both light and dark themes at a glance.
- **Contrast Check**: Verify your color pairs using accessibility tools.
- **Component Preview**: Create a "Kitchen Sink" screen (via Showkase) to see all variations in one place.
## 📜 Checklist for Consistency
- [ ] **Surface Tones**: Are secondary surfaces (e.g., Background vs Surface) distinct?
- [ ] **Focus States**: Do interactive elements have clear focus states for keyboard/stylus users?
- [ ] **Loading States**: Are shimmer and progress indicators consistent with the theme?
- [ ] **Empty States**: Do all screens have a themed "No data" or "Error" state?
## 🔗 Related Resources
- [Official Material 3 Guide](https://m3.material.io)
- [Design to Code Skill](../android-design-to-code/SKILL.md)
- [Accessibility Skill](../android-accessibility/SKILL.md)From prasad-vennam/Awesome-Android-AI-Agent-Skills, MIT.
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Signals
- Stars
- 11
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Apr 1, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
android-design-system-m3 skill. Agent Mart. https://agentmart.dev/skills/prasad-vennam-android-design-system-m3 (last updated 2026-10-24)