building-html-canvases
Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles, generative graphics, 2D canvas and WebGL experiences, and…
Skill by PostHogOfficial
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: design, frontend, backend
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What's inside
- Skill name
building-html-canvases- Description
- Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles, generative graphics, 2D canvas and WebGL experiences, and focused experiments where React components add no useful structure. Use after building-canvases has routed a canvas request to a plain-HTML/browser-API implementation. Covers the thin component wrapper the current runtime requires, styling and theming without Quill, drawing surfaces, and animation/cleanup patterns.
- License
- MIT
- Instructions
- 63 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Building HTML canvases
Some canvases are documents or graphics programs, not applications: a written report, a diagram,
a generative-art piece, a WebGL scene. For these, semantic HTML, CSS, and direct browser APIs are
the right tools — don't force Quill components or React state onto a static page.
## The wrapper the current runtime requires
Every canvas keeps `src/canvas.tsx` as its mounted React entry component (default export, no
props). Keep the React layer as a thin shell and write the
experience in HTML/CSS/browser APIs inside it:
- A document is JSX that is effectively semantic HTML — `<article>`, headings, lists, tables,
figures — with a `<style>` block for typography and layout. Write real, specific copy.
- A drawing/WebGL program renders a `<canvas>` element and drives it imperatively from a
`useEffect` via a ref: get the 2D/WebGL context, run the setup and render loop there.
- Clean up in the effect's return: cancel `requestAnimationFrame` loops, remove listeners, and
release contexts, so theme switches and remounts don't leak or double-run.
- Mixing tiers is fine: a mostly static page can mount one interactive island, and a data board
can hand a chart's `<canvas>` to imperative code while React owns the chrome.
The import allowlist still applies (react, react-dom, @posthog/quill, recharts, lucide-react,
dayjs) — browser globals (`document`, `CanvasRenderingContext2D`, `WebGLRenderingContext`,
`requestAnimationFrame`, `IntersectionObserver`, Web Audio, etc.) need no import. Three.js and
other npm graphics libraries are not yet loadable; write against raw WebGL or 2D canvas until the
build pipeline's dependency admission ships.
## Styling and theme without Quill
- Size the outermost JSX/HTML element to the iframe viewport with `min-h-screen` or `min-height: 100vh`, so it fills the viewport and grows past it as content demands.
Do not use `h-screen` or `height: 100vh` there: a fixed viewport height caps a flex column, so tall children shrink and clip instead of scrolling.
Do not use `h-full` or `height: 100%` on that root either: a published canvas's artifact shell gives its `html`, `body`, and `#root` elements no explicit height, so percentage height collapses to the content height.
A `min-height` root is not a definite height, so a descendant's percentage height still collapses; give an intermediate wrapper an explicit height when a child must fill a box.
- Use Tailwind utilities and/or a `<style>` block (keyframes and complex selectors are fine).
- The host toggles a `.dark` class on the document root when the user's PostHog theme changes.
Define your colors as CSS variables under `:root { … }` with overrides under `html.dark { … }`,
or use theme token utilities (`bg-background`, `text-foreground`, `border-border`) — never a
light-only hardcoded color.
- Give your own CSS variables a prefix (`--doc-bg`, `--doc-muted`). Never reuse a platform token
name: the bundled Quill stylesheet sets `--background`, `--border`, `--card`, `--chrome`,
`--input`, `--muted`, `--primary`, and `--fill-*` on every element, so a `:root` or `html.dark`
value with one of those names never reaches any element. A page that colors its text with its own
`--muted` then renders unreadable (pale text on a pale page). Validation rejects such a
declaration with `platform_token_redeclared`.
- For canvas/WebGL drawing colors, read the resolved token at runtime
(`getComputedStyle(document.documentElement).getPropertyValue("--primary")`) or your own CSS
variables, and re-read on theme change if the scene is long-lived.
## Rules that still apply
- PostHog data comes only through the `ph` bridge (see `querying-canvas-data`), including
`ph.capture` for interaction analytics. Other requests and external styles, images, fonts, media,
or frames require their exact public HTTPS origins in `capabilities.network.origins` and work only
after publishing. Remote scripts and dynamic imports remain blocked.
- A document that states PostHog numbers must make each one verifiable: an insight-backed number
links its saved insight through `ph.openExternal` (URL from the `generate-app-url` MCP tool,
from a click); an ad-hoc `ph.query` number discloses the exact query that ran in a `<details>`
element beside the claim — see "Verifiability" in `querying-canvas-data`.
- External links go through `ph.openExternal(url)` (posthog.com origins only), from a user
interaction.
- Validate and publish through the canvas tools as described in `validating-and-publishing-canvases`.From PostHog/skills, MIT.
Signals
- Stars
- 75
- Forks
- 8
- Open issues
- 2
- Last commit (this folder)
- Sep 18, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/PostHog/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
building-html-canvases skill. Agent Mart. https://agentmart.dev/skills/posthog-building-html-canvases-3d731f (last updated 2026-10-24)