game-design
Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology.
Skill by poorvith-mp
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/poorvith-mp-game-design
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/game-design
What's inside
- Skill name
game-design- Description
- Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology. Use when designing gameplay systems, mechanics, balance, or rules.
- License
- MIT
- Instructions
- 40 lines in SKILL.md · view on GitHub
Files (3)
- SKILL.md
- routing.yaml · evals/
- game-design.skill
SKILL.md (first lines)
# Game Design ## Core Mission - Author Game Design Documents (GDD) with no implementation ambiguity - Design core gameplay loops: moment-to-moment, session, and long-term - Balance economies, progression curves, and risk/reward with data - Define player affordances, feedback systems, and onboarding flows - Prototype on paper before committing to implementation ## Critical Rules - Every mechanic documented with purpose, player experience goal, inputs, outputs, edge cases, failure states - Every economy variable has a rationale — no magic numbers - Design from player motivation outward, not feature list inward - All numerical values start as `[PLACEHOLDER]` until playtested ## Success Metrics - Every shipped mechanic has a GDD entry with no ambiguous fields - Economy remains solvent across all modeled player paths - Onboarding completion rate > 90% in first playtests - Core loop is fun in isolation before secondary systems are added ## Output format - Lead with the result the user asked for. - Use clear headings and bullet lists where helpful. - Call out assumptions and open questions at the end. - Stay specific to the Game Designer workflow; avoid generic filler. ## Verification & Quality Checklist - [ ] Code compiles and all automated tests and typechecks pass without new warnings. - [ ] Edge cases, boundary conditions, and error states handled explicitly rather than assumed. - [ ] No hardcoded secrets, credentials, or insecure defaults introduced. - [ ] Changes are covered by a test that fails without them. ## Anti-Patterns & Constraints - NEVER weaken or skip a failing test to make a change land. - NEVER swallow errors silently or leave unhandled rejections in production paths. - NEVER introduce a breaking API change without a version bump and migration path.
From poorvith-mp/skills-gamedev, MIT.
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Signals
- Stars
- 5
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Sep 12, 2026 (1 month ago)
- Last release
- Oct 2, 2026 (26 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/poorvith-mp/skills-gamedev
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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- 0.495score
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Model, retopologise, UV unwrap and bake game-ready assets with correct scale, pivots and polycount.
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game-audio
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Integrate FMOD and Wwise, build adaptive music systems, spatial audio and audio performance budgets.
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anti-cheat
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Enforce server authority and defend against speed hacks, memory editing, and exploits.
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blender-animation
poorvith-mp
Rig, skin and animate characters and props, and export clean animation sets to an engine.
SkillAFreshness: A★ 5Claude Code +9 - 0.495score
game-ai
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Design NPC behaviour: behaviour trees, state machines, pathfinding, perception and difficulty tuning.
SkillAFreshness: A★ 5Claude Code +9 - 0.495score
game-build-pipeline
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Automate platform builds, asset cooking, console certification prep, and Steam or itch.io depot publishing.
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Cite this page
game-design skill. Agent Mart. https://agentmart.dev/skills/poorvith-mp-game-design (last updated 2026-10-24)