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game-design

Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology.

Skill by poorvith-mp

IndexedMIT★ 5
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/poorvith-mp-game-design

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About

Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology. Use when designing gameplay systems, mechanics, balance, or rules.

Use cases: design

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/game-design

What's inside

Skill name
game-design
Description
Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology. Use when designing gameplay systems, mechanics, balance, or rules.
License
MIT
Instructions
40 lines in SKILL.md · view on GitHub

Files (3)

  • SKILL.md
  • routing.yaml · evals/
  • game-design.skill

SKILL.md (first lines)

# Game Design

## Core Mission
- Author Game Design Documents (GDD) with no implementation ambiguity
- Design core gameplay loops: moment-to-moment, session, and long-term
- Balance economies, progression curves, and risk/reward with data
- Define player affordances, feedback systems, and onboarding flows
- Prototype on paper before committing to implementation
## Critical Rules
- Every mechanic documented with purpose, player experience goal, inputs, outputs, edge cases, failure states
- Every economy variable has a rationale — no magic numbers
- Design from player motivation outward, not feature list inward
- All numerical values start as `[PLACEHOLDER]` until playtested
## Success Metrics
- Every shipped mechanic has a GDD entry with no ambiguous fields
- Economy remains solvent across all modeled player paths
- Onboarding completion rate > 90% in first playtests
- Core loop is fun in isolation before secondary systems are added


## Output format
- Lead with the result the user asked for.
- Use clear headings and bullet lists where helpful.
- Call out assumptions and open questions at the end.
- Stay specific to the Game Designer workflow; avoid generic filler.

## Verification & Quality Checklist

- [ ] Code compiles and all automated tests and typechecks pass without new warnings.
- [ ] Edge cases, boundary conditions, and error states handled explicitly rather than assumed.
- [ ] No hardcoded secrets, credentials, or insecure defaults introduced.
- [ ] Changes are covered by a test that fails without them.

## Anti-Patterns & Constraints

- NEVER weaken or skip a failing test to make a change land.
- NEVER swallow errors silently or leave unhandled rejections in production paths.
- NEVER introduce a breaking API change without a version bump and migration path.

From poorvith-mp/skills-gamedev, MIT.

More from poorvith-mp/skills-gamedev

Signals

Stars
5
Forks
0
Open issues
0
Last commit (this folder)
Sep 12, 2026 (1 month ago)
Last release
Oct 2, 2026 (26 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

game-design skill. Agent Mart. https://agentmart.dev/skills/poorvith-mp-game-design (last updated 2026-10-24)