kernel-animate
Build, audit, and review UI motion: animations, gestures, transitions, and fix plans.
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: design, security
Reviews
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/kernel-animate
Tools it pre-approves 2
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
ReadWrite
What's inside
- Skill name
kernel-animate- Description
- Build, audit, and review UI motion: animations, gestures, transitions, and fix plans. Use when adding motion or fixing stutter, jank, or missing animation.
- License
- MIT
- Allowed tools
- Read, Write
- Metadata
- author: project · version: 2.0 · category: Design
- Instructions
- 56 lines in SKILL.md · view on GitHub
Files (11)
- SKILL.md
- audit.md · references/
- build.md · references/
- craft.md · references/
- improve.md · references/
- opportunities.md · references/
- plan-template.md · references/
- recipes.md · references/
- review.md · references/
- standards.md · references/
- vocabulary.md · references/
SKILL.md (first lines)
# Kernel Animate — consolidated motion skill One skill routing across ten references: build, review, audit-and-plan, discovery, and language. Invoke with the animation task or motion question. Pick the reference that matches the task and follow it end-to-end. ## When to use - Animating a component, adding motion, or building a transition - Naming a motion effect from a vague description - Finding places in a UI that don't animate but should - Auditing a codebase's motion or producing prioritized fix plans - Reviewing a diff's animation code against a high craft bar - Looking up ready-made implementations (press, dropdown, toast, drawer, ...) ## Outputs - Implementation, findings, plans, or verdicts per the loaded reference's workflow ## Definition of done - The applicable reference's definition-of-done checks pass for the task ## References | Task | Reference | | --- | --- | | Build an animation from scratch (gate → purpose → tool → properties → curve) | `references/build.md` | | Ready-to-build implementations (press, dropdown, tooltip, modal, drawer, toast, stagger, drag) | `references/recipes.md` | | Emil Kowalski's design-engineering philosophy — the bar behind everything | `references/craft.md` | | Name a motion effect from a vague description | `references/vocabulary.md` | | Find places that don't animate but should | `references/opportunities.md` | | Audit a codebase's motion and write self-contained fix plans | `references/improve.md` | | The eight audit categories and exact target values | `references/audit.md` | | Plan format for improvement plans | `references/plan-template.md` | | Review a diff's animation code | `references/review.md` | | Precise review values (curves, durations, springs, performance) | `references/standards.md` | ## Cross-cutting rules - **Boundary with `kernel-design`.** This skill implements and audits animation code; `kernel-design` decides motion values, tokens, brand, and reduced-motion behavior. Motion values resolve to the project's shared token source — extend it, don't fork a parallel system. - **Frequency gates everything.** Keyboard-initiated and 100+/day actions never animate; delight is reserved for rare/first-time moments. - **`transform` and `opacity` only**, origin-aware entrances, never `scale(0)`. - **UI stays under 300ms** with strong custom easing tokens — never built-in curves or `ease-in`. - **Transitions and springs over keyframes** for anything triggered rapidly or reversible mid-motion. - **Reduced motion and hover gating ship with the animation**, not as a follow-up.
From ponti-studios/kernel, MIT.
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Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 12, 2026 (17 days ago)
- Last release
- Mar 26, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 2.0
- License
- MIT
- Repository
- github.com/ponti-studios/kernel
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
kernel-animate skill. Agent Mart. https://agentmart.dev/skills/ponti-studios-kernel-animate (last updated 2026-10-24)