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build-tcg-deck

Build a competitive or casual trading card game deck.

Skill by Philipp Thoss

IndexedMIT★ 42
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Works with Claude Code. Read the repository before you give any tool access to your data.

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About

Build a competitive or casual trading card game deck. Covers archetype selection, mana/energy curve analysis, win condition identification, meta-game positioning, and sideboard construction for Pokemon TCG, Magic: The Gathering, Flesh and Blood, and other TCGs. Use when building a new deck for a tournament format or casual play, adapting an existing deck to a changed meta-game, evaluating whether a new set warrants a deck change, or converting a deck concept into a tournament-ready list.

Use cases: presentations, finance

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/build-tcg-deck

Tools it pre-approves 5

From allowed-tools in SKILL.md: the agent may use these without asking you each time.

  • Read
  • Grep
  • Glob
  • WebFetch
  • WebSearch

What's inside

Skill name
build-tcg-deck
Description
Build a competitive or casual trading card game deck. Covers archetype selection, mana/energy curve analysis, win condition identification, meta-game positioning, and sideboard construction for Pokemon TCG, Magic: The Gathering, Flesh and Blood, and other TCGs. Use when building a new deck for a tournament format or casual play, adapting an existing deck to a changed meta-game, evaluating whether a new set warrants a deck change, or converting a deck concept into a tournament-ready list.
License
MIT
Allowed tools
Read, Grep, Glob, WebFetch, WebSearch
Metadata
tags: tcg, deck-building, pokemon, mtg, fab, strategy, meta, archetype · author: Philipp Thoss · domain: tcg · version: 1.0 · language: natural · complexity: intermediate
Instructions
162 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Build TCG Deck

Construct a trading card game deck from archetype selection through final optimization, following a structured process that works across Pokemon TCG, Magic: The Gathering, Flesh and Blood, and other major TCGs.

## When to Use

- Building a new deck for a specific tournament format or casual play
- Adapting an existing deck to a changed meta-game
- Evaluating whether a new card or set release warrants a deck change
- Teaching someone the principles of deck construction
- Converting a deck concept into a tournament-ready list

## Inputs

- **Required**: Card game (Pokemon TCG, MTG, FaB, etc.)
- **Required**: Format (Standard, Expanded, Modern, Legacy, Blitz, etc.)
- **Required**: Goal (competitive tournament, casual play, budget build)
- **Optional**: Preferred archetype or strategy (aggro, control, combo, midrange)
- **Optional**: Budget constraints (maximum spend, cards already owned)
- **Optional**: Current meta-game snapshot (top decks, expected field)

## Procedure

### Step 1: Define the Archetype

Choose the deck's strategic identity.

1. Identify the available archetypes in the current format:
   - **Aggro**: Win quickly through early pressure and efficient attackers
   - **Control**: Answer threats efficiently, win in the late game with card advantage
   - **Combo**: Assemble specific card combinations for powerful synergy or instant wins
   - **Midrange**: Flexible strategy that shifts between aggro and control as needed
   - **Tempo**: Gain resource advantage through efficient timing and disruption
2. Select an archetype based on:
   - Player preference and playstyle
   - Meta-game positioning (what beats the top decks?)
   - Budget constraints (combo decks often need specific expensive cards)
   - Format legality (check ban lists and rotation status)
3. Identify 1-2 primary win conditions:
   - How does this deck win the game?
   - What is the ideal game state this deck is trying to reach?
4. State the archetype selection and win condition clearly

**Got:** A clear archetype with defined win conditions. The strategy is specific enough to guide card selection but flexible enough to adapt.

**If fail:** If no archetype feels right, start with the strongest individual cards available and let the archetype emerge from the card pool. Sometimes the best deck is built around a card, not a concept.

### Step 2: Build the Core

Select the cards that define the deck's strategy.

1. Identify the **core engine** (12-20 cards depending on game):
   - The cards that directly enable the win condition
   - Maximum legal copies of each core card
   - These are non-negotiable — the deck doesn't function without them
2. Add **support cards** (8-15 cards):
   - Cards that find or protect the core engine
   - Draw/search effects to improve consistency
   - Protection for key pieces (counters, shields, removal)
3. Add **interaction** (8-12 cards):
   - Removal for opponent's threats
   - Disruption for opponent's strategy
   - Defensive options appropriate to the format
4. Fill the **resource base** (game-specific):
   - MTG: Lands (typically 24-26 for 60-card, 16-17 for 40-card)
   - Pokemon: Energy cards (8-12 basic + special)
   - FaB: Pitch value distribution (balance red/yellow/blue)

**Got:** A complete deck list at or near the minimum deck size for the format. Every card has a clear role (core, support, interaction, or resource).

**If fail:** If the deck list exceeds the format size, cut the weakest support cards first. If the core engine requires too many cards (>25), the strategy may be too fragile — simplify the win condition.

### Step 3: Analyze the Curve

Verify the deck's resource distribution supports its strategy.

1. Plot the **mana/energy/cost curve**:
   - Count cards at each cost point (0, 1, 2, 3, 4, 5+)
   - Verify the curve matches the archetype:
     - Aggro: peaks at 1-2, drops sharply after 3
     - Midrange: peaks at 2-3, moderate presence at 4-5
     - Control: flatter curve, more high-cost finishers
     - Combo: concentrated at combo-piece costs
2. Check **color/type distribution** (MTG: color balance; Pokemon: energy type coverage):
   - Can the resource base reliably cast cards on curve?
   - Are there color-intensive cards that need dedicated resource support?
3. Verify **card type balance**:
   - Sufficient creatures/attackers to apply pressure
   - Sufficient spells/trainers for interaction and consistency
   - No critical category completely missing
4. Adjust if the curve doesn't support the strategy

**Got:** A smooth curve that lets the deck execute its strategy on time. Aggro plays out fast, control survives early, combo assembles on schedule.

**If fail:** If the curve is lumpy (too many expensive cards, not enough early plays), swap expensive support cards for cheaper alternatives. The curve is more important than any individual card.

### Step 4: Meta-Game Positioning

Evaluate the deck against the expected field.

1. Identify the top 5 decks in the current meta (use tournament results, tier lists)
2. For each top deck, evaluate:
   - **Favorable**: Your strategy naturally counters theirs (score: +1)
   - **Even**: Neither deck has a structural advantage (score: 0)
   - **Unfavorable**: Their strategy naturally counters yours (score: -1)
3. Calculate the expected win rate against the field:
   - Weight matchups by the opponent's meta share
   - A deck with 60%+ expected win rate against the top 5 is well-positioned
4. If positioning is poor, consider:
   - Switching interaction cards to target the worst matchups
   - Adding sideboard (if the format allows) for unfavorable matchups
   - Whether a different archetype is better positioned

**Got:** A clear picture of where the deck sits in the meta. Favorable and unfavorable matchups identified with specific reasons.

**If fail:** If meta data isn't available, focus on versatility — ensure the deck can interact with multiple strategies rather than being optimized for one matchup.

### Step 5: Build the Sideboard

From pjt222/agent-almanac, MIT.

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Last commit (this folder)
Aug 17, 2026 (2 months ago)
Last release
Aug 26, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

Version
1.0
License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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build-tcg-deck skill. Agent Mart. https://agentmart.dev/skills/pjt222-build-tcg-deck (last updated 2026-10-24)