figure-it-out
Design an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away.
Skill by painhardcore
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About
Use cases: design, productivity
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What's inside
- Skill name
figure-it-out- Description
- Design an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away. Scales rigor to the task, runs a hypothesis loop, and logs decisions via show-me-your-work. Use for /figure-it-out, 'figure it out', a large migration, or when no narrower playbook applies.
- License
- MIT
- Instructions
- 51 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Figure it out When the task matches no playbook, design one. The deliverable before any code is the workflow itself: a sequence of phases that scales rigor to the task, runs the scientific method, and leaves a decision trail a human can audit after stepping away. Bias toward more rigor. The cost of building the wrong thing dwarfs the cost of being careful. Don't reinvent a playbook you already have. A focused single-unit task that matches Bug fix, Perf, Feature, Visual parity, Eval, or Multi-phase plan routes there. But a large or cross-cutting version of one (a migration across many call sites, an ambitious multi-part change), or work the user reviews after stepping away, belongs here even though a single-unit version would be a Feature. The rigor and the audit trail are the point. ## Start Open a todolist whose first item is to read the Principles section of the **poteto-mode** skill. Then add the phases below as todos. ## Phase A: Frame Ground first, then commit. Don't start the run until you can state: - The definition of done as a falsifiable predicate (the **prove-it-works** principle skill). "Done well" has to be checkable. - Scope, quantified: rough units and effort, plus the blockers grounding surfaced. Raise them before spending hours, not after fifty doomed commits. - The rigor level, biased high. One-way doors and high blast radius get more; reversible low-stakes steps get less. Rigor is gates and artifacts, not "try harder". Present the framing and tradeoffs before committing to a long run. Reversible work proceeds (the **never-block-on-the-human** principle skill), but a multi-hour run earns one checkpoint. ## Phase B: Design the workflow Decompose into atomic, independently-landable units. Sequence riskiest-unknown-first so option value stays high. Scaffold and verification come before features (the **foundational-thinking** principle skill). - Build the verification harness before the work, with the baseline captured from the pre-change state, so the check reads as "old value vs new value". - For one-way-door design decisions, run the **architect** skill (it runs **arena**) with diverse, isolated, opinionated candidates and a read-only judge on a different model family. Skip it for mechanical work whose shape is already concrete. A second arena over a settled design is over-engineering (the **laziness-protocol** principle skill). - Decide what fans out. Parallelize only across genuine seams, and give each worker its own worktree or branch (the **separate-before-serializing-shared-state** principle skill). Don't over-fan. - Write the designed phase list down. That list is what the human reviews. Then put the design into motion. Add its steps to the todolist as concrete items, after the Phase C entry and before Phase D. Run each under the Phase C loop discipline, and weave the Phase D log through them, a row as each step lands, rather than saving the whole trail for the end. ## Phase C: Run the loop Each unit is an experiment: state the hypothesis, make the smallest change, measure against the predicate on the real artifact, keep it if it advanced, revert it if it didn't. Apply the **sequence-verifiable-units** principle skill, verifying each unit before starting the next instead of batching checks at the end. - Verify by inspecting the artifact, never a self-report. When something passes too easily, suspect the observation method before the system. A blank screenshot passes a lazy gate. - Pair delegated work with a judge and audit the delegates' artifacts yourself before trusting them. If a worker games the gate, reset and harden the contract. If the gate itself is wrong, fix the gate in its own change rather than routing around it. - A verdict is VERIFIED, NOT VERIFIED, or INCONCLUSIVE. Inconclusive is not a pass. Don't hide a negative. ## Phase D: Keep the audit trail Log the run via the **show-me-your-work** skill, one canonical TSV with a row per decision and per unit, evidence as links. figure-it-out's work is usually ambitious enough to commit the trail so the reviewer can read it in the PR; commit it when confidence has to be shown. Prefer evidence produced by committed scripts so a reviewer can re-run it. The trail plus the diff is what lets the human come back and trust the work. ## Phase E: Verify and hand back Check the whole against the Phase A predicate on the real product, not just the harness. Encode any recurring correction as a gate, a lint rule, a check, or a script, so the win can't silently regress (the **encode-lessons-in-structure** principle skill). **Reply:** the playbook you designed, the rigor level and why, the decision-trail path, what's verified against the predicate, and what's still open.
From painhardcore/pstack, MIT.
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- 0.596score
how
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Explain how a subsystem works, trace a runtime flow, or determine where code and ownership belong before making a change.
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poteto-mode
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Apply poteto's rigorous engineering workflow to non-trivial coding, investigation, review, migration, and verification tasks.
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no-comments
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Use before review when the user asks to strip, remove, or clean up comments in code.
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swarm
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Fan out N independent workers, collect their results, and return one report for coverage, races, gauntlets, or exploration.
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interrogate
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Use for "interrogate", "adversarial review", "multi-model review", "challenge this", "stress test this code", "find blind spots", or "tear this apart".
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create-verification-skill
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Generate a project-local verification skill that drives your app the way a user does — any language, framework, or platform.
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architect
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Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in.
SkillBFreshness: B★ 12Claude Code +9 - 0.566score
blast-radius
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Find what a change could break somewhere else before it ships, beyond the diff, and prove the one fact it's safe because of by running real code instead of…
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arena
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Spawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it.
SkillBFreshness: B★ 12Claude Code +9 - 0.566score
maintain-verification-skill
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Periodic pass that keeps a project's verification skill and feature map honest: parallel source readers per feature, one live session driving every feature…
SkillBFreshness: B★ 12Claude Code +9 - 0.561score
principle-build-the-lever
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Apply to any non-trivial work, not just bulk work: edits, migrations, analyses, checks.
SkillBFreshness: B★ 12Claude Code +9 - 0.561score
principle-exhaust-the-design-space
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Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase.
SkillBFreshness: B★ 12Claude Code +9
Signals
- Stars
- 12
- Forks
- 3
- Open issues
- 0
- Last commit (this folder)
- Aug 27, 2026 (2 months ago)
- Last release
- Aug 26, 2026 (2 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/painhardcore/pstack
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
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- 0.342score
figure-it-out
painhardcore
Design an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away.
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More from painhardcore
- 0.596score
how
painhardcore
Explain how a subsystem works, trace a runtime flow, or determine where code and ownership belong before making a change.
SkillBFreshness: B★ 12Claude Code +9 - 0.596score
poteto-mode
painhardcore
Apply poteto's rigorous engineering workflow to non-trivial coding, investigation, review, migration, and verification tasks.
SkillBFreshness: B★ 12Claude Code +9 - 0.593score
no-comments
painhardcore
Use before review when the user asks to strip, remove, or clean up comments in code.
SkillBFreshness: B★ 12Claude Code +9 - 0.591score
swarm
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Fan out N independent workers, collect their results, and return one report for coverage, races, gauntlets, or exploration.
SkillBFreshness: B★ 12Claude Code +9 - 0.571score
architect
painhardcore
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in.
SkillBFreshness: B★ 12Claude Code +9 - 0.571score
create-verification-skill
painhardcore
Generate a project-local verification skill that drives your app the way a user does — any language, framework, or platform.
SkillBFreshness: B★ 12Claude Code +9
Cite this page
figure-it-out skill. Agent Mart. https://agentmart.dev/skills/painhardcore-figure-it-out (last updated 2026-10-24)