design
Set visual and interaction direction for any UI surface (web, React, TUI, CLI, desktop, Qt, design-system tokens) before any UI code.
Skill by OutlineDriven
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/outlinedriven-design-a69800
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: design, frontend, finance
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/design
What's inside
- Skill name
design- Description
- Set visual and interaction direction for any UI surface (web, React, TUI, CLI, desktop, Qt, design-system tokens) before any UI code. Direction-first: generates 3-4 distinct directions via verbalized sampling, picks one via per-axis single-select, then derives palette, typography, spacing, motion budget. Loads when the user asks for UI work, palette/theme/tokens, mentions a design system, or when output looks AI-generic, vibe-coded, sloppy, or default Tailwind/shadcn/Bootstrap. Enforces two-sided anti-slop charter: forbids purple gradients, `transition: all`, system-ui, default Tailwind palette AND overkill compensation (sprites, gradients everywhere, animation on every element).
- License
- Apache-2.0
- Instructions
- 139 lines in SKILL.md · view on GitHub
Files (21)
- SKILL.md
- anti-slop.md · references/
- chinese.md · references/
- cjk.md · references/
- cli.md · references/
- cognitive-load.md · references/
- design-systems.md · references/
- desktop.md · references/
- diversity.md · references/
- interaction-design.md · references/
- japanese.md · references/
- korean.md · references/
- motion.md · references/
- paradigms.md · references/
- personas.md · references/
- qt.md · references/
- react.md · references/
- soul.md · references/
- tui.md · references/
- ux-writing.md · references/
- web.md · references/
SKILL.md (first lines)
Direction first, tokens second, code last. Restraint is the default posture; ONE intentional moment per surface earns the lift. ## Posture Direction precedes tokens; tokens precede code. The picked direction is the contract — palette, type, spacing, motion all derive from it, not the other way around. Restraint is the default; reach for decoration only when a named surface goal demands it. Posture rests on `references/soul.md` (design philosophy) — load when the user asks "why this look" or when the model is tempted to add decoration to compensate for a thin idea. **Balance, not maximalism.** ODIN's "don't hold back" (borrowed from the `<design>` block above) means conviction, not volume. The two failure modes catalogued in the anti-slop charter below are reciprocals — AI-generic timidity (Side A) and decorative overkill (Side B) both come from the same fear of commitment. Balance simplicity and verbosity per surface; restraint as the default, the one intentional moment as the lift, neither timid nor loud. ## ODIN `<design>` block — LOAD-BEARING Quoted verbatim from `output-styles/odin.md` lines 254–262. ``` <design> Modern, elegant UI/UX. Don't hold back. **Tokens:** MUST use design system tokens, not hardcoded values. **Density:** 2-3x denser. Spacing: 4/8/12/16/24/32/48/64px. Medium-high density default. Ask preference when ambiguous. **Paradigms:** Post-minimalism [default] | Neo-brutalism | Glassmorphism | Material 3 | Fluent. Avoid naive minimalism. **Forbidden:** Purple-blue/purple-pink | `transition: all` | `font-family: system-ui` | Pure purple/red/blue/green | Self-generated palettes | Gradients (unless explicitly requested, NEVER on buttons/titles) **Gate:** Design excellence >= 95% </design> ``` ## Register × paradigm matrix — pointer Every design surface is **brand** (marketing, landing, campaign, long-form content, portfolio — design IS the product) or **product** (app UI, admin, dashboard, tool — design SERVES the product). Identify before designing. **Detection rule.** First match wins: 1. Cue in the task itself — "landing page" / "campaign hero" → brand; "dashboard" / "settings panel" → product. 2. Surface in focus — the page, file, or route being worked on; the route segment usually disambiguates (`/marketing/*` vs. `/app/*`). 3. Register field in PRD or project context (`AGENTS.md`, `CLAUDE.md`, brand brief). Brand register opens neo-brutalism / glassmorphism / M3 Expressive with Committed / Full palette / Drenched color strategies; product register defaults to Restrained + post-minimalism / Fluent 2. Full matrix in `references/paradigms.md §0`. ## Anti-slop charter — LOAD-BEARING Two-sided ban-list. Each row: ban — WHY in one line. Depth in `references/anti-slop.md`. **Side A — slop tells (the AI-generic look):** - Purple-blue or purple-pink gradient — RLHF over-aligns to this; betrays self-generated palette. - Inter alone as the type system — default of every Vercel template; no commitment, no contrast. - Centered hero plus 3-column feature grid — the shadcn landing-page silhouette; reads as preset. - Glassmorphism on every surface — translucence loses meaning when nothing is opaque. - `rounded-lg` uniform on every element — radius without hierarchy is decoration, not signal. - `shadow-md` uniform across the surface — elevation that conveys nothing. - `transition: all` — animates layout, color, and transform together; jank guaranteed. - `font-family: system-ui` — abdicates the type decision; reads as "did not pick". - Default Tailwind palette (slate-500 / blue-500) — the costume of "I used the framework defaults". - Colored card borders to assert structure — borders are not the right tool for hierarchy. - Emoji icons in production UI — accessibility hostile; locale-fragile; reads as draft. **Side B — overkill compensation (slop's louder cousin):** - Sprites on every empty pixel — decoration substituting for missing information density. - Gradient on every section background — every section "important" means none are. - Animation on every element entrance — motion budget is a budget; spend it once. - Multi-paradigm mash (neo-brutalism shadow on a glass card on a Material 3 button) — paradigm conflict reads as confusion, not eclecticism. - Decorative noise compensating for a thin idea — when the surface earns its weight, restraint amplifies it. **Color strategy axis (commitment level).** Pick the strategy before picking colors. Each tier is deliberate, not a fallback. - **Restrained** — tinted neutrals plus one accent at ≤10% surface coverage. Product default. - **Committed** — one saturated color carries 30–60% of the surface. Brand default for identity-driven pages. - **Full palette** — 3-4 named roles, each used deliberately. Brand campaigns; product data viz. - **Drenched** — the surface IS the color. Brand heroes, campaign pages. The "one accent ≤10%" cap applies only to **Restrained**. Committed / Full palette / Drenched exceed it on purpose; treat the cap as direction-conditional, not universal. ## Direction-first workflow Six steps. Do not skip the divergence step. 1. **Frame the surface.** Capture: surface (landing / dashboard / settings / docs / one-screen tool), primary user, density target, motion budget in ms. **Then write one sentence of physical scene** (who, where, ambient light, mood) that FORCES the dark/light decision. Category names alone do not force the answer — "observability dashboard" fails; "SRE glancing at incident severity on a 27-inch monitor at 2am in a dim room" succeeds. Pin *why* this design must feel a certain way before deciding *how*. Surface answers before generating directions; designing on assumed callers wastes the parallel budget. 2. **Diverge: 3-4 directions in parallel via Verbalized Sampling.** Dispatch one Explore agent per direction with a constraint that *forces* contrast (post-minimalism vs neo-brutalism vs Material 3 vs Fluent, or named taste anchors that pull in opposite directions). Reject converged outputs; re-dispatch with sharpened constraints if two directions read alike. See `references/diversity.md` for the six diversity-engineering techniques (verbalized sampling, actor-critic per candidate, persona injection, temperature, most-unlikely reframing, anti-pattern catalog). 3. **Per direction, return a fixed shape.** Each direction states: name (one or two words), 1-2 taste anchors (Linear / Stripe / Things 3 / Rosé Pine / Are.na — name the references), OKLCH palette stub (4-6 swatches, never the default Tailwind ramp), type pair (display + text, named families), spacing scale subset committed (e.g., 4/8/16/24/48), motion budget in ms with one easing curve. 4. **Pick via per-axis single-select.** Each axis (direction, density, motion budget, type pair) is its own single-select question; the recommended option carries `(Recommended)` and is placed first. Ticking `(Recommended)` *is* accepting the default. Never use `multiSelect` for axis-with-default override semantics — that shape collapses N independent decisions into one ambiguous checklist; reserve `multiSelect` for additive picks only (feature toggles, optional sub-tasks). 5. **Derive DTCG-shaped tokens from the picked direction.** Color, type, space, radius, shadow, motion — each a token, each referenced not hardcoded. Tokens precede component code; component code references tokens. 6. **Route to the surface reference.** Pick the row in §6 that matches the runtime; load that reference for surface-specific patterns and pitfalls. ## Surface routing | Runtime | Reference | |---|---| | Vanilla CSS / static HTML | `references/web.md` | | React / Tailwind / shadcn | `references/react.md` | | Bubble Tea / Ratatui / Textual | `references/tui.md` | | clap / cobra / cmdliner / typer | `references/cli.md` | | Tauri / Slint / egui / Iced | `references/desktop.md` | | Qt / QML | `references/qt.md` | | Cross-platform tokens | `references/design-systems.md` | | Motion across runtimes (timing / easing / reduced motion) | `references/motion.md` | ## Cross-runtime references These references are runtime-agnostic — load them when the task fits the trigger, alongside whatever surface reference is already loaded. | Reference | Load when… | |-----------|------------| | `references/interaction-design.md` | Designing or auditing interactive elements (states, focus rings, dropdowns, modals, popovers, keyboard navigation) — applies across web / React / desktop / Qt. | | `references/cognitive-load.md` | Auditing a surface for mental-effort overhead (working-memory rule, the eight common violations, the cognitive-load checklist). | | `references/personas.md` | Running a persona-based design audit (Alex / Jordan / Sam / Riley / Casey, plus project-specific personas derived from PRD / brand brief). | | `references/ux-writing.md` | Drafting UI labels, error messages, empty states, confirmation dialogs, and any user-facing copy — copy is design. | | `references/diversity.md` | Generating diverse direction candidates in step 2 (Diverge) of the workflow — six techniques to defeat centroid convergence. | | `references/cjk.md` | Designing for Chinese / Japanese / Korean content — locale tagging, Pan-CJK fonts, vertical writing / ruby, locale-specific glyphs. Routes into `korean.md` / `japanese.md` / `chinese.md` for per-locale production trends and DS landscape. | ## Cross-surface invariants - **Color as input, never as default.** Custom OKLCH palette derived from the picked direction; never the default Tailwind, Material, or Bootstrap ramp. - **Spacing scale is 4/8/12/16/24/32/48/64.** Pick a subset that matches density target; commit and stick. A new value mid-build is a smell. - **At most two type families.** Display plus text. A third family is a smell unless the direction explicitly demands it (e.g., a mono accent for code). - **Motion is budgeted in milliseconds.** One easing curve per surface. `transition: all` is forbidden — name the properties (`transition: opacity 120ms ease, transform 120ms ease`) so layout and paint do not animate together. - **Semantic structure precedes class names.** `<nav>` / `<main>` / `<article>` first; utility classes second. Class soup over weak structure is slop.
From OutlineDriven/odin-codex-plugin, Apache-2.0.
More from OutlineDriven/odin-codex-plugin
- 0.525score
memory-clean
OutlineDriven
Audit memory directory for structural issues (orphans, dangling refs, duplicates, missing sections, oversized entries) and staleness against session-history…
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
proof-driven
OutlineDriven
Proof-driven development.
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
fix
OutlineDriven
Polymorphic iterative repair loop — accept a verifier failure, structured findings (review/resolve/triage-issue), or a bug description; modify→verify→keep on…
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
improve-codebase-architecture
OutlineDriven
Surface deepening refactors that turn shallow modules into deep ones, informed by `CONTEXT.md` and `docs/adr/`.
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
memory-update
OutlineDriven
Scan agent's session-history transcripts for save-worthy signals (corrections, preferences, decisions, references), propose and write auto-memory files with…
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
memory-sanitize
OutlineDriven
Produce share-safe copies of memory files under /tmp with PII redacted (paths, emails, session IDs, dates) and credentials scanned (tokens, keys); never…
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
cleanup-codebase
OutlineDriven
Reduce concepts, duplication, and ceremony in internal code while touching nearby code.
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
domain-model
OutlineDriven
Grill against the existing domain model.
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
gh-fix-ci
OutlineDriven
Inspect GitHub PR checks with gh, pull failing GitHub Actions logs, summarize the failure, then plan and implement the fix after user approval.
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
git-branchless
OutlineDriven
Enforce idiomatic git-branchless during planning and executing tasks — detached-HEAD-first work, in-memory rebase via `git move`, event-log recovery via `git…
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
design-by-contract
OutlineDriven
Design-by-Contract (DbC) development.
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
setup-gitignore
OutlineDriven
Initialize or idempotently revise the repo's .gitignore by composing gitignore.io templates, AI-tooling/IDE patterns, and confirmed noise from git status.
SkillCFreshness: C★ 14Claude Code +9
Signals
- Stars
- 14
- Forks
- 2
- Open issues
- 2
- Last commit (this folder)
- May 11, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Apache-2.0
- Website
- outlinedriven.github.io
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
Copies of this SKILL.md published by others; search shows only one of them.
More from OutlineDriven
- 0.525score
domain-model
OutlineDriven
Grill against the existing domain model.
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
gh-fix-ci
OutlineDriven
Inspect GitHub PR checks with gh, pull failing GitHub Actions logs, summarize the failure, then plan and implement the fix after user approval.
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
cleanup-codebase
OutlineDriven
Reduce concepts, duplication, and ceremony in internal code while touching nearby code.
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
design-by-contract
OutlineDriven
Design-by-Contract (DbC) development.
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
fix
OutlineDriven
Polymorphic iterative repair loop — accept a verifier failure, structured findings (review/resolve/triage-issue), or a bug description; modify→verify→keep on…
SkillCFreshness: C★ 14Claude Code +9 - 0.525score
git-branchless
OutlineDriven
Enforce idiomatic git-branchless during planning and executing tasks — detached-HEAD-first work, in-memory rebase via `git move`, event-log recovery via `git…
SkillCFreshness: C★ 14Claude Code +9
Cite this page
design skill. Agent Mart. https://agentmart.dev/skills/outlinedriven-design-a69800 (last updated 2026-10-24)