ouds-ios-components-indicators
Usage and code examples for OUDS iOS Indicators components — OUDSBadgeStandard / OUDSBadgeCount / OUDSBadgeIcon (statuses, sizes, UInt8 count), OUDSTag…
Skill by Orange-OpenSource
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Use cases: design
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What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
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~/.claude/skills/ouds-ios-components-indicators
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- Skill name
ouds-ios-components-indicators- Description
- Usage and code examples for OUDS iOS Indicators components — OUDSBadgeStandard / OUDSBadgeCount / OUDSBadgeIcon (statuses, sizes, UInt8 count), OUDSTag (label, status, icon, bullet), OUDSInputTag (removable), OUDSCircularProgressIndicator (determinate / indeterminate, statuses, gap size, track, animated reveal) and OUDSLinearProgressIndicator (determinate / indeterminate, statuses, gap size, track, stop indicator, helper text). Load the ouds-ios-framework-usage skill first for imports, themes and image rules.
- License
- MIT
- Instructions
- 157 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# OUDS Indicators components
> Prerequisite: load `ouds-ios-framework-usage` first for imports, themes and image rules.
## Badge
Statuses: `neutral`, `accent`, `positive`, `info`, `warning`, `negative` — Sizes: `extraSmall`, `small`, `medium`, `large`
Count parameter must be of type `UInt8`.
```swift
OUDSBadgeStandard(accessibilityLabel: "Some label", status: .neutral, size: .medium)
OUDSBadgeCount(3, accessibilityLabel: "Some label", status: .neutral, size: .medium)
OUDSBadgeIcon(status: .neutral(image: OUDSImage(asset: Image("ic"))), accessibilityLabel: "Label", size: .medium)
```
---
## Tag
```swift
OUDSTag(label: "Label")
OUDSTag(label: "Label", status: .neutral(image: OUDSImage(asset: Image("ic"))))
OUDSTag(label: "Label", status: .neutral(image: OUDSImage(asset: Image("ic"), renderingMode: .original))) // raw image (not tinted)
OUDSTag(label: "Label", status: .neutral(image: OUDSImage(asset: Image("ic"), flipped: true))) // flipped for RTL
OUDSTag(label: "Label", status: .accent(image: OUDSImage(asset: Image("ic"))))
OUDSTag(label: "Label", status: .accent(image: OUDSImage(asset: Image("ic"), renderingMode: .original))) // raw image (not tinted)
OUDSTag(label: "Label", status: .neutral(bullet: true))
// Loading tag (progress is optional, indeterminate by default)
OUDSTag(loadingLabel: "Loading", progress: 0.5)
```
---
## Input Tag
```swift
OUDSInputTag(label: "Label") { /* remove action */ }
```
---
## Categorical Tag
Categories: `category1` to `category5` — each maps to a theme-defined background color (for example, emerald, sky, amber, amethyst, and pink in Orange themes). Supported themes are Orange, Orange Compact, and Wireframe; Sosh is not supported.
```swift
OUDSCategoricalTag(label: "Label")
OUDSCategoricalTag(label: "Label", category: .category2)
OUDSCategoricalTag(label: "Label", category: .category3, leading: .bullet)
OUDSCategoricalTag(label: "Label", category: .category4, leading: .icon(OUDSImage(asset: Image(decorative: "ic_heart"))))
OUDSCategoricalTag(label: "Label", category: .category5, shape: .square, size: .small)
```
Notes:
- Always emphasized (no muted appearance unlike OUDSTag)
- Uses `theme.categoricalTag.colorBgCategoryX` for background and `theme.categoricalTag.colorContent` for text/icon color
- Supports bullet and custom icon (same as OUDSTag)
- Shape: `.rounded` (default) or `.square`
- Size: `.default` (default) or `.small`
---
## Circular Progress Indicator
Statuses: `neutral`, `accent`, `positive`, `info`, `warning`, `negative` — Gap sizes: `default`, `small`
```swift
// Determinate — progress is clamped to [0, 1]
// By default the arc animates from 0 to `progress` on first display and on every change,
// using a Material 3 critically-damped spring (~1.5s).
OUDSCircularProgressIndicator(progress: 0.75)
OUDSCircularProgressIndicator(progress: 0.5, status: .accent, track: false)
OUDSCircularProgressIndicator(progress: 0.3, status: .warning, gapSize: .small)
// Determinate without the reveal animation: the arc is shown instantly at its target value.
OUDSCircularProgressIndicator(progress: 0.75, animated: false)
// Indeterminate — Material 3 spinner (global rotation + additional 90° kicks + sweep respiration)
OUDSCircularProgressIndicator()
OUDSCircularProgressIndicator(status: .info, track: true)
// Custom size — stroke width and gap scale proportionally to the effective size
OUDSCircularProgressIndicator(progress: 0.6)
.frame(width: 96, height: 96)
```
Notes:
- Default size is `48pt` and scales with Dynamic Type.
- Rounded stroke caps follow the theme tuning: `Tuning.hasRoundedProgressIndicators` picks between the default (butt) and the rounded cap, exactly like `hasRoundedButtons` does for buttons. The gap is auto-compensated so the visible spacing between the foreground arc and the track stays constant regardless of the cap.
- On `OUDSColoredSurface`, the indicator switches to a monochrome rendering: `status` is ignored and the surface content color is used.
- Determinate animations (reveal + updates) are disabled when `accessibilityReduceMotion` is on or when Low Power Mode is enabled — the arc is then shown instantly at its target value. The `animated: false` flag has the same effect on demand.
- Indeterminate rotation is paused in the same conditions (Reduce Motion / Low Power Mode) and falls back to a static arc.
---
## Linear Progress Indicator
Statuses: `neutral`, `accent`, `positive`, `info`, `warning`, `negative` — Gap sizes: `default` (4pt), `small` (1pt)
The determinate and indeterminate initializers have **different** signatures — this is not a mistake. `stopIndicator` and `animated` are **determinate-only** parameters. The Material 3 indeterminate variant does not expose a stop indicator (no meaningful end position) and is always animated (motion is only disabled by Reduce Motion / Low Power Mode).
```swift
// ── Determinate ──────────────────────────────────────────────────────────────
// Progress is clamped to [0, 1]. By default the bar animates from 0 to `progress` on first display
// and on every change, using the same Material 3 critically-damped spring as the circular indicator
// (~1.5s).
OUDSLinearProgressIndicator(progress: 0.75)
OUDSLinearProgressIndicator(progress: 0.5, status: .accent, track: false)
OUDSLinearProgressIndicator(progress: 0.3, status: .warning, gapSize: .small)
// With a stop indicator (small square at the end of the track).
// Required for accessibility when the track contrast is below 3:1 with its container.
OUDSLinearProgressIndicator(progress: 0.5, stopIndicator: true)
// With a centered helper text below the bar.
// The helper text without progress information (percent) is displayed according to alignment.
// it is also exposed as the accessibility label (VoiceOver reads e.g. "Uploading. 75 percent") even if
// percent is not displayed.From Orange-OpenSource/ouds-ios, MIT.
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Signals
- Stars
- 36
- Forks
- 12
- Open issues
- 163
- Last commit (this folder)
- Oct 21, 2026 (7 days ago)
- Last release
- Oct 21, 2026 (7 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Orange-OpenSource/ouds-ios
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
ouds-ios-components-indicators skill. Agent Mart. https://agentmart.dev/skills/orange-opensource-ouds-ios-components-indicators (last updated 2026-10-24)