arena
Spawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it.
Skill by olibyte
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/olibyte-arena
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: productivity
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/arena
What's inside
- Skill name
arena- Description
- Spawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.
- License
- MIT
- Instructions
- 46 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
Codex `$arena`. Claude Code, Cursor, and Antigravity `/arena`. # Arena Open a todolist with one entry per phase (Frame, Fan out, Cross-judge, Pick, Graft, Verify) before launching anything. ## Phase A: Frame Every candidate gets the same prompt, so the prompt is the contract. 1. State the artifact each candidate is producing. 2. Derive the rubric, 3-6 concrete gradeable criteria for what success looks like on *this* task. It is the picker's tool in Phase D. Candidates only see the task. 3. Pick the runners. Use `arena runners` from `.agents/models.md` when present, one candidate per entry. If that file has no line, spawn 3 candidates with no model. Spawn more when the arena covers multiple design directions. Same model N times when the file lists one model or the work is generation-bound rather than judgment-sensitive. 4. Give each candidate its own output location (a git worktree where possible, otherwise `/tmp/arena-<slug>/candidate-<n>/`), per the **separate-before-serializing-shared-state** principle skill. ## Phase B: Fan out Spawn all N subagents in one message with `run_in_background: true`, each with the task, the path to the shared grounding, its own output path, and instructions to produce the artifact and a short rationale naming the alternatives it considered and what it rejected. If a candidate produces no output, proceed with N-1 and note the dropout. ## Phase C: Cross-judge After all Phase B candidates complete, choose one model from the `arena cross-judge pool` in `.agents/models.md` when present. If that file has no line, omit `model`. Prefer a different model family from the parent's when the file lists more than one. Spawn one readonly judge subagent on that model. It sees the rubric and the candidates by path label, scores each criterion, and recommends a base with rationale. It runs in parallel with your reading in Phase D. Don't spawn it while candidates are still writing. ## Phase D: Pick a base Read every candidate end to end before picking. Score each against the rubric criterion by criterion, not on holistic feel, and compare with the cross-judge. Agreement on the base confirms the pick. Disagreement means one of you is biased or the rubric was ambiguous. Read both rationales before deciding. Pick the base a future maintainer can extend most easily without breaking invariants. When two feel tied, prefer the cleaner boundary or smaller API, per the Laziness Protocol. ## Phase E: Graft Walk each losing candidate once more for what is worth porting into the base, usually one or two things per candidate, not most of it. Fold each graft in by hand, per the **redesign-from-first-principles** principle skill, so the result stays coherent under one mental model. Don't paste mechanically. If the candidates converge on one shape, that is strong agreement. Note it and ship the consensus shape. No graft is needed. If they wildly diverge, Phase A was under-specified. Reframe and re-run rather than averaging the divergence. ## Phase F: Verify Verify the synthesized artifact like any other output, per the **prove-it-works** principle skill. If verification finds a problem the arena missed, either Phase A was wrong (re-frame and re-run) or a candidate caught it and you missed the graft (go back to Phase E). Don't paper over it. ## Outputs One synthesized artifact, with a short synthesis note alongside naming the base and why, the cross-judge's verdict, each graft with its source candidate, what was rejected and why, any convergence or dropouts, and the verification result.
From olibyte/agent-toolkit, MIT.
More from olibyte/agent-toolkit
- 0.603score
principles
olibyte
Apply named engineering principles such as laziness, prove-it-works, and model-the-domain.
SkillAFreshness: A★ 2Claude Code +9 - 0.596score
poteto-help
olibyte
Guides users through this catalog, /poteto-mode, and picking the skill, playbook, or principle for a task.
SkillAFreshness: A★ 2Claude Code +9 - 0.575score
poteto-mode
olibyte
poteto's agent style for concise, detailed responses, deliberate subagents, unslopped prose, simple code, and verified work.
SkillAFreshness: A★ 2Claude Code +9 - 0.575score
architect
olibyte
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in.
SkillAFreshness: A★ 2Claude Code +9 - 0.575score
how
olibyte
Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which…
SkillAFreshness: A★ 2Claude Code +9 - 0.575score
interrogate
olibyte
Use for "interrogate", "adversarial review", "multi-model review", "challenge this", "stress test this code", "find blind spots", or "tear this apart".
SkillAFreshness: A★ 2Claude Code +9 - 0.573score
correct
olibyte
Find the mistakes agents keep repeating in this repo and make each one impossible.
SkillAFreshness: A★ 2Claude Code +9 - 0.573score
benchmark-checklist
olibyte
Vet a perf measurement (limiter, tuning, limits, errors, repeatability, relevance, and whether the work happened) before you report or act on it.
SkillAFreshness: A★ 2Claude Code +9 - 0.570score
automate-me
olibyte
Use for "automate me", "create/update/refresh my -mode skill", "turn/capture my preferences or working style into a skill", or wanting agents to follow how…
SkillAFreshness: A★ 2Claude Code +9 - 0.557score
handoff
olibyte
Reconstructs or writes a coding-agent handoff from git and `.agents/handoff.md`.
SkillBFreshness: B★ 2Claude Code +9 - 0.534score
create-verification-skill
olibyte
Generate a project-local verification skill that drives your app the way a user does — any language, framework, or platform.
SkillBFreshness: B★ 2Claude Code +9 - 0.531score
no-comments
olibyte
Spawn Comment Sicko, fix accepted findings, and offer encodings for claimed constraints.
SkillBFreshness: B★ 2Claude Code +9
Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 11, 2026 (18 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/olibyte/agent-toolkit
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from olibyte
- 0.603score
principles
olibyte
Apply named engineering principles such as laziness, prove-it-works, and model-the-domain.
SkillAFreshness: A★ 2Claude Code +9 - 0.596score
poteto-help
olibyte
Guides users through this catalog, /poteto-mode, and picking the skill, playbook, or principle for a task.
SkillAFreshness: A★ 2Claude Code +9 - 0.575score
poteto-mode
olibyte
poteto's agent style for concise, detailed responses, deliberate subagents, unslopped prose, simple code, and verified work.
SkillAFreshness: A★ 2Claude Code +9 - 0.575score
architect
olibyte
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in.
SkillAFreshness: A★ 2Claude Code +9 - 0.575score
interrogate
olibyte
Use for "interrogate", "adversarial review", "multi-model review", "challenge this", "stress test this code", "find blind spots", or "tear this apart".
SkillAFreshness: A★ 2Claude Code +9 - 0.575score
how
olibyte
Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which…
SkillAFreshness: A★ 2Claude Code +9
Cite this page
arena skill. Agent Mart. https://agentmart.dev/skills/olibyte-arena (last updated 2026-10-24)