recheck-orchestrator
Run cross-verification on an existing evaluation run and generate recheck_summary.md plus recheck_comparison.json.
Skill by NetX-lab
Chalk Labs
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/netx-lab-recheck-orchestrator
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
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- Install scripts
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/recheck-orchestrator
What's inside
- Skill name
recheck-orchestrator- Description
- Run cross-verification on an existing evaluation run and generate recheck_summary.md plus recheck_comparison.json.
- License
- MIT
- Instructions
- 47 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
## Overview
This skill is the `.codex` entrypoint for rechecking a completed run.
It should use the stable direct script instead of rebuilding orchestration logic inline:
```bash
python3 scripts/run_recheck_direct.py \
--workspace "$(pwd)" \
--game-name "{game_name}" \
--run-id "{run_id}" \
--max-concurrent "{max_concurrent}"
```
The direct script launches fresh Codex sessions for each keypoint recheck, normalizes `recheck_result.json`, and writes the final comparison reports.
## Input
Parse parameters from the user request:
- `game_name` (required)
- `run_id` (required)
- `max_concurrent` (optional, current direct runner still executes sequentially for stability)
- `model` (optional)
- `reasoning_effort` (optional, default `low`)
- `step_timeout` (optional, default `600`)
## Required Behavior
1. Verify `runs/{game_name}/{run_id}/summary_report.md` exists.
2. Run the direct recheck script.
3. Report the generated artifact paths:
- `runs/{game_name}/{run_id}/recheck_summary.md`
- `runs/{game_name}/{run_id}/recheck_comparison.json`
4. Do not rerun Playwright.
5. Do not overwrite original `result.json`, `test_result.json`, or screenshots.
## Example
```bash
python3 scripts/run_recheck_direct.py \
--workspace "$(pwd)" \
--game-name tetris \
--run-id run_tetris_normal_t300 \
--max-concurrent 1
```From NetX-lab/GameGen-Verifier, MIT.
More from NetX-lab/GameGen-Verifier
- 0.519score
game-gen-with-data
NetX-lab
Generate a runnable TypeScript game from a game description file, plus data.md and a state injection API for evaluation.
SkillCFreshness: C★ 3Claude Code +9 - 0.519score
auto-eval
NetX-lab
Run the full game-gen-eval pipeline in normal mode (state injection + visual interaction verification) from a generated game.
SkillCFreshness: C★ 3Claude Code +9 - 0.519score
distill-verified-keypoints
NetX-lab
Extract discrete, verifiable, specification-first keypoints from a game description for subsequent evaluation of game logic correctness.
SkillCFreshness: C★ 3Claude Code +9 - 0.514score
analyze-game-implementation
NetX-lab
Analyze game source code and write a concise implementation summary for downstream testing.
SkillCFreshness: C★ 3Claude Code +9 - 0.513score
keypoint-orchestrator
NetX-lab
Orchestrate normal keypoint testing with bounded concurrency.
SkillCFreshness: C★ 3Claude Code +9 - 0.511score
generative-state-construction
NetX-lab
Convert fuzzy keypoint text into concrete short interaction data for executable verification.
SkillCFreshness: C★ 3Claude Code +9 - 0.511score
short-interaction-verification
NetX-lab
Execute Playwright verification for one concrete short interaction and write result artifacts.
SkillCFreshness: C★ 3Claude Code +9 - 0.508score
cross-verification
NetX-lab
Recheck an existing normal keypoint evaluation artifact without rerunning the game.
SkillCFreshness: C★ 3Claude Code +9
Signals
- Stars
- 3
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jun 7, 2026 (4 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/NetX-lab/GameGen-Verifier
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from NetX-lab
- 0.519score
game-gen-with-data
NetX-lab
Generate a runnable TypeScript game from a game description file, plus data.md and a state injection API for evaluation.
SkillCFreshness: C★ 3Claude Code +9 - 0.519score
auto-eval
NetX-lab
Run the full game-gen-eval pipeline in normal mode (state injection + visual interaction verification) from a generated game.
SkillCFreshness: C★ 3Claude Code +9 - 0.519score
distill-verified-keypoints
NetX-lab
Extract discrete, verifiable, specification-first keypoints from a game description for subsequent evaluation of game logic correctness.
SkillCFreshness: C★ 3Claude Code +9 - 0.514score
analyze-game-implementation
NetX-lab
Analyze game source code and write a concise implementation summary for downstream testing.
SkillCFreshness: C★ 3Claude Code +9 - 0.513score
keypoint-orchestrator
NetX-lab
Orchestrate normal keypoint testing with bounded concurrency.
SkillCFreshness: C★ 3Claude Code +9 - 0.511score
generative-state-construction
NetX-lab
Convert fuzzy keypoint text into concrete short interaction data for executable verification.
SkillCFreshness: C★ 3Claude Code +9
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recheck-orchestrator skill. Agent Mart. https://agentmart.dev/skills/netx-lab-recheck-orchestrator (last updated 2026-10-24)