uncodixfy
Prevents generic AI/Codex UI patterns when generating frontend code.
Skill by nengoxx
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/nengoxx-uncodixfy
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design, frontend, agent-building
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What's inside
- Skill name
uncodixfy- Description
- Prevents generic AI/Codex UI patterns when generating frontend code. Use this skill whenever generating HTML, CSS, React, Vue, Svelte, or any frontend UI code to enforce clean, human-designed aesthetics inspired by Linear, Raycast, Stripe, and GitHub instead of typical AI-generated UI.
- License
- GPL-3.0
- Instructions
- 191 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- name: "uncodixfy" does not match folder "Uncodixfy"
Files (9)
- LICENSE
- README.md
- SKILL.md
- Uncodixfy.md
- 1.png · images/
- 2.png · images/
- 3.png · images/
- 4.png · images/
- thumb.jpg · images/
SKILL.md (first lines)
# Uncodixify
This document exists to teach you how to act as non-Codex as possible when building UI.
Codex UI is the default AI aesthetic: soft gradients, floating panels, eyebrow labels, decorative copy, hero sections in dashboards, oversized rounded corners, transform animations, dramatic shadows, and layouts that try too hard to look premium. It's the visual language that screams "an AI made this" because it follows the path of least resistance.
This file is your guide to break that pattern. Everything listed below is what Codex UI does by default. Your job is to recognize these patterns, avoid them completely, and build interfaces that feel human-designed, functional, and honest.
When you read this document, you're learning what NOT to do. The banned patterns are your red flags. The normal implementations are your blueprint. Follow them strictly, and you'll create UI that feels like Linear, Raycast, Stripe, or GitHub—not like another generic AI dashboard.
This is how you Uncodixify.
## Keep It Normal (Uncodexy-UI Standard)
- Sidebars: normal (240-260px fixed width, solid background, simple border-right, no floating shells, no rounded outer corners)
- Headers: normal (simple text, no eyebrows, no uppercase labels, no gradient text, just h1/h2 with proper hierarchy)
- Sections: normal (standard padding 20-30px, no hero blocks inside dashboards, no decorative copy)
- Navigation: normal (simple links, subtle hover states, no transform animations, no badges unless functional)
- Buttons: normal (solid fills or simple borders, 8-10px radius max, no pill shapes, no gradient backgrounds)
- Cards: normal (simple containers, 8-12px radius max, subtle borders, no shadows over 8px blur, no floating effect)
- Forms: normal (standard inputs, clear labels above fields, no fancy floating labels, simple focus states)
- Inputs: normal (solid borders, simple focus ring, no animated underlines, no morphing shapes)
- Modals: normal (centered overlay, simple backdrop, no slide-in animations, straightforward close button)
- Dropdowns: normal (simple list, subtle shadow, no fancy animations, clear selected state)
- Tables: normal (clean rows, simple borders, subtle hover, no zebra stripes unless needed, left-aligned text)
- Lists: normal (simple items, consistent spacing, no decorative bullets, clear hierarchy)
- Tabs: normal (simple underline or border indicator, no pill backgrounds, no sliding animations)
- Badges: normal (small text, simple border or background, 6-8px radius, no glows, only when needed)
- Avatars: normal (simple circle or rounded square, no decorative borders, no status rings unless functional)
- Icons: normal (simple shapes, consistent size 16-20px, no decorative icon backgrounds, monochrome or subtle color)
- Typography: normal (system fonts or simple sans-serif, clear hierarchy, no mixed serif/sans combos, readable sizes 14-16px body)
- Spacing: normal (consistent scale 4/8/12/16/24/32px, no random gaps, no excessive padding)
- Borders: normal (1px solid, subtle colors, no thick decorative borders, no gradient borders)
- Shadows: normal (subtle 0 2px 8px rgba(0,0,0,0.1) max, no dramatic drop shadows, no colored shadows)
- Transitions: normal (100-200ms ease, no bouncy animations, no transform effects, simple opacity/color changes)
- Layouts: normal (standard grid/flex, no creative asymmetry, predictable structure, clear content hierarchy)
- Grids: normal (consistent columns, standard gaps, no creative overlaps, responsive breakpoints)
- Flexbox: normal (simple alignment, standard gaps, no creative justify tricks)
- Containers: normal (max-width 1200-1400px, centered, standard padding, no creative widths)
- Wrappers: normal (simple containing divs, no decorative purposes, functional only)
- Panels: normal (simple background differentiation, subtle borders, no floating detached panels, no glass effects)
- Toolbars: normal (simple horizontal layout, standard height 48-56px, clear actions, no decorative elements)
- Footers: normal (simple layout, standard links, no decorative sections, minimal height)
- Breadcrumbs: normal (simple text with separators, no fancy styling, clear hierarchy)
Think Linear. Think Raycast. Think Stripe. Think GitHub. They don't try to grab attention. They just work. Stop playing hard to get. Make normal UI.
- A landing page needs its sections. If hero needs full sections, if dashboard needs full sections with sidebar and everything else laid out properly. DO NOT invent a new layout.
- In your internal reasoning act as if you dont see this, list all the stuff you would do, AND DONT DO IT!
- Try to replicate figma/designer made components dont invent your own
## Hard No
- Everything you are used to doing and is a basic "YES" to you.
- No oversized rounded corners.
- No pill overload.
- No floating glassmorphism shells as the default visual language.
- No soft corporate gradients used to fake taste.
- No generic dark SaaS UI composition.
- No decorative sidebar blobs.
- No "control room" cosplay unless explicitly requested.
- No serif headline + system sans fallback combo as a shortcut to "premium."
- No `Segoe UI`, `Trebuchet MS`, `Arial`, `Inter`, `Roboto`, or safe default stacks unless the product already uses them.
- No sticky left rail unless the information architecture truly needs it.
- No metric-card grid as the first instinct.
- No fake charts that exist only to fill space.
- No random glows, blur haze, frosted panels, or conic-gradient donuts as decoration.
- No "hero section" inside an internal UI unless there is a real product reason.
- No alignment that creates dead space just to look expensive.
- No overpadded layouts.
- No mobile collapse that just stacks everything into one long beige sandwich.
- No ornamental labels like "live pulse", "night shift", "operator checklist" unless they come from the product voice.
- No generic startup copy.
- No style decisions made because they are easy to generate.
- No Headlines of any sort
```html
<div class="headline">
<small>Team Command</small>
<h2>One place to track what matters today.</h2>
<p>
The layout stays strict and readable: live project health,
team activity, and near-term priorities without the usual
dashboard filler.
</p>
</div>
```
This is not allowed.
- `<small>` headers are NOT allowed
- Big no to rounded `span`s
- Colors going towards blue — **NOPE, bad.** Dark muted colors are best.
- Anything in the structure of this card is a **BIG no**.
```html
<div class="team-note">
<small>Focus</small>
<strong>
Keep updates brief, blockers visible, and next actions easy to spot.
</strong>
</div>
```
This one is **THE BIGGEST NO**.
## Specifically Banned (Based on Mistakes)
- Border radii in the 20px to 32px range across everything ( uses 12px everywhere - too much)
- Repeating the same rounded rectangle on sidebar, cards, buttons, and panels
- Sidebar width around 280px with a brand block on top and nav links below (: 248px with brand block)
- Floating detached sidebar with rounded outer shell
- Canvas chart placed in a glass card with no product-specific reason
- Donut chart paired with hand-wavy percentages
- UI cards using glows instead of hierarchy
- Mixed alignment logic where some content hugs the left edge and some content floats in center-ish blocks
- Overuse of muted gray-blue text that weakens contrast and clarity
- "Premium dark mode" that really means blue-black gradients plus cyan accents ( has radial gradients in background)
- UI typography that feels like a template instead of a brandFrom nengoxx/ctrl-b, GPL-3.0.
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Signals
- Stars
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- Forks
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- Open issues
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- Last commit (this folder)
- May 27, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- GPL-3.0
- Repository
- github.com/nengoxx/ctrl-b
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Copies of this SKILL.md published by others; search shows only one of them.
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Drive the Claude Code CLI (headless) to debug and fix a codebase by working through an existing audit report in docs/audit/.
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Systematically audit a codebase (or a scoped subsystem) for reliability, correctness, and design quality, then write a structured findings report to…
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audit-only-rotation
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Run ONE audit pass against the next subsystem in the rotation — audit only, no fixing.
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Checkpoint a fix into a Git commit right after resolving an audit finding or debugging a bug.
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Cite this page
uncodixfy skill. Agent Mart. https://agentmart.dev/skills/nengoxx-uncodixfy (last updated 2026-10-24)