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adobe-illustrator-scripting

Write, debug, and optimize Adobe Illustrator automation scripts using ExtendScript (JavaScript/JSX).

Skill by muhammedadnank

IndexedMIT★ 13
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About

Write, debug, and optimize Adobe Illustrator automation scripts using ExtendScript (JavaScript/JSX). Use when creating or modifying scripts that manipulate documents, layers, paths, text frames, colors, symbols, artboards, or any Illustrator DOM objects. Covers the complete JavaScript object model, coordinate system, measurement units, export workflows, and scripting best practices.

Use cases: writing

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • ~/.claude/skills/adobe-illustrator-scripting

What's inside

Skill name
adobe-illustrator-scripting
Description
Write, debug, and optimize Adobe Illustrator automation scripts using ExtendScript (JavaScript/JSX). Use when creating or modifying scripts that manipulate documents, layers, paths, text frames, colors, symbols, artboards, or any Illustrator DOM objects. Covers the complete JavaScript object model, coordinate system, measurement units, export workflows, and scripting best practices.
License
MIT
Instructions
1,020 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • body: 1020 lines (spec recommends under 500)
  • body: contains an absolute path from the author's machine

Files (5)

  • SKILL.md
  • object-model-quick-reference.md · references/
  • batch-export-png.jsx · scripts/
  • create-color-grid.jsx · scripts/
  • find-replace-text.jsx · scripts/

SKILL.md (first lines)

# Adobe Illustrator Scripting

Expert guidance for automating Adobe Illustrator through ExtendScript (JavaScript/JSX). This skill covers the Illustrator scripting object model, all major API objects, code patterns, and best practices for writing production-quality `.jsx` scripts.

## Bundled Assets

- [`references/object-model-quick-reference.md`](references/object-model-quick-reference.md): Use this as a quick lookup for the Illustrator scripting object model, common document and page item types, and related DOM concepts while writing or debugging scripts.
- `scripts/`: Contains example Illustrator automation scripts you can use as starting points or implementation patterns for common tasks such as document manipulation, exports, batch processing, and DOM usage. Review and adapt these examples when you need working JSX patterns or want to compare behavior while debugging.
## When to Use This Skill

- Writing new Illustrator automation scripts (`.jsx` or `.js` files)
- Debugging or fixing existing Illustrator ExtendScript code
- Manipulating documents, layers, page items, paths, text, or colors programmatically
- Batch-processing Illustrator files or generating artwork from data
- Exporting documents to various formats (PDF, SVG, PNG, EPS, etc.)
- Working with the Illustrator DOM (Application, Document, Layer, PathItem, TextFrame, etc.)
- Creating data-driven graphics using variables and datasets
- Automating print workflows with scripted print options

## Prerequisites

- Adobe Illustrator CC or later installed
- Basic JavaScript knowledge (ExtendScript is ES3-based with Adobe extensions)
- Scripts are executed via File > Scripts > Other Scripts, the Scripts menu, or placed in the Startup Scripts folder
- The ExtendScript Toolkit (ESTK) or any text editor can be used to write `.jsx` files

## Scripting Environment

### Language and File Extensions

| Language | Extension | Platform |
|---|---|---|
| ExtendScript/JavaScript | `.jsx`, `.js` | Windows, macOS |
| AppleScript | `.scpt` | macOS only |
| VBScript | `.vbs` | Windows only |

**This skill focuses on ExtendScript/JavaScript** as the cross-platform, most widely used option.

### Executing Scripts

- **Scripts menu**: File > Scripts lists scripts from the application scripts folder
- **Other Scripts**: File > Scripts > Other Scripts to browse and run any `.jsx` file
- **Startup Scripts**: Place scripts in the Startup Scripts folder to run automatically on launch
- **Target directive**: Begin scripts with `#target illustrator` when running from ESTK or external tools
- **`#targetengine` directive**: Use `#targetengine "session"` to persist variables across script executions
- **External invocation**: Scripts are frequently launched from outside Illustrator — by shell scripts, task runners, CI jobs, ExtendScript Toolkit (`ExtendScript Toolkit.exe -run script.jsx`), or `BridgeTalk` messages from other Adobe apps. See [External Invocation & Argument Passing](#external-invocation--argument-passing).

### Naming Conventions (JavaScript)

- Objects and properties use **camelCase**: `activeDocument`, `pathItems`, `textFrames`
- The `app` global references the `Application` object
- Collection indices are **zero-based**: `documents[0]` is the frontmost document
- Use `typename` property to identify object types at runtime

## Object Model Overview

The Illustrator DOM follows a strict containment hierarchy:

```
Application (app)
├── activeDocument / documents[]
│   ├── layers[]
│   │   ├── pageItems[] (all artwork)
│   │   ├── pathItems[]
│   │   ├── compoundPathItems[]
│   │   ├── textFrames[]
│   │   ├── placedItems[]
│   │   ├── rasterItems[]
│   │   ├── meshItems[]
│   │   ├── pluginItems[]
│   │   ├── graphItems[]
│   │   ├── symbolItems[]
│   │   ├── nonNativeItems[]
│   │   ├── legacyTextItems[]
│   │   └── groupItems[]
│   ├── artboards[]
│   ├── views[]
│   ├── selection (array of selected items)
│   ├── swatches[], spots[], gradients[], patterns[]
│   ├── graphicStyles[], brushes[], symbols[]
│   ├── textFonts[] (via app.textFonts)
│   ├── stories[], characterStyles[], paragraphStyles[]
│   ├── variables[], datasets[]
│   └── inkList[], printOptions
├── preferences
├── printerList[]
└── textFonts[]
```

### Top-Level Objects

- **Application** (`app`): The root object. Provides access to documents, preferences, fonts, and printers. Key properties: `activeDocument`, `documents`, `textFonts`, `printerList`, `userInteractionLevel`, `version`.
- **Document**: Represents an open `.ai` file. Key properties: `layers`, `pageItems`, `selection`, `activeLayer`, `width`, `height`, `rulerOrigin`, `documentColorSpace`. Key methods: `saveAs()`, `exportFile()`, `close()`, `print()`.
- **Layer**: A drawing layer. Key properties: `pageItems`, `pathItems`, `textFrames`, `visible`, `locked`, `opacity`, `name`, `zOrderPosition`, `color`.

## Measurement Units and Coordinates

### Units

All scripting API values use **points** (72 points = 1 inch). Convert other units:

| Unit | Conversion |
|---|---|
| Inches | multiply by 72 |
| Centimeters | multiply by 28.346 |
| Millimeters | multiply by 2.834645 |
| Picas | multiply by 12 |

Kerning, tracking, and `aki` properties use **em units** (thousandths of an em, proportional to font size).

### Coordinate System

- For **scripted documents**, the origin `(0,0)` is at the **bottom-left** of the artboard
- X increases left to right; Y increases bottom to top
- The `position` property of a page item is the **top-left corner** of its bounding box as `[x, y]`
- Maximum page item width/height: 16348 points

### Art Item Bounds

From muhammedadnank/Antigravity-Skills, MIT.

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Last commit (this folder)
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License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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adobe-illustrator-scripting skill. Agent Mart. https://agentmart.dev/skills/muhammedadnank-adobe-illustrator-scripting (last updated 2026-10-24)