unity-build
Build a Unity project in batch mode — StandaloneLinux64, WebGL, or Android targets
Skill by minsley
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/minsley-unity-build
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
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- Install scripts
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/unity-build
What's inside
- Skill name
unity-build- Description
- Build a Unity project in batch mode — StandaloneLinux64, WebGL, or Android targets
- License
- MIT
- Instructions
- 78 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Unity Build
Use this skill to build Unity projects in headless batch mode.
## 1. Find Unity Editor
```bash
UNITY_BIN=$(find /opt/unity -name "Unity" -type f 2>/dev/null | head -1)
echo "Unity: $UNITY_BIN"
$UNITY_BIN -version 2>/dev/null || echo "Check UNITY_EDITOR_PATH"
```
## 2. Check for Build Script
The project needs a static build method. Check for one:
```bash
find Assets/Editor -name "*.cs" 2>/dev/null | xargs grep -l "BuildPipeline" 2>/dev/null
```
If no build script exists, create `Assets/Editor/BuildScript.cs`:
```csharp
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
public class BuildScript
{
[MenuItem("Build/Linux64")]
public static void BuildLinux64()
{
var options = new BuildPlayerOptions
{
scenes = EditorBuildSettings.scenes
.Where(s => s.enabled)
.Select(s => s.path).ToArray(),
locationPathName = "Build/Linux64/game",
target = BuildTarget.StandaloneLinux64,
options = BuildOptions.None
};
var report = BuildPipeline.BuildPlayer(options);
if (report.summary.result != BuildResult.Succeeded)
throw new System.Exception("Build failed");
}
}
```
## 3. Build
```bash
# StandaloneLinux64
$UNITY_BIN -batchmode -nographics -projectPath . \
-executeMethod BuildScript.BuildLinux64 \
-logFile /tmp/unity-build.log -quit
BUILD_EXIT=$?
# Check result
if [ $BUILD_EXIT -ne 0 ]; then
echo "Build failed. Last 50 lines of log:"
tail -50 /tmp/unity-build.log
fi
```
## 4. Verify Output
```bash
find Build/ -type f -name "*.x86_64" -o -name "*.html" -o -name "*.apk" 2>/dev/null
```
## 5. Troubleshooting
- **Exit code 0 but no output**: Check `-executeMethod` target exists and is `static`
- **License error**: Activate with `$UNITY_BIN -batchmode -serial $UNITY_SERIAL -username $UNITY_EMAIL -password $UNITY_PASSWORD -quit`
- **Script compilation errors**: Check `/tmp/unity-build.log` for `error CS`
- **Missing scenes**: Ensure scenes are added to Build Settings (`EditorBuildSettings.scenes`)From minsley/lobmob, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Feb 13, 2026 (8 months ago)
- Last release
- Feb 26, 2026 (8 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/minsley/lobmob
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
unity-build skill. Agent Mart. https://agentmart.dev/skills/minsley-unity-build (last updated 2026-10-24)