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macos-design

Design and build native-feeling macOS application UIs.

Skill by maragudk

IndexedMIT★ 30
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/maragudk-macos-design

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About

Design and build native-feeling macOS application UIs. Use this skill whenever the user asks to create a desktop app, macOS app, Mac-style interface, Apple-style UI, system utility, or anything that should look and feel like a native Mac application. Also trigger when users mention "native feel", "desktop app design", "Apple design patterns", "sidebar layout", "traffic lights", or want to build tools/utilities that feel like they belong on macOS. This skill covers layout, composition, interaction patterns, animations, light/dark mode, and all the subtle details that make an app feel like Apple built it.

Use cases: design

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What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/macos-design

What's inside

Skill name
macos-design
Description
Design and build native-feeling macOS application UIs. Use this skill whenever the user asks to create a desktop app, macOS app, Mac-style interface, Apple-style UI, system utility, or anything that should look and feel like a native Mac application. Also trigger when users mention "native feel", "desktop app design", "Apple design patterns", "sidebar layout", "traffic lights", or want to build tools/utilities that feel like they belong on macOS. This skill covers layout, composition, interaction patterns, animations, light/dark mode, and all the subtle details that make an app feel like Apple built it.
License
MIT
Instructions
47 lines in SKILL.md · view on GitHub

Files (4)

  • SKILL.md
  • interaction-patterns.md · references/
  • layout-and-composition.md · references/
  • visual-design.md · references/

SKILL.md (first lines)

# macOS Native App Design Skill

Build interfaces that feel like they belong on the user's computer — not websites crammed into a window.

## Core Philosophy

A native app is not a destination. It is a **system tool** that lives where the user needs it. Design every interaction around this principle: appear when needed, get out of the way immediately after.

## Before You Code

Read these references based on what you're building:

- **All macOS apps** → Read `references/layout-and-composition.md` (required)
- **Apps with keyboard shortcuts, panels, toasts, popovers** → Read `references/interaction-patterns.md`
- **Light/dark mode, color, typography** → Read `references/visual-design.md`

## Quick-Start Checklist

Use this as a pre-flight before writing any code:

1. **Layout**: Top bar for global actions, sidebar for navigation (skip if nav is minimal), center for content
2. **Traffic lights**: Integrate into the UI — top bar or sidebar, never floating awkwardly
3. **Window drag zone**: Top ~50px must be draggable, keep it uncluttered
4. **Empty states**: Show them. Progressive disclosure — only reveal UI when it's useful
5. **Keyboard shortcuts**: Every primary action needs one. Every shortcut needs visual feedback
6. **Light + Dark mode**: Design both. Do NOT directly invert colors (see visual-design reference)
7. **Search**: Always prominent and accessible. Consider floating search bar or command palette
8. **Drag and drop**: Content in AND out of the app. This is non-negotiable for native feel
9. **Micro-animations**: Every state change gets a transition. No interaction without feedback
10. **Onboarding**: Brief, modal-based, teaches shortcuts through doing (not reading)

## Implementation Notes

When building as a web artifact (React/HTML):
- Simulate the macOS window chrome (title bar, traffic light dots, rounded corners)
- Use `-apple-system, BlinkMacSystemFont, "SF Pro Display", "SF Pro Text"` font stack
- Use `backdrop-filter: blur()` for native vibrancy/translucency effects
- Rounded corners: 10px for windows, 8px for cards, 6px for buttons, 4px for inputs
- Respect `prefers-color-scheme` media query for automatic light/dark switching
- Shadows should be subtle and layered, not a single heavy drop shadow

When building with Electron, Tauri, or native frameworks:
- Use system title bar integration where possible
- Respect system accent color and appearance settings
- Use native drag-and-drop APIs, not polyfills

From maragudk/fabrik, MIT.

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Last commit (this folder)
Aug 25, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

macos-design skill. Agent Mart. https://agentmart.dev/skills/maragudk-macos-design (last updated 2026-10-24)